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    [Proposal] W1 Price Of Neutrality as a New Quest Project

    Hello everybody, originally I intended to publish the radish modding tools and at the same time a much more bigger, playable showcase quest which would present many of the possible features and could serve as a blueprint project. As much fun as it would have been to stuff in all the inside...
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    [tools] radish modding tools for quest creation

    Hello everybody, a trailer for the radish community modding tools: it oversells.. but oh well... radish modding tools are a collection of (some already known and some new) in-game mods and external tools aimed to enable the creation of new quests by modders. Although only a smallish...
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    Another proof of concept for ingame env editing

    Another proof of concept for ingame env editing Hello everybody, another proof of concept for the reusability of the listview UI (as a byproduct from the storyboard UI): It has some drawbacks (e.g. it's not possible to edit blended envs) but may be useful to some extent. Will be published...
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    Proof of concept for lipsynced speech and enhanced w2scene encoder features

    Proof of concept for lipsynced speech and enhanced w2scene encoder features Hello everybody, a small showcase vid of coming upgrades: Scene uses (advanced) features from next version of the w2scene encoder. Still no encoder gui but a *supporting* storyboard ui w3 mod for creating a *rough*...
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    [Utility] Encoder for creating basic (but extensive) new dialogues between player and one npc

    [Utility] Encoder for creating basic (but extensive) new dialogues between player and one npc Hello everybody, here's a dialogue cli encoder for creating extensive dialogues between the player and one npc to be usable in your mods (as a w2scene). ONLY subtitle dialogues are supported. There is...
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    [Utility] Strings encoder for adding new strings (new ids and keys) as standalone w3strings file

    [Utility] Strings encoder for adding new strings (new ids and keys) as standalone w3strings file Hello everybody, here's a w3strings cli decoder / encoder for adding new strings (new ids and optionally string keys) as standalone w3string files to your mods. It's compiled for 64bit windows (If...
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    [MOD] BaseUtils proof-of-concept for std mod init, mod internal timers and decoupling from original scripts with generic publish/subscribe hooks

    [MOD] BaseUtils proof-of-concept for std mod init, mod internal timers and decoupling from original scripts with generic publish/subscribe hooks Hello everybody, after another mod merge session I wondered if there is a more or less simple way for mod creators to reduce script conflicts with...
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