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  1. Power-Penguin

    Oda Armor

    Why can't we get armor like that! It looks so cool !
    • Power-Penguin
    • Thread
    • 57 minutes ago
    • Replies: 1
    • Forum: GAMEPLAY
  2. Power-Penguin

    More enemy types

    Ok so I'm just spitballing here for fun: 1. Commander: buffs all nearby enemies giving them extra health/damage. 2. Grenadier heavy: similar to the current heavy but instead of an LMG it uses a grenade launcher to flush out V (ONLY ADD WHEN EXPLOSIVE DAMAGE IS BALANCED!!!). 3. Stealth: can...
    • Power-Penguin
    • Thread
    • Yesterday at 9:20 PM
    • Replies: 1
    • Forum: GAMEPLAY
  3. Power-Penguin

    Idea for weapon flashlights....

    If they do add weapon flashlights they should proc the blind status effect if you aim the weapon at an enemy (with build up to make rarer versions better at applying blind).
    • Power-Penguin
    • Thread
    • Yesterday at 8:05 PM
    • Replies: 0
    • Forum: GAMEPLAY
  4. Power-Penguin

    Maybe grab should have been a body skill.....

    It makes body disposal for stealth game play way too easy. Also anyone else think that there should be a skill that lets you shoot with a pistol while an enemy is grabbed (Gears of War meatshields anyone?).
    • Power-Penguin
    • Thread
    • Yesterday at 8:14 AM
    • Replies: 7
    • Forum: GAMEPLAY
  5. Power-Penguin

    Holding up stores

    I think it would be cool if you could hold up stores in the game. Really add to the criminal aspect that some of the promotional material mentioned. Maybe if you returned to that store you could still shop but with higher prices. If you killed the owner they could be replaced with a random NPC.
    • Power-Penguin
    • Thread
    • Yesterday at 8:11 AM
    • Replies: 1
    • Forum: GAMEPLAY
  6. Power-Penguin

    Rarities need clearer diferentiation

    Why can a common armadillo mod have a higher armor benefit than a rare one ? Why can a common version weapon of the same weapon have better stats than a higher tier version (dropping at the same weapon level) ? Did anyone at CD Project consider the fact that higher tiers of loot should have...
    • Power-Penguin
    • Thread
    • Thursday at 5:08 AM
    • Replies: 0
    • Forum: GAMEPLAY
  7. Power-Penguin

    Idea for weapon mods

    I don't know how people will take this but I think elemental (thermal, chemical, electrical) damage should be divorced from random weapon rolls and instead be relagated to weapon mods (making weapon mods more interesting). This way it would be like slotting a different ammo type in the weapon...
    • Power-Penguin
    • Thread
    • Wednesday at 2:06 AM
    • Replies: 3
    • Forum: GAMEPLAY
  8. Power-Penguin

    Aerial takedowns should have a lethal/non-lethal option

    Like Dishonored 2. That is all.
    • Power-Penguin
    • Thread
    • Wednesday at 1:47 AM
    • Replies: 2
    • Forum: GAMEPLAY
  9. Power-Penguin

    Question about sandstorms in the badlands

    Do they occur dynamically or are they scripted ?
    • Power-Penguin
    • Thread
    • Wednesday at 1:30 AM
    • Replies: 1
    • Forum: GAMEPLAY
  10. Power-Penguin

    Can enemies break out of the grab ?

    I remember one of the tutorials mentioning that they could break out but this never has happened to me.
    • Power-Penguin
    • Thread
    • Wednesday at 12:49 AM
    • Replies: 11
    • Forum: GAMEPLAY
  11. Power-Penguin

    Vendors should have fixed inventories

    Giving each vendor fixed inventories would go a long way to ground them in the section of the city they are in. For example clothes vendors in the city center should favor more corpo clothing options like suits while clothing vendors in Santo Domingo should have lower end clothing. This could...
    • Power-Penguin
    • Thread
    • Wednesday at 12:01 AM
    • Replies: 3
    • Forum: GAMEPLAY
  12. Power-Penguin

    Mantis Blades won't retract

    Bought the Mantis Blades, equipped them, now they won't leave the screen.
    • Power-Penguin
    • Thread
    • Dec 27, 2020
    • Replies: 0
    • Forum: PLAYSTATION
  13. Power-Penguin

    Gangs and cops should drive around Night City

    I just wan't to see Tiger Claws rolling around in bikes like Akira.
    • Power-Penguin
    • Thread
    • Dec 27, 2020
    • Replies: 4
    • Forum: GAMEPLAY
  14. Power-Penguin

    Anyone else think Placide's coat shoul be a unique and not just a legendary ?

    Also it just looks kind of boring on V.
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 0
    • Forum: GAMEPLAY
  15. Power-Penguin

    Little improvement to the radial equiment menu

    Currently to select an item (healing items/grenades/fist/arm augs) in the radial menu you have to hit irght and left on the pad to select the item you want but you have to scroll through all the items in that category to get to the one you finally want making item selection slower than it should...
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 0
    • Forum: GAMEPLAY
  16. Power-Penguin

    Make mines more readable during the day

    They stick out like sore thumbs at night but during the day they are really hard to see (this seems really inconsistent from a design perspective). Please give them an audio q so they are easier to identify during the day but make them less visible at night. Most of my deaths come from stepping...
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 6
    • Forum: GAMEPLAY
  17. Power-Penguin

    Turrets should have their own unique icon on the minimap

    That is all.
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 0
    • Forum: GAMEPLAY
  18. Power-Penguin

    NERF EXPLOSION DAMAGE!

    Why can enemy grenades take you from 100% to 10% if you are barely in the explosive radios (also the grenade indicator needs work, it's not very visible) ? Why is Blast Shielding even a perk when explosion damage is so high that it's benefits are completely negated ? Why do explosive barrels not...
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 4
    • Forum: GAMEPLAY
  19. Power-Penguin

    Streamlining stealth takedowns

    Right now to do a stealth takedown you first need to grab an enemy and then press the associated button to do lethal/non-lethal takedown. I suggest that we cut out the middle man and let just let the corresponding button do the preferred takedown without the grab. This would make takedowns less...
    • Power-Penguin
    • Thread
    • Dec 24, 2020
    • Replies: 0
    • Forum: GAMEPLAY
  20. Power-Penguin

    Reworking the weapon attachment system

    Well I'm going to leave my two cents here and say that the way weapon attachments currently work is kind of messy. First and foremost their statistical benefits (except for suppressors) are negligible at best. There is also the problem that eventually they really start cluttering up the...
    • Power-Penguin
    • Thread
    • Dec 23, 2020
    • Replies: 0
    • Forum: GAMEPLAY
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