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  1. S

    Adding new language to Witcher II

    Adding new language to Witcher II Hey guys! Could someone give me some tips about how to add a new language for the game? I'm interested in translating it into ukrainian. How could I get the original strings, translate them, and pack them into archive which can be run in the game language...
    • Silderon
    • Thread
    • Oct 6, 2014
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  2. S

    Walkmesh issues

    Walkmesh issues Hey guys! Have sime strange bugs with the walk mesh. There are some areas, where my hero is floating in the air, I've made a screen of the walkmesh and the real ground. Here it is. Would be very gratedful if someone helped me with this problem :hmm:
    • Silderon
    • Thread
    • Aug 23, 2014
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  3. S

    Cutting cutscenes

    Cutting cutscenes Hi all! I saw a manual on working with cutscenes, but I'd like to know is it possible to cut a part of cutscene? Or maybe I can make screen get dark so player couldn't see the part I don't want him to see? And is it possible to change active cameras? For example I want to use...
    • Silderon
    • Thread
    • Aug 13, 2014
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  4. S

    Canceling behaviour

    Canceling behaviour hey all! I've used a Behavior q001_triss_hold_debris for my npc and the problem is I can't stop her from doing this behavior. I tried to override it by another behavior, set an idle state to my NPC, forced her to attack me, forced her to CancelWork, tried to play an event...
    • Silderon
    • Thread
    • Aug 11, 2014
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  5. S

    Editing beardmesh

    Editing beardmesh Hey, guys! I wanna my hero to have a beard, but there are a very small amount of beard meshes and none of them combines well with the head (Radovid's head). I mean beard somewhere "goes through" the face and that looks awful. So I'd like to edit a beard for a little bit...
    • Silderon
    • Thread
    • Aug 9, 2014
    • Replies: 3
    • Forum: MODS (THE WITCHER 2)
  6. S

    Changing the original strings

    Changing the original strings Hey all! I've got a problem: when I use gameplay dialoges it's writted, that my character is Geralt, althought he is not. And in the skills description you can often see Geralts name. So how can I change those two aspects? I beliese, I have to edit the original...
    • Silderon
    • Thread
    • Jul 24, 2014
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
  7. S

    Streaming bug

    Streaming bug Hey! Have a problem with Act2 level terrain. There is a place, where the parts of terrain are dissappearing when I look at them. I believe, that's connected with streaming stuff, but since I'm not so good in this, I can't fix that. That area was originally deleted by "Paint Holes"...
    • Silderon
    • Thread
    • Jun 14, 2014
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  8. S

    03_camp can't refresh navigation mesh

    03_camp can't refresh navigation mesh Hi all! Since I'm using the original 03_camp level (Act 2), I need to renew it's navigation mesh, BUT in 1-2 seconds after I click "Collect geometry" REDkit always crashes. Tested the original 03_camp and found out that is has the same problem. Hope you'll...
    • Silderon
    • Thread
    • May 31, 2014
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  9. S

    Blured textures

    Blured textures Hey guys! I'm using the original world from Act 2 and when I smooth the terrain, I often get things like this: Any ideas on solving this???
    • Silderon
    • Thread
    • May 29, 2014
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  10. S

    Looking for a partner

    Looking for a partner Hey guys! Since autumn I've been working on a mod... story line is completed and you can say playable. But I have huge probplems with my level. I can create a complicated logic for quest, can make some nice dialoges and characters, but I can't create a nice level. I use...
    • Silderon
    • Thread
    • May 25, 2014
    • Replies: 14
    • Forum: MODS (THE WITCHER 2)
  11. S

    Patrolling NPCs

    Patrolling NPCs Hey all! I would like to know how to make an NPC patroll the area? I wanna make a small stealth-level, like in prolog of the original game.
    • Silderon
    • Thread
    • Mar 16, 2014
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
  12. S

    Speed potion

    Speed potion I would like ti make a potion which increases my speed movement so I can test my mod really quickly (the world is quite big). But I have no idea where to look for any modificators that can help me.
    • Silderon
    • Thread
    • Feb 20, 2014
    • Replies: 8
    • Forum: MODS (THE WITCHER 2)
  13. S

    Copying a part of original level

    Copying a part of original level Hey, I would like to know, how can I cope a parts of the original level (la Vallete dungeon) to a new location?
    • Silderon
    • Thread
    • Jan 9, 2014
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
  14. S

    Local lights

    Local lights Could someone tell me how to make for a example a cave to be dark? So it wont be lightened by the global lightning? Tried to understand that myself but it didn't work out.
    • Silderon
    • Thread
    • Jan 9, 2014
    • Replies: 3
    • Forum: MODS (THE WITCHER 2)
  15. S

    Witcher and Source Filmmaker

    Witcher and Source Filmmaker Hey guys! Maybe someone have worked with Source Filmmaker (program for making videos and posters using games on Source engine) and knows, how to import models from The Witcher into it (I wanna make some images for my flashbacks). I would be grateful for any...
    • Silderon
    • Thread
    • Dec 30, 2013
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  16. S

    Magic shield from Act 2

    Magic shield from Act 2 Hey guys! I wanted to use a shield against undead warriors (shield is used by Detmold\Filippa in the original game). I found out that you need to add a special item to a NPCs character and after that shield will appear. It does work: shield appeared but it doesn't affect...
    • Silderon
    • Thread
    • Dec 25, 2013
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  17. S

    Behaviout tree editor

    Behaviout tree editor I need to make a sorceress not to use a magic shield during fight, how can I do this? Found the combat_mage behavioud file, but can't fint the node, which make an NPC to use a shield. Also can't find a way to make connect the entity of NPC and this behaviour file.
    • Silderon
    • Thread
    • Dec 11, 2013
    • Replies: 6
    • Forum: MODS (THE WITCHER 2)
  18. S

    Custom script functions

    Custom script functions Hey guys! I've created a new Wiki page, where I will put all script functions which is written by me. Link: http://wiki.cdprojektred.com/redkit/Custom+script+functions My first functions are simple: I just took a function and make a copy of it with a possibility to give...
    • Silderon
    • Thread
    • Dec 8, 2013
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  19. S

    Demon Hunter Begins?

    Demon Hunter Begins? What's that? http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=124 No description, no screens and the archive is broken.
    • Silderon
    • Thread
    • Dec 6, 2013
    • Replies: 10
    • Forum: MODS (THE WITCHER 2)
  20. S

    Cooking level

    Cooking level Hey! Is there a person who can write a short tutorial on how to cook a level? I cooked mine, but in game there no global lighting, everything looks just like in REDkit with "Fake daycycle" option off.
    • Silderon
    • Thread
    • Nov 30, 2013
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
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