Combat stance can be also used for crouch/stealth and finishers for takedowns but I guess it's impossible^ to make AI to behave properly.
Maybe it's possible to put them on 'ignore' while you 'crouch' and they will engage when you start the combat?
That can be also said for the vanilla game lighting but with STLM there are far more situations where it looks way better than vanilla. It is true that it has flaws and sometimes it doesn't look good,it's too bright and washed out but that can be easily fixed with a ReShade preset.
80% of the...
That's a bit harsh statement.Did you even try the mod ? The rain looks way better with 'WEATHER' mod especially the intensity and it goes well with 'Weather Enhanced' mod.
You can feel the rain...in your pluums
Really enjoying STLM on my 3rd playthrough.I've been following the progress from the beggining and I appreciate the work and all the time you've put into it.
Just one question ,it's not a request. Is it possible to make all light sources to be dynamic? For instance some candles/fire places...
It's not the sweetfx it's the Fyke Island lighting.It has separate 'foggy' lighting so the sunset/sunrise will always look like that no matter what sfx preset you're using.
Same TOD and weather,I just paused the game and moved the camera.
Well,the demo was pretty close to the SoD quality IMO.Back then that was the 'high setting' and the game should've looked much better at the release.And here we are now.I would defend them but I really don't know how.Every criticism is justified.
It is strange because those torches should be dynamic lights that cast shadows.
No dynamic lights here:
but here dynamic lighting is fine
Maybe it was disabled or not all light sources are dynamic or maybe it's just how the lighting system works...we'll see.