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  1. S

    Creating new games with Redkit- RedEngine

    Nah. Creating games with REDkit is a bad idea. It's hard even to create a mod. Don't even try, use something like Unity or UE.
    • Silderon
    • Post #2
    • Oct 12, 2014
    • Forum: MODS (THE WITCHER 2)
  2. S

    Adding new language to Witcher II

    Adding new language to Witcher II Hey guys! Could someone give me some tips about how to add a new language for the game? I'm interested in translating it into ukrainian. How could I get the original strings, translate them, and pack them into archive which can be run in the game language...
    • Silderon
    • Thread
    • Oct 6, 2014
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  3. S

    Activating the trigger area

    Try to use script function QEnableComponent to activate the trigger. Then use Pause with InsideTrigger or EnterTrigger condition.
    • Silderon
    • Post #2
    • Sep 11, 2014
    • Forum: MODS (THE WITCHER 2)
  4. S

    Problem after cooking

    Hey guys! Have a problem with cooking and I just dunno how to solve it. After my level is cooked, I can see him in the User Content Manager but I can't see him in the "User Content" menu in the game itself. If I enabled mod in User Content Manager and simply started new game, it uses the main...
    • Silderon
    • Post #3
    • Sep 10, 2014
    • Forum: MODS (THE WITCHER 2)
  5. S

    Podcast about Redkit 2

    It's interesting, but could you please say the main things from that podcast? In case someone don't wanna watch 20-minutes video.
    • Silderon
    • Post #2
    • Sep 9, 2014
    • Forum: MODS (THE WITCHER 2)
  6. S

    Walkmesh issues

    It you mean this parameters, then yes, I tried. Get a slightly better effect, but it's still bad.
    • Silderon
    • Post #6
    • Sep 7, 2014
    • Forum: MODS (THE WITCHER 2)
  7. S

    Walkmesh issues

    That white plane above the ground is the walkmesh.
    • Silderon
    • Post #4
    • Sep 3, 2014
    • Forum: MODS (THE WITCHER 2)
  8. S

    Walkmesh issues

    up :mean:
    • Silderon
    • Post #2
    • Aug 31, 2014
    • Forum: MODS (THE WITCHER 2)
  9. S

    Walkmesh issues

    Walkmesh issues Hey guys! Have sime strange bugs with the walk mesh. There are some areas, where my hero is floating in the air, I've made a screen of the walkmesh and the real ground. Here it is. Would be very gratedful if someone helped me with this problem :hmm:
    • Silderon
    • Thread
    • Aug 23, 2014
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  10. S

    If I mod The Witcher 2, is there any chance that it might cause problems when importing my character on The Witcher 3?

    I think if wont affect your Witcher 3 experience. Each item will have its own new stats which won't be connected with its stats from "Assassins of kings". So the only thing you really import is the name of an item.
    • Silderon
    • Post #2
    • Aug 21, 2014
    • Forum: MODS (THE WITCHER 2)
  11. S

    Cutting cutscenes

    Cutting cutscenes Hi all! I saw a manual on working with cutscenes, but I'd like to know is it possible to cut a part of cutscene? Or maybe I can make screen get dark so player couldn't see the part I don't want him to see? And is it possible to change active cameras? For example I want to use...
    • Silderon
    • Thread
    • Aug 13, 2014
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  12. S

    Editing beardmesh

    Moving some vertexes* "Moving the whole beard" is fine to me if it'll help to fix that. So, I'm using citizen_guard2_beard3.w2mesh as my beard model and head from radovid_mimics.w2ent as head. Would be very nice of you to make this combination to look nice.
    • Silderon
    • Post #3
    • Aug 12, 2014
    • Forum: MODS (THE WITCHER 2)
  13. S

    Canceling behaviour

    Canceling behaviour hey all! I've used a Behavior q001_triss_hold_debris for my npc and the problem is I can't stop her from doing this behavior. I tried to override it by another behavior, set an idle state to my NPC, forced her to attack me, forced her to CancelWork, tried to play an event...
    • Silderon
    • Thread
    • Aug 11, 2014
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  14. S

    Editing beardmesh

    Editing beardmesh Hey, guys! I wanna my hero to have a beard, but there are a very small amount of beard meshes and none of them combines well with the head (Radovid's head). I mean beard somewhere "goes through" the face and that looks awful. So I'd like to edit a beard for a little bit...
    • Silderon
    • Thread
    • Aug 9, 2014
    • Replies: 3
    • Forum: MODS (THE WITCHER 2)
  15. S

    Does it work as standalone engine or only as mod tool?

    Wiki: http://wiki.cdprojektred.com/redkit/Welcome+to+the+REDkit+Wiki and... that's all. Yeah. I've make some tutorials as well, but there are few of them and they are in russian, so no more sources for english-speakers. You may also try to search "Witcher 2 REDkit" on youtube.
    • Silderon
    • Post #6
    • Aug 9, 2014
    • Forum: MODS (THE WITCHER 2)
  16. S

    Does it work as standalone engine or only as mod tool?

    Not everything what is possible will ever be done. What do you mean by resources?
    • Silderon
    • Post #4
    • Aug 9, 2014
    • Forum: MODS (THE WITCHER 2)
  17. S

    Does it work as standalone engine or only as mod tool?

    Well, there is a lot of things you can do via REDkit, CDPR told us that u actually can create your own game, but I find it pretty hard. Remaking witcher 1 is to big piece of job, I'd advice you to start from something small just to get some experience and skills.
    • Silderon
    • Post #2
    • Aug 8, 2014
    • Forum: MODS (THE WITCHER 2)
  18. S

    A big thank you to the developers of this tool!

    To make a tunnel: 1 - use Paint Holes to make a hole in the mesh (LMB to paint the hole, Shift + LMB to delete it) 2 - use decorations to cover the the hole and make it looks natural. Try to look in the Asset Browser using "cave" search request. And when you use a decoration for a grounD. don't...
    • Silderon
    • Post #3
    • Aug 7, 2014
    • Forum: MODS (THE WITCHER 2)
  19. S

    Positioning NPC in a dialoge

    I've found a solution: to use a pose which is not available in the scene editor, you shoukd you Behaviour controller (Quest Editor). It overrides the pose from the scene so you can make you NPC standing like he is imprisoned or whatever you want. It gets even more useful when you have skills in...
    • Silderon
    • Post #9
    • Aug 5, 2014
    • Forum: MODS (THE WITCHER 2)
  20. S

    Changing the original strings

    Gameplay dialogs are those that don't interrupt the game procces. For example, dialog with Roche while you're running away from scoiataels in Flotsam. K, I'll check this out, thank you!
    • Silderon
    • Post #3
    • Aug 3, 2014
    • Forum: MODS (THE WITCHER 2)
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