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  1. Z

    Any info on changes in core team here( post Witcher)?

    Any info on changes in core team here( post Witcher)? Read recently Karolina Stachyra also left ( and is now working in Techland on new game), a damn shame, she's behind one of best CDPR's stories lately. Any way to look up info on who's working here?...in this stage, they should not be...
    • Zagor-Te-Nay
    • Thread
    • May 21, 2017
    • Replies: 2
    • Forum: GENERAL
  2. Z

    So...Style over substance

    So...Style over substance Not sure if there's a topic already for this, but how would this "translate" into gameplay? Through customization options, dressing style, "looking the part", when required and in regular dialogue: that's pretty straightforward. Finished Saints Row(s) recently, and...
    • Zagor-Te-Nay
    • Thread
    • Apr 7, 2017
    • Replies: 1
    • Forum: GENERAL
  3. Z

    Religions in 2077

    Religions in 2077 Do we know anything on this? Kind of seems like the collapse of old world society, ( some of) old religions could lose foothold, especially ones heavily institutionalized. Seeing older churches/temples in ruins, converted into something else. Some with more emphasis on...
    • Zagor-Te-Nay
    • Thread
    • Apr 3, 2017
    • Replies: 4
    • Forum: GENERAL
  4. Z

    Narrative themes developed in Cyberpunk

    Narrative themes developed in Cyberpunk Playing through Andromeda currently and you know what's most disappointing? Not the facial animations or cringe one liners, it's how by light years it misses it's mark from realizing storytelling potential ( in this setting). ( Review from ragequit says...
    • Zagor-Te-Nay
    • Thread
    • Mar 31, 2017
    • Replies: 1
    • Forum: GENERAL
  5. Z

    Storytelling ( and worldbuilding): Details over Drama

    Storytelling ( and worldbuilding): Details over Drama Solid article on it: http://www.shamusyoung.com/twentysidedtale/?p=27836 Now that they're going into SCI-fi, I'm hoping they won't repeat the mistakes of Mass Effect and handwave established rules of the world for a more "convenient"...
    • Zagor-Te-Nay
    • Thread
    • Mar 21, 2017
    • Replies: 0
    • Forum: GENERAL
  6. Z

    Running animation

    Running animation Preemptive post. Something that bugs me in latest Andromeda, FF XV, Witcher III and a host of other games... running is either too rigid or too loose. By a mile, my favorite...
    • Zagor-Te-Nay
    • Thread
    • Mar 20, 2017
    • Replies: 11
    • Forum: GENERAL
  7. Z

    Sandbox Quests Pacing ( and introduction)

    Sandbox Quests Pacing ( and introduction) Being flooded with quests in Athkatla - To be honest, I don't think is a controversial opinion! I've seen many other players say the same thing. BG2 has a crazy amount of quests, which is great, but the density in Athkatla was a little too crazy. I...
    • Zagor-Te-Nay
    • Thread
    • Mar 17, 2017
    • Replies: 2
    • Forum: GENERAL
  8. Z

    Clothing/Armor System and Character ( apperance) customization

    Clothing/Armor System and Character ( apperance) customization Something I saw recently from upcoming Kingdom Come: Deliverance: With emphasis on player's visual style, I could see something similar working well here. Armor and it's durability could be key factor here( no regen or level up...
    • Zagor-Te-Nay
    • Thread
    • Mar 16, 2017
    • Replies: 2
    • Forum: GENERAL
  9. Z

    Weapon Durability

    Weapon Durability Seems this is something everyone have divisive opinions, espec with latest Breath of the Wild. In witcher, It really didn't fit well, imo...seemed like something added as an afterthought and out of context( medieval Europe repair "kits"?), attempt to "balance" the economy by...
    • Zagor-Te-Nay
    • Thread
    • Mar 15, 2017
    • Replies: 14
    • Forum: GENERAL
  10. Z

    Great design principles that Cyberpunk could benefit from

    Great design principles that Cyberpunk could benefit from Ok, that was baiting ( on the off chance that anyone from Reds is ever here), but this is a great piece from PC gamer on design of "Immersive Sims" from the minds directly behind this "sub genre". Something that would benefit the world...
    • Zagor-Te-Nay
    • Thread
    • Mar 13, 2017
    • Replies: 15
    • Forum: GENERAL
  11. Z

    Anyone hoping this game has Bloodlines "feel" ( when it comes to characters)?

    Anyone hoping this game has Bloodlines "feel" ( when it comes to characters)? I wouldn't say they were ( outside of one or two exceptions) particularly deep and well written, some of them borderline caricatures. But they had memorable, vivid personalities that stood out in contrast to...
    • Zagor-Te-Nay
    • Thread
    • Feb 19, 2017
    • Replies: 7
    • Forum: GENERAL
  12. Z

    Dialogue and Actions

    Dialogue and Actions With dialogue (voiced or not), it feels a bit tried and done, with little innovation. One sided interaction, usual "window dressing", one step to move forward to another quest stage ... a big Yes option, one or two similar lines depending on type of personality to emulate...
    • Zagor-Te-Nay
    • Thread
    • Feb 11, 2017
    • Replies: 0
    • Forum: GENERAL
  13. Z

    Stats: Body Type( BT)

    Stats: Body Type( BT) Been looking recently into c-o-r-e book, will be pretty damn interesting in how they'll implement stats in this game. From ( some weird russian site): Strength, Endurance and Constitution are all based on the character's Body Type. Body Type determines how much damage...
    • Zagor-Te-Nay
    • Thread
    • Feb 9, 2017
    • Replies: 2
    • Forum: GENERAL
  14. Z

    How much hand holding ( is acceptable) in Cyberpunk?

    How much hand holding ( is acceptable) in Cyberpunk? Apologies if this was done before, but curious on results of this one ( or is this a case of "vocal minority"). Anyway if you have your suggestion, add it as well.
    • Zagor-Te-Nay
    • Thread
    • Feb 5, 2017
    • Replies: 14
    • Forum: GENERAL
  15. Z

    Future video presentation?

    Future video presentation? Or whatever it's called. Been looking at Andromeda recent videos and whoever does these... I'd like whatever you're drinking. :P Feels disjointed, unfocused. Anyway, when the show starts, I'd like more direct hands on approach from CDPR. No need to burn tons of $ on...
    • Zagor-Te-Nay
    • Thread
    • Jan 5, 2017
    • Replies: 23
    • Forum: GENERAL
  16. Z

    Collectibles?

    Collectibles? Reidy-something mentioned this, but imo this could go into it's own separate thread. It seems modern games can't avoid not including these. Worst example? Easy...Assassin's Creed...
    • Zagor-Te-Nay
    • Thread
    • Dec 24, 2016
    • Replies: 14
    • Forum: GENERAL
  17. Z

    Really hoping Cyberpunk has diegetic UI

    Really hoping Cyberpunk has diegetic UI Anyone played Dead Space? Great sci fi action/horror game, had a holographic interface that kept you "inside" the world, at all times ( I think lot of devs underestimate importance of this). Did a phenomenal job at immersion, imo would be Perfect for this...
    • Zagor-Te-Nay
    • Thread
    • Dec 20, 2016
    • Replies: 18
    • Forum: GENERAL
  18. Z

    We know anything about this "Cinematic feel"?

    We know anything about this "Cinematic feel"? Witcher had a very good direction in this, but I'm not sure this is best approach for sandbox, except in few "key" moments, for "drama factor". There is an indie title called Oxenfree that does a few interesting things when it comes to...
    • Zagor-Te-Nay
    • Thread
    • Dec 14, 2016
    • Replies: 11
    • Forum: GENERAL
  19. Z

    No cutscene defeats in Cyberpunk

    No cutscene defeats in Cyberpunk A good video on a how Jedi Outcast handled these things better than many modern games by having more gameplay directly tied to storytelling: https://www.youtube.com/watch?v=hIQJzUJo0Aw
    • Zagor-Te-Nay
    • Thread
    • Dec 7, 2016
    • Replies: 17
    • Forum: GENERAL
  20. Z

    Titanfall 2 - Mobility and Momentum

    Titanfall 2 - Mobility and Momentum Good video on it: https://www.youtube.com/watch?v=7Hi_N7XGnyg Anyone else playing it? Still in SP campaign, but shooting, movement and level design are A+ and work so well together. Think we'll all agree movement and control was not the strongest aspect in...
    • Zagor-Te-Nay
    • Thread
    • Dec 2, 2016
    • Replies: 18
    • Forum: GENERAL
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