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  1. laramshe

    Let's talk about Perks!

    Concerning the little progression bars... ...didn't someone said in one of the interviews, that we will be able to train skills by doing skill related things? As in, increasing hacking by doing hacking or increasing handguns by using handguns. If that is the case, it would go like the following...
  2. laramshe

    Who are you gonna roleplay as in Cyberpunk?

    Hey, how about roleplaying as Silverhand/Reeves, who has himself as a cyber-ghost companion... ...honestly, I would like to roleplay as a female version of Michael Westen, from Burn Notice. Sadly the vast variety of Michael's different persona's (and the excessive crafting too) probably won't...
  3. laramshe

    Radiant Quests

    Good job, you perfectly laid out the problem. Now we can think of ways how to fix it, or rather, how to implement radiant quests in an organic and engaging way, don't you think? After all, if we don't talk about it, the devs wouldn't get any feedback and thus might never see the necessity to...
  4. laramshe

    Radiant Quests

    Mh, maybe I got a wrong picture about radiant quest, but aren't they supposed to be part of the side-content, basically little quests that can be done over and over with variations based on random factors? Somewhat like odd-jobs, where someone needs something done, but might not want to...
  5. laramshe

    Radiant Quests

    Neither do I, and it certainly was not what I was going for.
  6. laramshe

    Weekly Poll - 8/5/2019 - Wanted Gangs

    Okay, since I already know that Mealstrom, Voodoo Boys and The Animals will be present in the game, I went with: 2. Valentinos - I like to see more of Jackies origins/past. 4. Tygerclaws - They sound like straight from a martial arts movie, and I kinda dig Japanese culture. 6. Bozos - Creepy...
  7. laramshe

    Radiant Quests

    I think the problem with lack of meaning is about it's definition. Many people define "meaningful gameplay" as something that has a significant benefit to them. The keyword being "significant", meaning something that makes the benefit abundantly clear. It's like this: If radiant quests just net...
  8. laramshe

    Radiant Quests

    Sadly that's what games narrow down to nowadays. An open-world filled with one-time quests and as more of them are done, as more empty the world feels. I remember Oblivion/Skyrim, wandering from village to village, doing a hand full of quests in each. Every time I moved on, the villages felt...
  9. laramshe

    Radiant Quests

    Radiant Quests, as in "procedural generated quests", are a very neat idea, it's usually just badly implemented. Here are the problems I see. Too much "procedural generation"! In games like Skyrim, Fallout 3+, or recently AC Odyssey, I encountered such quests in the deepest wilds, begging the...
  10. laramshe

    Please accommodate both specialists and generalist builds

    Well, if these "other objects outside of quests and security networks" don't depend on a mini-game, it kinda only leaves hard skill checks, like: Car needs hacking 10+ and anyone with hacking below won't be able to hack the car... or semi-random skill checks, where the game decides about...
  11. laramshe

    Please accommodate both specialists and generalist builds

    Mh, then enemies outside of such local security networks, like the guys who chased V and Jackie in last years gamplay demo, can't be hacked at all??? That seems weird.
  12. laramshe

    Please accommodate both specialists and generalist builds

    That doesn't say much and gives us little to nothing to imagine. I mean, does it mean, that we will do the "cypher" mini-game in the middle of combat, with time slowed down around us? It also tells us nothing about the mini-game itself, as in: How complex/complicated is it? How long will it...
  13. laramshe

    Please accommodate both specialists and generalist builds

    Well, I'm curious how this will work during combat, where hacking needs to be done "on the fly" so to speak. Pausing combat for a mini-game to pop up, would completely break the pace. My idea would be, to apply shooting mechanics to hacking, as in: Aiming (establishing WiFi connection) at...
  14. laramshe

    Please accommodate both specialists and generalist builds

    That's the point! You see, in isometric RPG's, like Divinity as example, EVERYTHING is calculated (aka: skill checks) in the background by the game. The player is only required to do some tactical choices. But attacks, dodges and stuff, are handled the same way as lock-picking, thus depending...
  15. laramshe

    Please accommodate both specialists and generalist builds

    Actually the right formula is already there. Just look at Dark Souls. The skills are basically used as a difficulty setting, meaning as higher the skills, the easier the combat becomes. FromSoft also (at least usually...) balanced this very well with the enemies, like the player dealing more...
  16. laramshe

    Please accommodate both specialists and generalist builds

    Give me one last chance... maybe some visual aid helps. It also bugs me, that I failed to explain this in an easier way :rolleyes: This is lock-picking from Divinity: Original Sin 2, it's right at the beginning... ...the player just clicks on "Pick Lock" and the player is not needed to do...
  17. laramshe

    Weekly Poll - 7/26/2019 - Music

    Wait, do you mean the music was out-shadowed by the game, or that the game was out-shadowed by the music? You're phrasing is not very precise here.
  18. laramshe

    Weekly Poll - 7/26/2019 - Music

    That seems like a half baked argument, and not very well thought out too. There are many games with fantastic musical scores, old and new. The Witcher 3 has amazing music that fits the game like a glove. The Assassins Creed games, as generic they might be, usually have excellent music. One of...
  19. laramshe

    Weekly Poll - 7/26/2019 - Music

    Mh, have you ever noticed, that there's a button missing, a button that many other sites feature underneath everyones comments? I'll give you a... I am joking, obviously. Excuse me??? I don't understand...
  20. laramshe

    Weekly Poll - 7/26/2019 - Music

    Suicide Squad is a movie, where the producers had the not so genius idea, to let a company that makes only trailers (and music videos too, I think?), do the final cut. The movie is essentially nothing more then a two hour long trailer/music-video. It was quite difficult for me to watch... just...
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