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  1. Archan6el

    Suggestion: Speed it up!

    Why is Gwent so slow? The in-game animations, opening the reward book, opening a reward tree, things do not feel zippy and quick to respond. This is not some elderly game (with all respect to the elderly). For this time, please take a good look at some other (upcoming) card games and speed it...
    • Archan6el
    • Thread
    • Feb 16, 2020
    • Replies: 8
    • Forum: SUGGESTIONS
  2. Archan6el

    Suggestion for a more strategic game mode: Pick & Play

    Let's create a game mode for players who want less RNG and replace random card draws completely by card picks: - When players are matched, they see their opponent's leader ability. They do not see who will go first. - Each player picks 10 cards from deck before start of round 1. - Round 1...
    • Archan6el
    • Thread
    • Feb 9, 2020
    • Replies: 25
    • Forum: SUGGESTIONS
  3. Archan6el

    Suggestion: Allow the devs to better focus

    Instead of doing many things at the same time (creating all these expansions and trying to do balancing at the same time), the devs should focus on the most important. It's not about doing more, it's about delivering quality. A meta that is again dominated by an OP faction is not quality...
    • Archan6el
    • Thread
    • Sep 22, 2019
    • Replies: 12
    • Forum: SUGGESTIONS
  4. Archan6el

    Suggestion: How to make rows really matter

    Rows should matter. After all, we were promised that rows would matter more if we went from 3 rows to 2 (an explanation that doesn't make any sense to me at all). Unfortunately, rows still don't matter much, other than having only 2 rows creating the possibility to have ridiculously OP row...
    • Archan6el
    • Thread
    • Aug 1, 2019
    • Replies: 5
    • Forum: SUGGESTIONS
  5. Archan6el

    Thoughts on development and growth of Gwent

    With SY, it seems there was too much emphasis on creating a faction-specific identity. This resulted in creating the coin mechanic as an uninteractable and faction-specific mechanic. This is a big missed opportunity to develop the already existing factions at the same time with this expansion...
    • Archan6el
    • Thread
    • Jun 30, 2019
    • Replies: 5
    • Forum: SUGGESTIONS
  6. Archan6el

    Suggestion: The new and improved coin mechanic

    The coin mechanic is very similar to the artifact mechanic, and arguably worse. Coins can be hoarded just like points in artifacts with Order ability, and then used all at once with different units (on deploy) for big swings, and that multiple times, similar to artifacts. For the opponent...
    • Archan6el
    • Thread
    • Jun 29, 2019
    • Replies: 8
    • Forum: SUGGESTIONS
  7. Archan6el

    Isn't the coin mechanic like artifacts on steroids?

    The binary artifact - delayed point playing mechanic is disliked by a lot of players. Now there are coins that opponents cannot interact with at all. Similar to artifacts, coins can be saved and can be used all at once on deploy by several cards. Yes, on deploy, SY was apparently saved from...
    • Archan6el
    • Thread
    • Jun 29, 2019
    • Replies: 14
    • Forum: SYNDICATE
  8. Archan6el

    Suggestion: Limit Hen Gaidth... no, reduce variance

    "Deploy: Damage an enemy unit by 2, Deathblow: Spawn and Play a base copy of it". This card is 9 provisions while it does 2 damage. Very cheap, easy and OP in combination with Vernon Roche and the huge amount of damage and removal cards. Hanmarvyn's Blue Dream is 13 provisions for playing a unit...
    • Archan6el
    • Thread
    • Jun 25, 2019
    • Replies: 9
    • Forum: SUGGESTIONS
  9. Archan6el

    Thronebreaker standard cards missing after patch

    Until recently, I had all the cards from Thronebreaker in Gwent: all standard versions (acquired from purchasing Thronebreaker) and the premium ones (acquired by finding the chests in the Thronebreaker game). With the recent patch, all premium Thronebreaker cards (except leaders) are not...
    • Archan6el
    • Thread
    • Jun 8, 2019
    • Replies: 5
    • Forum: PC
  10. Archan6el

    Suggestion: Highlighted row (indicating Melee or Ranged ability)

    I know my cards and don't need/want confusing and distracting visual suggestions to decide where a card should be played. Even worse, it can be bad advice if the suggested row is for example under Dragon's Dream or if you're expecting some particular card or strategy from the opponent. That's...
    • Archan6el
    • Thread
    • Apr 30, 2019
    • Replies: 8
    • Forum: SUGGESTIONS
  11. Archan6el

    Suggestion: Change Anna Henrietta

    Anna Henrietta... Create, RNG, high variance (she can create any card). Just wow. Playing against Anna Henrietta is like playing around Kambi; you want to, but it's not really possible because your strategy is based on a sequence, needs to have some cards on the board and needs a particularly...
    • Archan6el
    • Thread
    • Apr 27, 2019
    • Replies: 28
    • Forum: SUGGESTIONS
  12. Archan6el

    Suggestion: Obtaining premium cards

    As CDPR is looking for new ways for players to obtain premium cards (https://forums.cdprojektred.com/index.php?threads/gwent-ask-a-dev.8684150/post-11490406), maybe we can propose something to stimulate the overall economy. I do like the idea of special keg events. The ones where you pay 200 ore...
    • Archan6el
    • Thread
    • Apr 21, 2019
    • Replies: 1
    • Forum: SUGGESTIONS
  13. Archan6el

    Suggestion: Fix Woodland Spirit - Immune units interaction

    "Immunity: Status whereby this card cannot be manually targeted." The boosting of Immune units in hand by Woodland Spirit seems pretty manual to me and seems pretty lame and OP on top of that. Requesting that Immune units are also Immune in hand; cannot be manually targeted in hand. Edit...
    • Archan6el
    • Thread
    • Apr 19, 2019
    • Replies: 18
    • Forum: SUGGESTIONS
  14. Archan6el

    Suggestion: Seasonal quest nodes

    Why is it necessary to spend 3 reward points to unlock and then finish the quest to complete the quest nodes? That's like paying twice when compared to other nodes. I'm happy to finish a quest to get the quest node completed, but the quest node should have been unlocked by spending reward points...
    • Archan6el
    • Thread
    • Apr 11, 2019
    • Replies: 0
    • Forum: SUGGESTIONS
  15. Archan6el

    Usurper, Viper Witchers & Traheaern. When?

    When will this leader and these cards receive a make-over? I'm talking principles and standards here: Why is this type of fun-ruining stuff created and put in the game? You build your deck and then see it getting destroyed before you can even play it. Nice way to have a "strategic battle between...
    • Archan6el
    • Thread
    • Apr 10, 2019
    • Replies: 51
    • Forum: SUGGESTIONS
  16. Archan6el

    Suggestion: Make movement more expensive

    Moving units and especially moving enemy units is way too cheap. Movement is used for unit alignment and at the same time acts as a lock for row-specific abilities. The leader Broover can do this three times while boosting/damaging and 5 provision 4 strength units (Strays of Spalla) and 4...
    • Archan6el
    • Thread
    • Apr 4, 2019
    • Replies: 8
    • Forum: SUGGESTIONS
  17. Archan6el

    Suggestion: Armor. Not Shield, but Armor.

    Yes please, give us Armor. And not Shield, aka the binary version of Armor. Shield is another binary implementation that creates limitations for interesting card interactions. Shield promotes decks with leaders and cards that ping-damage or do a lot of damage, while it limits decks with less...
    • Archan6el
    • Thread
    • Apr 3, 2019
    • Replies: 22
    • Forum: SUGGESTIONS
  18. Archan6el

    Suggestion: CC kegs in Arena

    Now with CC unleashed and added to Arena, can Arena be made more interesting to spend resources on by implementing an option to get a CC keg instead of a base set keg as part of the rewards? Even the special CC mode of Arena is not giving CC kegs. Thanks.
    • Archan6el
    • Thread
    • Mar 31, 2019
    • Replies: 2
    • Forum: SUGGESTIONS
  19. Archan6el

    A toast to less variance and RNG

    Thank you devs. This change of Golden Froth is excellent. 6 provisions for boosting 3 adjacent units by 2. Simple, effective, great for boost decks and, most importantly, with variance significantly reduced. Please do the same with all other high variance/RNG cards and Gwent will be a much...
    • Archan6el
    • Thread
    • Mar 13, 2019
    • Replies: 23
    • Forum: SUGGESTIONS
  20. Archan6el

    Please change full row effects - Reduce variance in general

    In beta Gwent, there were 3 rows and units with more strength. Now there are only 2 rows and units only have a 3-5 average strength. There are full row damage effects like Lacerate, Dragon's Dream and Crushing Traps doing 2-3 damage, in addition to a multitude of movement cards, so that an...
    • Archan6el
    • Thread
    • Mar 13, 2019
    • Replies: 25
    • Forum: SUGGESTIONS
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