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  1. S

    Just finished Witcher in 3D Vision. Amazing.

    That problem was fixed in Patch 1.3.5.
    • Shaderhacker.393
    • Post #20
    • Aug 18, 2011
    • Forum: GENERAL
  2. S

    The Witcher 2, patch 2.0

    YES!!! I got my Arena mode wish!! I was also hoping for a better UI system at least for the inventory. Oh well, it's not that bad once you get used to it. I'd rather have more content. -M
    • Shaderhacker.393
    • Post #109
    • Aug 17, 2011
    • Forum: GENERAL
  3. S

    Extending the LOD distance parameter?

    Extending the LOD distance parameter? Hello CDPR! Is there a way to extend the distance of the LOD algorithm? Even on "Far" in the Graphics Settings, I can still see pop-in with the foliage and rocks. Since I have dynamic SSAO enabled, it is very distracting to see the shadows pop in and...
    • Shaderhacker.393
    • Thread
    • Aug 14, 2011
    • Replies: 1
    • Forum: THE WITCHER 2 (PC)
  4. S

    TW2 @Gamesbanshee

    Link is here.
    • Shaderhacker.393
    • Post #2
    • Aug 13, 2011
    • Forum: GENERAL
  5. S

    Witcher 2: The Reasons of State (Racja stanu) comic

    I also have an English MINT condition copy of the comic book (bagged and boarded). I also got the CE and the Last Wish novel. I can see that comic being worth some money in a few years and it's VERY rare.
    • Shaderhacker.393
    • Post #20
    • Aug 13, 2011
    • Forum: GENERAL
  6. S

    Avoid new GeForce driver 280.26 WHQL!

    Not seeing any of the problems the OP has mentioned. GTX590. -M
    • Shaderhacker.393
    • Post #46
    • Aug 12, 2011
    • Forum: GENERAL
  7. S

    SLI Support

    Yep. SLI is working for me too. 280.19 Nvidia beta drivers installed.
    • Shaderhacker.393
    • Post #5
    • Aug 2, 2011
    • Forum: THE WITCHER 2 (PC)
  8. S

    nVidia Stereoscopic 3D Issues

    Someone already replied that the fix will be available soon.
    • Shaderhacker.393
    • Post #2
    • Aug 2, 2011
    • Forum: THE WITCHER 2 (PC)
  9. S

    Shader bug/pixellation in cutscenes on widescreen

    Same problem here. I'm on a 8800GTS. I suspect that the problem is inherent in the game engine. I'm willing to bet that it has something to do with a full screen shader post rendering the initial scene.-M
    • Shaderhacker.393
    • Post #27
    • Nov 14, 2007
    • Forum: THE WITCHER
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