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    W3 Oven - An Alternative GUI to ModKit 1.3

    Well, thanks for the honest feedback. Probably I won't be touching the code anymore, so if you're happy with 0.7 so be it :D
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    W3 Oven - An Alternative GUI to ModKit 1.3

    Resurecting this because I noticed people are requesting permission to download the version 0.7 from Google Drive after the Security Update... (Strange thing downloading 0.7, since 0.8 is much more convinient since auto-selects the type of some textures...) Anyway, changed the links in the OP...
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    console exec functions+freecam

    Once you get the freecam to work try this for the pausing and other stuff :p https://www.nexusmods.com/witcher3/mods/190/?
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    Removing Triss' hood, permanently

    It's rather easy actually to make what you want... Using W3Edit, You will just have to Search for Triss entity, open it and you'll have CEntity chunk, click it below you will expand the "appearances" you'll see some 0,1,2,3.... inside them should be Some Vars, like "Name", "IncludedTemplates"...
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    Mod tools crashing

    Honestly, better off using notepad++ with W3 scripts style, a lot of stuff you will have to restart the game anyway.... (the style you can find in nexus)
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    Little help on hair swap + recolor

    Copy the contents of the "files" folder of the W3Edit mod and paste to the "cooked" folder of the Oven mod. After this is done, cook with Oven again. If this doesn't work, ask Holgar82 what needs to be done.
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    Little help on hair swap + recolor

    Scroll the Log Up to see if the cooking failed somehow.
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    Little help on hair swap + recolor

    Cercaphus when changing mesh directly to the w2mesh you also need to add the 1.buffer file to the mod, otherwise the mesh will not appear... You don't need to change anything to the buffer just put it there. When cooking fbx + xml you don't need it because it's generated as part of the...
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    River

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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    Dude, you need to use W3Edit... Are you using it? ofc it will conflict with mods that change entities :p
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    items\bodyparts\geralt_items\trunk\witcher_bear
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    If you haven't found yet they are in "items/...."
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    Well you might be doing something wrong on the XML then... Another approach though forgeting about XML... Would be renaming the entities themselves, ex: copy the t02 and rename to t01, copy t03 rename as t02.... so on Note: You will not change the ones that has "_meshes" on the name. Another...
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    Well should work. Tried removing all mods to test just this?
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    No not stand... Nvm that idea it will not deliver what you desire. You were doing it right. Btw how are you cooking this? Are you using W3Editor? You should. Or if you are cooking with a modkit based GUI put the XMLs in the Cooked folder not Modded.
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    [MOD REQUEST] Redefine witcher armors sets (-basic+grandmaster)

    Got an idea... why not just swap the definition names instead of the templates?
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    Devil's Pit Repurposed

    It can. Just need to create a separate entity poiting to the Cat T5 hood redcloth. The hood down is w2mesh.
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    E3 aard sign mod

    Casting on the water is awesome :D https://streamable.com/jh5uu
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    E3 aard sign mod

    https://streamable.com/s8kl9 https://streamable.com/sp2z9
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    Shields Mod

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