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  1. D

    Visuals to Come + Future Trailer Ideas

    The trailer blew me away but I, along with countless other people, have waited literally years to catch a new glimpse of this title. I suspected E3 would be an ample opportunity for them to give an extended look at this, and while I sincerely appreciate them even showing anything, I keep hoping...
    • devourthefeeble
    • Post #116
    • Jun 13, 2018
    • Forum: GENERAL
  2. D

    Patch 1.07 - Expectations

    Three things I'd love to see: -A walk function. -Being able to end conversations by hitting escape. - An auto run function, for those extended horseback rides. Other than that, the game is pretty much flawless.
    • devourthefeeble
    • Post #68
    • Jun 20, 2015
    • Forum: THE WITCHER 3 (PC)
  3. D

    Level 70 max

    If the cap is 70, then does that mean there's level 70 gear/quests or does it all eventually end and you're basically leveling in limbo until content is released for those levels?
    • devourthefeeble
    • Post #8
    • May 30, 2015
    • Forum: THE WITCHER 3
  4. D

    Map divided into zones?

    Map divided into zones? Hey everyone, First off I wanted to say I'm enjoying the game heavily. However, one thing is really bugging me and I can't seem to find an answer to it. Is the world map divided into zones? I was under the impression there wasn't any limitations when travelling. Like...
    • devourthefeeble
    • Thread
    • May 20, 2015
    • Replies: 4
    • Forum: THE WITCHER 3
  5. D

    Bloom and floating light sources

    Apparently, there's an SLI hotfix through Nvidia Inspector which allows you to change a variable to add SLI support. Unfortunately, my frame rate is capped because of Vsync, so I didn't notice a difference. If I disabled it, it would probably be a different story.
    • devourthefeeble
    • Post #6
    • Sep 6, 2011
    • Forum: THE WITCHER 2 (PC)
  6. D

    Bloom and floating light sources

    Intel i7 Sandy Bridge 2600K @ 3.4 GHZ Dual EVGA GTX 580's running SLI ASUS P8P67 WS Revolution Motherboard 8 GB DDR3 Patriot RAM Windows 7 Ultimate The game's video settings are on Ultra, except ubersampling, which is disabled. I have it defaulted to application controlled and I'm running...
    • devourthefeeble
    • Post #4
    • Sep 6, 2011
    • Forum: THE WITCHER 2 (PC)
  7. D

    Bloom and floating light sources

    Bloom and floating light sources I noticed when I enable bloom, some light sources, namely those from interior windows, appear as floating orbs of light, some of which, it seems, can be seen through floors. I'm providing some screen caps and was wondering if anyone else encountered this issue...
    • devourthefeeble
    • Thread
    • Sep 6, 2011
    • Replies: 7
    • Forum: THE WITCHER 2 (PC)
  8. D

    A few issues regarding ubersampling and controls

    Yeah, I made a mistake. I was reading that somewhere. Unless you're spanning the image across multiple monitors, performance will be an issue. I'm hoping, much like everyone else, CDPR addresses this issue. Turning Ubersampling on/off is almost night and day, but not worth the performance hit...
    • devourthefeeble
    • Post #7
    • Aug 29, 2011
    • Forum: THE WITCHER 2 (PC)
  9. D

    A few issues regarding ubersampling and controls

    I didn't even notice the amount of ranged weapons I had, actually, so that may be the issue. Regarding my original point, it's silly for a game using DX9 technology to require at least three GPU's for a decent framerate with sampling enabled. I've heard people mention that unless you're running...
    • devourthefeeble
    • Post #3
    • Aug 22, 2011
    • Forum: THE WITCHER 2 (PC)
  10. D

    A few issues regarding ubersampling and controls

    A few issues regarding ubersampling and controls Heya- I've noticed that enabling ubersampling makes the game virtually unplayable, even on the highest end configurations. With it disabled, I receive a solid 60 FPS with Vsync enabled, capping the framerate. Enabled, however, the FPS will take...
    • devourthefeeble
    • Thread
    • Aug 22, 2011
    • Replies: 7
    • Forum: THE WITCHER 2 (PC)
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