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  1. K

    CDR, we need character skeleton

    A full example .max scene would be heavenly. All we would have to do is replace and re-skin the new mesh to the existing rig. Of course I haven't seen a member of the dev team reply to any of these threads yet regarding skeletal mesh support so I'll just keep 2 fingers crossed. I love this game...
    • kimono
    • Post #2
    • Jun 15, 2013
    • Forum: MODS (THE WITCHER 2)
  2. K

    Importing a Custom Silver Sword

    There's no such thing as stupid questions ;) but yes, I am sure the material was applied, the sword appeared correctly in both the mesh and entity viewer within redkit.
    • kimono
    • Post #3
    • May 20, 2013
    • Forum: MODS (THE WITCHER 2)
  3. K

    Importing a Custom Silver Sword

    Importing a Custom Silver Sword Hello everyone, Firstly a big thanks to CDPR for releasing the REDkit, I've been a huge fan of the Witcher series since playing the first release. A while ago I made a fan mod for Skyrim that was a custom model of the Witcher's silver sword seen here...
    • kimono
    • Thread
    • May 19, 2013
    • Replies: 7
    • Forum: MODS (THE WITCHER 2)
  4. K

    Full Combat Rebalance 2

    Hey Flash, I just started a new playthrough on Dark (haven't played in a while) will your mod require a new game to be made? Or would I be able to keep this save? I'm pretty excited for your release so it'd be great to know :)
    • kimono
    • Post #30
    • May 19, 2013
    • Forum: MODS (THE WITCHER 2)
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