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    Bad Physics / Almost no Ragdoll in falling by Aard

    The issue for me is that enemies "trip" over their own loot bags when they are killed. You know, humans drop pouches and drowners drop....intestines. The loot bags have collision meshes on them for some reason, so the rag dolls bounce off them when they are killed, which looks completely...
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    Witcher 3 Graphics

    God I miss the intense dof witcher 2 had
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    Witcher 3 Graphics

    I'm sorry but what is with the bloom in this game. There is no reason for Geralt's metal swords and armor parts to be blurry and gleaming like its a hot summer day in the middle of a rainstorm. Insult to injury by making the rainstorms unrealistically dark. Not a good contrast.
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    Witcher 3 Graphics

    Yeah hopefully people make some tools for unpacking. Then we can start making real graphical tweaks, not just reshade and filters and questionable "lighting" mods.
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    Adjustable Camera Mod

    Does combat still feel..well...possible? I mean if it gets too close it becomes a hassle.
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    Some Issues Worth Consideration (Strictly Design Problems, Nothing of the Technical Variety)

    I agree with your point about skills, number 3, in a way. I think the yellow skills should be passive and not require a slot in the perk tree. Other than that, don't really agree wit anything else, and the points with spoilers I didn't read cuz I haven't beaten the game yet
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    Witcher 3 Graphics

    They don't even need to release official red kit modding tools I think. Well, what exactly is keeping people right now from creating texture mods and FX and particle mods and all that stuff? Are some of the files still encrypted? Er..what is the technical term for all this. Hardlocked or something
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    "Living Breathing Ecosystem"

    Yeah, like I said I think the features and systems are there it just needs some bug fixing, some balancing, and there should be MORE of it, lol.
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    Witcher 3 Graphics

    Call me crazy but I feel like the weather took a hit from 2013 build. https://www.youtube.com/watch?v=3SpPqXdzl7g I mean, the snow for example, the particles differed in size, direction, speed, while still adhering to wind and the laws of physics. Now snow is just uniform white hexagons...
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    "Living Breathing Ecosystem"

    Okay, the comment about a "smaller team" is completely irrelevant. A 3 or 4 person team created No Man's Sky, a procedurally generated open world universe, and Ubisoft, with hundreds working on a single game, ship out a buggy mess. Team size has little to do with the quality of the game, and I...
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    Witcher 3 Graphics

    It is a similar issue to AC Unity. There were only highest quality models and low quality models that the game transitioned between. Making buildings within the range look great but the ones literally 4 feet away from those buildings look like low res clay. They could either increase the range...
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    Witcher 3 Graphics

    Why are people using the UE4 demo as a standard to compare with Witcher 3? We all realize that Witcher 3 has...actually gameplay mechanics and AI that also have a performance impact..right? All tech demos for new engines always look absolutely stunning, and the actual games released on them...
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    "Living Breathing Ecosystem"

    Fair enough ---------- Updated at 10:40 PM ---------- I suppose I couldnt care less if the system is perfect. I simply want someone to make mod that adds more enemies, more bandits patrols, more monsters. Perhaps a mod that makes a monster spawn attacking a village every now and then, or...
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    "Living Breathing Ecosystem"

    You do realize that the interview was with the lead game designer, correct? This quote is from the second link: " if you decide to interfere with that ecosystem, there will be consequences. Kill all the deer in the area, and the wolves will leave, to find other places with more food. Kill all...
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    "Living Breathing Ecosystem"

    http://wccftech.com/witcher-3-pax-east-destruction-and-ai/ http://www.gameranx.com/updates/id/24708/article/the-witcher-3-wild-hunt-ecosystems-operate-on-their-own-can-be-interrupted-by-geralt/ ---------- Updated at 06:13 PM ---------- Guess you better tell CDP they're using the "wrong...
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    Witcher 3 Graphics

    Eh? His walk seems the same to me. But let's not go to animations now. Maybe start an animations thread lol. With the reshade I am using I think the game looks just as good as that 2013 gif, excluding the particle effects and draw distance. The lighting, textures and even foliage look...
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    "Living Breathing Ecosystem"

    But then the wolves kill everything in sight. I have watched them kill a deer, see another one, chased after it, and so on. I don't think real wolves would do that. They stick to one kill. So I don't think that sort of realism is factored in Unless, of course, the system is bugged
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    "Living Breathing Ecosystem"

    Yeah. At first I was angry about your post cuz I thought you were just being needlessly sarcastic. But then I took a big boy deep breath and realized how out of control this was getting I agree for the most part, although for the things like wolves interacting with deer, it is easy enough to...
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    "Living Breathing Ecosystem"

    ...Lol, could've done better, 5/10 ---------- Updated at 08:11 PM ---------- UPDATE: NPC AI in villages need tweaking. They are supposed to run away or go inside when monsters attack but they all simply stand in the same spot saying things like "mercy", many of them do not go into cowering...
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    Witcher 3 Graphics

    Damn I personally think they upgraded the swamp so much since 2014. I remember when people were complaining about how there is so much fog and the lighting suffers. Now there is a subtle mist, the air is a bit clearer, it looks excellent to me.
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