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  1. Nekrypt

    What happened to cyborg chick statue in collectors edition?

    About the cover: it's reasonable from a marketing perspective that the cover has the male version of V holding a gun, although I think it would be better if it had both versions at the same time, communicating visually that the game gives the possibility of choosing the gender of the...
  2. Nekrypt

    Question abour Flash's Full Combat Rebalance 1.6a

    Question abour Flash's Full Combat Rebalance 1.6a Hello everyone. This section is almost abandoned, and perhaps I don't get a single answer, but I haven't found it anywhere on the internet, so I'll try for the last time. I am thinking about replaying the first Witcher game, using the FCR mod...
  3. Nekrypt

    [TW1][mod] Complete Sword Overhaul

    Thank you for making this mod, and for making it compatible with FCR, Scabbard and RotWW, some of my favourite mods. The new swords and scabbards textures beautify the visuals of the game and make it even more enjoyable. It's a shame the game's engine can't stand the addition of scabbards to all...
  4. Nekrypt

    TW1 question

    Hello. Judging from what others have said, like Flash in his FCR mod, it's not possible, or at least very hard to do, as it's part of the game itself.
  5. Nekrypt

    Let's Talk Gwent

    mmm, I think "Quinta" ("Fifth" in English, perhaps...?), the game that Zoltan and his lads played in the books, would be more suitable for TW3; it's more medieval-like and would make a good reference to the books' content.
  6. Nekrypt

    *BOOK SPOILERS* Is 'the Witcher' set in our world?

    Hello. I think that the Continent is not part of our world, though our world is most probably part of one of the Spheres that conjunctioned centuries before the story of Gralt takes place. In one of her travels, Ciri goes past a place where there´s a lot of sick people, dying in dirty alleys...
  7. Nekrypt

    About potion learning scripts.

    Yes! I figured out the problem with the durations of the potions! :) ... Actually, I proved a lot of things untill one of them resulted, haha. It looks like it was my mistake; in the "it_mpotion_003.uti" file, in the "OnUsed" line it sayed "it_potion_003", when it should say "it_mpotion_003"...
  8. Nekrypt

    About potion learning scripts.

    To be totally sincere, I don't know practially anything about scripting. I took that script from the ones released by CDPR, that can be downloaded from here: http://www.moddb.com/games/the-witcher/downloads/lua-nss-scripts I don't have that "inc_alchemy" script and I don't know where to find it...
  9. Nekrypt

    About potion learning scripts.

    Thanks again for the reply. I didn't know many of the things you say there. I've checked the folders of the game, and everything appears to be alright. I changed the name of the folder with my modificated archives to one that starts with Z, in order for it to be the last one inside \Data. There...
  10. Nekrypt

    About potion learning scripts.

    Hello again. I'm sorry for the murkiness of my writing; I'm not a native English speaker. First of all, I know very, very little about modding, scripting, designing, etc., so I'm exploring the files of the game, reading their contents and trying to get a way to do the things I want, so perhaps...
  11. Nekrypt

    A Night To Remember CGI trailer.

    That drop of "black" blood... That corrosive, smoky, toxic drop of Black Blood... Made my day.
  12. Nekrypt

    About potion learning scripts.

    Many thanks for your reply. What I'm trying to do, actually, is creating variations of the potions that already exist, depending on the quality of the base that's used. I created copies of the scripts (.NSS) and the items (.UTI) of the 24 existent potions and their albedo/nigredo/rubedo...
  13. Nekrypt

    About potion learning scripts.

    About potion learning scripts. Hello. I'm currently trying to make a mod that adds new potions to TW1 main adventure, but I'm stuck with something. I think I know how to create and modificate potions, but I need to make the scrolls that teach Geralt how to make them, that place the new ones in...
  14. Nekrypt

    Question about .LUC and .NCS Files

    Just to leave an answer here, in case that anyone ever happens to wonder the same and reads this post: As Corylea told me, the .LUC and .NCS files are compiled versions of the .LUA and .NSS files, and are practically un-decompilable. There's some .LUC decompilers roaming in some place in the...
  15. Nekrypt

    [TW1] [mod] Full Combat Rebalance (FCR) version 1.6

    Hi there. Does anyone know how to restore the Cat Potion's original effect (now it does the same as the The Vries' Extract) and take the mod's default night vision out in FCR 1.6a? I like many of the features of this mod, but want to keep the use of torches and potions to see in the dark.
  16. Nekrypt

    Need help - The Witcher : Extreme Immersion Mod & Rise of the White Wolf

    mmm, to remove the sounds I think you'll have to go further: download the UnBIF tool, extract the files that contain the sounds you want to silence or look at their names, create a silenced track with the same format and name and then put them in the \Override folder. About the sword model, I...
  17. Nekrypt

    Need help - The Witcher : Extreme Immersion Mod & Rise of the White Wolf

    I'm glad you could solve it. I still like the steel-looking thing that surrounds the medallion and the bars that provides the Rise of the White Wolf mod the more. You can also take away other things from that mod, like the backgrounds of the journal, inventory and character development. I lived...
  18. Nekrypt

    Question about .LUC and .NCS Files

    Question about .LUC and .NCS Files Hello everyone. I'm currently trying to modificate some parts of TW1 game, and used the UnBIF tool to extract items and scripts from the \Data directory. My problem is that some of those files have the extensions .LUC and .NCS, wich can't be edited with the...
  19. Nekrypt

    Need help - The Witcher : Extreme Immersion Mod & Rise of the White Wolf

    Hello there. First of all, I'm no specialist, but perhaps this helps you. I never used the Extreme Immersion Mod, but I use the Rise of the White Wolf, and know a bit about it. I installed EI a minute ago, and had the same issue, with the weapons, potions and other icons showing. I noticed...
  20. Nekrypt

    [TW1] "EMPTY" Dialogues Issue

    [TW1] "EMPTY" Dialogues Issue Greetings everyone. I'm currently playing The Witcher 1, with some mods, and reached chapter 2, where I contact Raymond Maarloeve, the private investigator. During the first conversation, I made him tell me the story of a boy who was kidnapped once. The...
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