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  1. 0

    Do you like predefined elements - story-wise, characters,...?

    Hey, there are many elements in the game that are not influenceable but have at least a minor role in the story. Just to list a few popular ones: So the main question is if you mind these design choices? From this point of view, I think that CP maybe "utilizes"/"bugs to" also have emotional...
    • 0248991
    • Thread
    • Friday at 12:33 AM
    • Replies: 5
    • Forum: GAMEPLAY
  2. 0

    Konpeki quest branch suggestion

    Hey, I have a suggestion on how to fill Konpeki a bit to make it more interesting and not so linear: - If V doesn't stop the receptionist from calling the weapon dealer guy, she will actually arrange a meeting with him. V can then meet him and there may be some interesting dialogues - like, he...
    • 0248991
    • Thread
    • Feb 3, 2021
    • Replies: 0
    • Forum: SUGGESTIONS
  3. 0

    Does look from character creator have consequences?

    Hey, long story short, does anybody know if: all (or majority) of the visual customization (body type, height, teeth, eyes, hair, tattoos,...) have consequences or change anything in-game? In the recent trailer, someone called V sexy, so I am just curious :D Do NPCs really react (and if, to...
    • 0248991
    • Thread
    • Nov 19, 2020
    • Replies: 18
    • Forum: GENERAL
  4. 0

    Gothic remake - random idea for (combat) rework

    To make it as short as possible, I identify original Gothic's combat to consist of: - three-dimensional attacks (left, right, top) - blocking from in front - attacking while moving - combos - animation resets(?) (which increase attack speed?) - played by moving, positioning and striking from...
    • 0248991
    • Thread
    • Feb 12, 2020
    • Replies: 2
    • Forum: OTHER GAMES
  5. 0

    Purpose and interaction of/with objects and mechanics

    Hey, I have not seen a thread which discusses the purpose of objects interactivity in relation to game mechanics, so I created this one. To start it, what is your opinion on some of these? What should be the interactions and game mechanics related to the monorail train - so to call it - which...
    • 0248991
    • Thread
    • Jun 3, 2019
    • Replies: 45
    • Forum: GENERAL
  6. 0

    Modding? Gothic 2 like style rpgs ?

    Hey, to keep it short... Does anybody know of .. lets say - "lore neutral" fantasy rpg, which would be easily moddable ? By lore neutral I mostly mean that main character is human with no extraordinary background, abilities, etc... Something like Gothic 2 would be ideal, but I have never found...
    • 0248991
    • Thread
    • Sep 24, 2018
    • Replies: 4
    • Forum: COMMUNITY
  7. 0

    Points of interest - world exploration ?

    Hey, to keep it short - in Witcher 3 there were (mini)map icons - like quest, point of interest, herbalist,... or anything really - to ease or navigate player in the world. How would you like CP77 world to be ... "discovered" ? Would you prefer not to have any navigation at all and to be more...
    • 0248991
    • Thread
    • Aug 6, 2018
    • Replies: 29
    • Forum: GENERAL
  8. 0

    RPG - video game mechanics vs D&D

    Hey, to keep it as short as possible, I want to discuss following problematic: With all the new technologies, more powerful hardware, etc...; it is becoming more and more possible to create more "custom" and detailed video games in every aspect - graphics, events, sounds, AI, UI,... I kinda...
    • 0248991
    • Thread
    • Jun 21, 2018
    • Replies: 7
    • Forum: GENERAL
  9. 0

    Looking for certain Witcher 3 song

    Looking for certain Witcher 3 song Hoy, I am looking for one of the Witcher 3 track, but I can't remember the name. Only things I know is that I watched it on youtube, it was about 5 min long, the concrete video had background picture of Geralt fighting some big black-white cow-like monster...
    • 0248991
    • Thread
    • Apr 6, 2018
    • Replies: 10
    • Forum: THE WITCHER 3
  10. 0

    CP77 life - living "entities"

    CP77 life - living "entities" To keep it short, I guess CP map is gonna be not only Night city, but also some nature and stuff.. What living "entities" should be in the game ? By entities, I mean anything that moves on its own, like animals, humans, mutated elephants, robots...
    • 0248991
    • Thread
    • Mar 29, 2018
    • Replies: 37
    • Forum: GENERAL
  11. 0

    Everything about weapons

    Everything about weapons There was stated already, that in CP 2077 there will be tons of different weapons. What do you think is the direction, which should CP take in weapon design ? What kinds of weapons would you like to see in CP ? How should action with these weapons look like and how...
    • 0248991
    • Thread
    • Nov 28, 2017
    • Replies: 144
    • Forum: GENERAL
  12. 0

    Pen and paper vs video game

    Pen and paper vs video game Hi, to keep it short, What are your strongest reasons to play pen and paper and to play video game ? I assume that for most people pen and paper is more personal and imagination worth, fun with friends, with options to debate and to more influence the story, while...
    • 0248991
    • Thread
    • Sep 10, 2017
    • Replies: 7
    • Forum: GENERAL
  13. 0

    Redkit - black scene window

    Redkit - black scene window Hi, can anybody help me with following problem ? I opened redkit, created new world, created terrain. But the scene is black. I can use "look at node" and those RGB movement arrows appear, I can move terrain, but I cannot see it. Restarted editor several times and...
    • 0248991
    • Thread
    • Jul 4, 2017
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  14. 0

    Influencing Cyberpunk world

    Influencing Cyberpunk world Hi, in this thread I would like to start disscussion about influencing Cyberpunk world - in any way. Mechanics, generated events, possibilities, activites to do, NPCs, quests, weapons, travel system... anything really. Would you like Cyberpunk to have some mechanic...
    • 0248991
    • Thread
    • Feb 10, 2017
    • Replies: 2
    • Forum: GENERAL
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