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  1. U

    Exporter 3D MAX 9 models to D'Jinny

    No.This is always the problem when dealing as a modder with tools and art assets created by a developer. The developer needs no importer as they have the 3dsmaX source files on their hard drive. They did not need to import them - they created them. Accordingly, they rarely create the tools...
    • username_2064633
    • Post #8
    • Apr 16, 2008
    • Forum: MODS (THE WITCHER)
  2. U

    Is there a 3ds max exporter out yet?

    I think you need to be clearer when you use the words importing and exporting in the context as you have. By importing, people mean getting a model into 3dsmax. By exporting, they mean getting a model into a format the The Witcher can load and use in game.I am aware of the free tools that exist...
    • username_2064633
    • Post #4
    • Apr 11, 2008
    • Forum: MODS (THE WITCHER)
  3. U

    Is there a 3ds max exporter out yet?

    It is not possible currently using publicly available tools.The model format is very similar for the original NWN Mdl Format. Indeed, some Witcher models can be read the NWN Explorer and read (in parts) by NWmax.But NWmax cannot at this time export to Witcher mdl format. As the .mdb format has...
    • username_2064633
    • Post #2
    • Apr 11, 2008
    • Forum: MODS (THE WITCHER)
  4. U

    A new, improved and enhanced edition of The Witcher approaches!

    They both are correct. Michal Madej does not say that each module is ten hours he says: "So, the Enhanced Version will include two completely new adventures, featuring over 10 hour of new gameplay".Two modules, each about five hours in length == 10 hours of new gameplay.He didn't say 10 hours of...
    • username_2064633
    • Post #215
    • Feb 23, 2008
    • Forum: GENERAL
  5. U

    A new, improved and enhanced edition of The Witcher approaches!

    I think Ascaron's "Sacred Plus" is a far closer analogy.
    • username_2064633
    • Post #91
    • Feb 18, 2008
    • Forum: GENERAL
  6. U

    Witcher Toolset

    They are still squashing bugs. When the bug count goes to zero - they'll be done.They anticipate that will be "soon". They cannot be sure as to when that will be - because bugs just don't go away simply because you want them to. It's work.Relax. It will not be much longer.
    • username_2064633
    • Post #99
    • Feb 1, 2008
    • Forum: MODS (THE WITCHER)
  7. U

    Witcher Toolset

    The Witcher is not a height mapped game. CDP created the areas for The Witcher in 3dsmax 8 and 9.You should temper your expectations. That said, there is more than one way to skin a cat. Patience.
    • username_2064633
    • Post #89
    • Jan 29, 2008
    • Forum: MODS (THE WITCHER)
  8. U

    Aurora and character movement, i.e., 'Downhill Skier'

    NWN1, NWN2 and The Witcher all use the Aurora engine for most of their core animation call event mechanics. Graphics engines used in the three games are different.This issue has nothing to do with animation calls or the Graphics engine used in any of those three games. It is a choice made by the...
    • username_2064633
    • Post #13
    • Jan 10, 2008
    • Forum: COMMUNITY
  9. U

    Fluent in English and Polish? Know Sapkowski's Books Well? We want you.

    We''ve received a great number of applicants, most of them in the initial few days after we posted here.We have now filled our needs concerning this position. Should that change in the future, we will post here and let you know.For those who are interested in applying for character modeling or...
    • username_2064633
    • Post #4
    • Dec 15, 2007
    • Forum: SPOŁECZNOŚĆ
  10. U

    PC Gamer rates The Witcher for 90% + Editors' Choice

    As far as print magazines are concerned - this was the most important one to score well on.Desslock had hinted a very favorable score was coming on an industry forum he hangs out on - but it was very nice to see it arrive with an Editor's Choice. Well done.
    • username_2064633
    • Post #3
    • Dec 10, 2007
    • Forum: GENERAL
  11. U

    Cool Witcher gear for all

    I got one of these chotchkees from CDP last summer. It is the same one as is in the CE - afaik. I use it currently for my key ring.It is, by the way, extremely heavy and the edges of it are reasonably sharp - sharp enough that this is NOT a keyring you put in your front pants pocket if you care...
    • username_2064633
    • Post #6
    • Dec 6, 2007
    • Forum: COMMUNITY
  12. U

    Fluent in English and Polish? Know Sapkowski's Books Well? We want you.

    Pawe Bartoszek,My reply mail to you is getting bounced. Please set up something like a hotmail or gmail account and mail me from that account so I can reply to you.
    • username_2064633
    • Post #3
    • Dec 1, 2007
    • Forum: SPOŁECZNOŚĆ
  13. U

    Any modders or mod teams already ready to rumble?

    For writing? No. Our lead writer/designer, BGP Hughes, has been with the team for quite a while now and it's his gig. I spend most of my time during production acting as Ben's personal Genie. "What is your bidding, my master?" :DWriting is actually the most difficult position to fill when...
    • username_2064633
    • Post #40
    • Nov 30, 2007
    • Forum: MODS (THE WITCHER)
  14. U

    Any modders or mod teams already ready to rumble?

    We have already been posting in this thread. And yes, Lisa is still with us at roXIdy.
    • username_2064633
    • Post #38
    • Nov 29, 2007
    • Forum: MODS (THE WITCHER)
  15. U

    Any modders or mod teams already ready to rumble?

    Not too shaby at all. ;DDo you have a portfolio online somewhere? We're always looking for talented people.
    • username_2064633
    • Post #32
    • Nov 24, 2007
    • Forum: MODS (THE WITCHER)
  16. U

    Any modders or mod teams already ready to rumble?

    The game uses .dds DXT1 and DXT5 as well as non-compressed textures in some instances. Do pay attention to the .txi files in use which, as in NWN, are not textures but texture information files which describe filtering modes and downsampling restrictions.
    • username_2064633
    • Post #29
    • Nov 24, 2007
    • Forum: MODS (THE WITCHER)
  17. U

    Any modders or mod teams already ready to rumble?

    I think people will need to temper their expectations when it comes to modding TW. This is not NWN1 - and it's not even NWN2.That does not mean that it is a scripting horror; it's still aura nwscript based. But the art and level design requirements, according to published snippets, are going to...
    • username_2064633
    • Post #18
    • Nov 14, 2007
    • Forum: MODS (THE WITCHER)
  18. U

    I LOVE IT vs I HATE IT

    Loved the game - but I came close to hating it during Act IV.We kissed and made up in Act V. :D
    • username_2064633
    • Post #25
    • Nov 12, 2007
    • Forum: GENERAL
  19. U

    [Act IV] Wreath of Immortales?

    There are a thousand things right with the Witcher and only a few handfuls wrong.For me - Act IV was easily the least fun part of the game. I almost started to HATE it during Act Iv for a few hours. Happily - the horror ends and it gets back on track.And yes, Alvin being present every time I...
    • username_2064633
    • Post #7
    • Nov 11, 2007
    • Forum: THE WITCHER
  20. U

    Fluent in English and Polish? Know Sapkowski's Books Well? We want you.

    Fluent in English and Polish? Know Sapkowski's Books Well? We want you. Hi,I'm the General Manager at roXidy Games Inc., formerly known as the DLA mod team. If you are not familiar with our work on NWN1, we were contracted by BioWare on their premium module program. Many of our Our former team...
    • username_2064633
    • Thread
    • Nov 11, 2007
    • Replies: 4
    • Forum: SPOŁECZNOŚĆ
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The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

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