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  1. ortokot

    Is this the end?

    The developers coherently made harmful decisions for Gwent: - "let's replace somewhat playable arena with dead on arrival draft mode"; - "let's abruptly releasy Rogue Mage and make it completly separate from online Gwent"; - "let's release cards that were problematic and fixed in beta, and kill...
  2. ortokot

    Competitive ruling: proNEO3001

    Without proof of intent, it cannot be said that HE USED the bug. We can say that some of the mmr points he received/retained because of the game bug. In his last stream, Proneo said that he contacted CDPR on this issue. CDPR replied: "you can do nothing about it." Can CDPR confirm or deny this...
  3. ortokot

    Competitive ruling: proNEO3001

    I see this decision as the successful completion of a collective harassment against proNEO3001 headed by Freddybabes and GameKingAT. Freddybabes's video is full of slander and insult against proNEO3001. Nevertheless, he achieved his goal. (). No publicly available evidence contains ProNeo's...
  4. ortokot

    Competitive ruling: proNEO3001

    Are you willing to make solid proof publicly available?
  5. ortokot

    Получите Кибер-рамку!

    А аватар с Киану будет? :sad:
  6. ortokot

    Open PTR feedback

    It is not clear why the mechanism of interaction with cards like real one was amputated. Drag and drop for some reason replaced by “click the card - click the location”. Removed cards just dissolves instead of actually moving to graveyard. Graveyard pile size and deck size does not represent...
  7. ortokot

    Отзывы об открытом ПТР Homecoming.

    Поиграл недостаточно, чтоб судить о механиках и балансе. Но не понятно, почему ампутировали механизмы взаимодействия с картами как с реальными картонками: Убрали перетаскивания карт (почему-то заменили на “укажи карту – тыкни на место размещения”). Убрали визуализацию перемещения карт в сброс...
  8. ortokot

    Отзывы об открытом ПТР Homecoming.

    Не хватает: поддержки drag and drop карт в режиме боя (ОЧЕНЬ не хватает, чувство будто в шутер на джойстике заставили играть) отображения количества карт в колоде и в сбросе (цифры нет, толщина стопки количеству карт не соответствует) сортировки карт в коллекции сортировки карт в колоде...
  9. ortokot

    GWENT: Ask a Dev Discussion Thread

    I join the question. Drag and drop is the key way of interaction with cards, which creates the feeling of real card.
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