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1.10 / A disaster of epic proportion..

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A

Ace0552

Rookie
#21
Oct 11, 2015
I understand how minor situation-dependent bugs could get through testing, but the big bugs like none of the DLC's working, missions bugged? Those are things that just require them to turn on their own game and just checking. If it is affecting all platforms how could it "slip by" if they had even just turned on the game and looked at the known issues that they were supposed to be fixing? I do love this game and I like how responsive they are in the forums. Its just an aggravation.
 
G

gunhero

Rookie
#22
Oct 11, 2015
Ace0552 said:
I understand how minor situation-dependent bugs could get through testing, but the big bugs like none of the DLC's working, missions bugged? Those are things that just require them to turn on their own game and just checking. If it is affecting all platforms how could it "slip by" if they had even just turned on the game and looked at the known issues that they were supposed to be fixing? I do love this game and I like how responsive they are in the forums. Its just an aggravation.
Click to expand...
The game has (I am guessing here, I don´t know the exact numbers) 30 main quests and around 100 side quests. Each quest has multiple outcomes, and can be completed in multiple ways.

The QA team probably gets a new build everyday that they focus on.
So for each quest they probably need to spend 3 hours to not only ensure it´s still working with all possible outcomes, but that it´s working with multiple save game states.

So they need 390 man hours to confirm that all of the quests are working in a single day. And this is excluding other testing for game mechanics such as the combat system, UI, the boat, enemy AI and whatever else there is. So they would need a QA team of something like 50 testers full time. I don´t think that feasible from an economic perspective. They really need to start beta testing with the community.
 
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N

NYS19

Rookie
#23
Oct 11, 2015
Let's not forget the embarrassing fact that the auto-failing "Reason of State" quest, even though successfully completed, still isn't fixed in the patch for PS4 users. And yes, that's AFTER they mentioned it as fixed in the patch notes. I join in the moaning not because I'm simply bored or hate the game but I genuinely know CDPR is capable of much better than this. These are amateur mistakes and I know that not one person working at that company is an amateur. Every single one of them is extremely talented in their field and handed us the best game of all time. It's immensely frustrating. I mean, proudly mentioning a fix in the patch notes, for it to not be fixed for almost all PS4 players? Really?
 
K

Knightcrawler

Rookie
#24
Oct 12, 2015
Could like... someone please make the monsters spawn properly at the abandonded site at the south side of White Orchard...?
 
A

AvengerGrim

Senior user
#25
Oct 12, 2015
To call it a "disaster of epic proportion" I think it should depend on how CDPR deal with the problems in the current/next week and not necessarily in what state 1.10 was released, but yeah, it's messy, hopefully the expansion won't be riddled with major problems, wouldn't even be against a delayed release, if it needed it.
 
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cyberpunkforever

cyberpunkforever

Forum veteran
#26
Oct 12, 2015
you, me and all pc players are the beta testers
 
J

jon7882

Rookie
#27
Oct 12, 2015
That's funny as on PC none of those have come up for me.
 
I

iz.podpolja

Rookie
#28
Oct 12, 2015
cyberpunkforever said:
you, me and all pc players are the beta testers
Click to expand...
That would be probably better then what is actually happening - ie patches on consoles are dropped at the same time, but with no possibility to hotfix them, and contrary to your statement there was no experience gathered from PC release prior to their creation. As CDPR PC patches go this one (although unusually big) was ok.
 
Z

Zachary025

Rookie
#29
Oct 12, 2015
The worst part is that this mess is happening right before they release their first expansion. I like the idea of patching a little bit at a time like you said, instead of these massive ones.
 
D

D4rKy2014

Rookie
#30
Oct 12, 2015
Zachary025 said:
The worst part is that this mess is happening right before they release their first expansion. I like the idea of patching a little bit at a time like you said, instead of these massive ones.
Click to expand...
No mess here u guys are overeacting again as always, i dont have any problems encountered in this patch.
 
I

iz.podpolja

Rookie
#31
Oct 12, 2015
Zachary025 said:
The worst part is that this mess is happening right before they release their first expansion. I like the idea of patching a little bit at a time like you said, instead of these massive ones.
Click to expand...
TBH with incoming expansion & some streaming overhaul (PS4 fps, PC loading time, less popin point to that) there was no chance that it's going to be a small patch.
 
A

Amber64Dragon

Senior user
#32
Oct 12, 2015
D4rKy2014 said:
No mess here u guys are overeacting again as always, i dont have any problems encountered in this patch.
Click to expand...
Lucky you but if you look at the sticky note at the top of the page you will see that certainly for a lot of us, especially those who play on consoles, NG+ is broken resulting in a lot of bugs. :) So glad you are ok though, and although I think the op is a little over dramatic, it is frustrating to keep having the game broken by every patch.
 
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cyberpunkforever

cyberpunkforever

Forum veteran
#33
Oct 12, 2015
the patch 1.10 is so big because it prepares the game/map for the expansion ;)
 
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Tupexi

Tupexi

Rookie
#34
Oct 12, 2015
All I have to say is: 17GB!
17GB


Seriously, 17GB
 

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D

Dubya75

Senior user
#35
Oct 12, 2015
I wholeheartedly agree with the OP.

It took me an entire evening to get the patch downloaded - not because my internet sucks, but because of traffic overload on the CDPR servers.
Then, after all that, my game was completely broken.
So I had to re-install my game and download the patch from GOG.com AGAIN!
And again, my game broken because between trying to install the patch manually and GOG Galaxy deciding to do it as well, it turned into a mess.
Re-installed my game a THIRD time before I had it all fixed and working properly.

The list of bugs that this patch introduced is absolutely staggering! I don't think I've seen a worse patch in recent years...

Also the matter of missing features clearly outlined in the patch notes, such as the HUD toggle. Where is it? Makes me wonder how many of the fixes and enhancements are actually in the game?
I made a post asking about this specifically. What happened? IT GOT DELETED!!! It is nowhere to be found.

This kind of practise really does not inspire confidence in CDPR. They have done so well up to now, but after this patch my confidence in them is waning.

I've contacted them to get a refund on my expansion pass because I do NOT want to give them more money if this is the way things are going to be...
I'd much rather wait and see what kind of disaster HoS is going to cause...
 
I

iz.podpolja

Rookie
#36
Oct 12, 2015
Dubya75 said:
I wholeheartedly agree with the OP.

It took me an entire evening to get the patch downloaded - not because my internet sucks, but because of traffic overload on the CDPR servers.
Then, after all that, my game was completely broken.
So I had to re-install my game and download the patch from GOG.com AGAIN!
And again, my game broken because between trying to install the patch manually and GOG Galaxy deciding to do it as well, it turned into a mess.
Re-installed my game a THIRD time before I had it all fixed and working properly.

The list of bugs that this patch introduced is absolutely staggering! I don't think I've seen a worse patch in recent years...

Also the matter of missing features clearly outlined in the patch notes, such as the HUD toggle. Where is it? Makes me wonder how many of the fixes and enhancements are actually in the game?
I made a post asking about this specifically. What happened? IT GOT DELETED!!! It is nowhere to be found.

This kind of practise really does not inspire confidence in CDPR. They have done so well up to now, but after this patch my confidence in them is waning.

I've contacted them to get a refund on my expansion pass because I do NOT want to give them more money if this is the way things are going to be...
I'd much rather wait and see what kind of disaster HoS is going to cause...
Click to expand...
You know that CDPR & GOG are different branches of CDP? So blaming CDPR for GOG failures (evident infrastructural overload) isn't really justified. No that it changes your experience in any way, but still - it's better to be precise.
 
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Zanderat

Zanderat

Forum veteran
#37
Oct 12, 2015
To get the patch to work properly, I had to: remove ALL modified .ini files, remove the mods folder (get rid of script mods), remove ReShade. I then installed the patch via Galaxy. Tried to start the game, it wouldn't start at all. So, I then did verify/repair via Galaxy and it downloaded a 300 meg file. And voila! The game started and ran perfectly. No apparent major bugs, as some are reporting. I have since re-enabled my .ini tweaks and installed ReShade and it still works fine. I am only waiting on a few mods to be updated. Note, I am not doing game+ mode. (I know some will vehemently disagree) but from what I can see, most issues being reported stem from not reverting the game to vanilla before updating or attempting to use 1.084 mods.
 
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A

Ace0552

Rookie
#38
Oct 12, 2015
gunhero said:
The game has (I am guessing here, I don´t know the exact numbers) 30 main quests and around 100 side quests. Each quest has multiple outcomes, and can be completed in multiple ways.

The QA team probably gets a new build everyday that they focus on.
So for each quest they probably need to spend 3 hours to not only ensure it´s still working with all possible outcomes, but that it´s working with multiple save game states.

So they need 390 man hours to confirm that all of the quests are working in a single day. And this is excluding other testing for game mechanics such as the combat system, UI, the boat, enemy AI and whatever else there is. So they would need a QA team of something like 50 testers full time. I don´t think that feasible from an economic perspective. They really need to start beta testing with the community.
Click to expand...
That's why i said I understand the minor issues getting through, BUT the major issues that they were supposed to fix like the Wolven Gear set being bugged and SMW would have taken them just turning on the game and checking it. Then they would have seen, "Oh hey this shits broke, lets fix it." No offense to the devs, but it is what it is. I guess what I'm trying to say is if there is new stuff that is broken I understand how that can slip through, but when it involves specific things you know you needed to check for it should not have.

---------- Updated at 02:15 PM ----------

gunhero said:
The game has (I am guessing here, I don´t know the exact numbers) 30 main quests and around 100 side quests. Each quest has multiple outcomes, and can be completed in multiple ways.

The QA team probably gets a new build everyday that they focus on.
So for each quest they probably need to spend 3 hours to not only ensure it´s still working with all possible outcomes, but that it´s working with multiple save game states.

So they need 390 man hours to confirm that all of the quests are working in a single day. And this is excluding other testing for game mechanics such as the combat system, UI, the boat, enemy AI and whatever else there is. So they would need a QA team of something like 50 testers full time. I don´t think that feasible from an economic perspective. They really need to start beta testing with the community.
Click to expand...
I didn't say test the whole game so something doesn't slip through, I said at least turn on the game and see if the known issues you are supposed to be fixing are even fixed.
 
I

iz.podpolja

Rookie
#39
Oct 12, 2015
Ace0552 said:
That's why i said I understand the minor issues getting through, BUT the major issues that they were supposed to fix like the Wolven Gear set being bugged and SMW would have taken them just turning on the game and checking it. Then they would have seen, "Oh hey this shits broke, lets fix it." No offense to the devs, but it is what it is. I guess what I'm trying to say is if there is new stuff that is broken I understand how that can slip through, but when it involves specific things you know you needed to check for it should not have.

---------- Updated at 02:15 PM ----------


I didn't say test the whole game so something doesn't slip through, I said at least turn on the game and see if the known issues you are supposed to be fixing are even fixed.
Click to expand...
I agree, however SMW weren't planned to be fixed in 1.10 in the first place, so that doesn't really count.
 
Last edited: Oct 12, 2015
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B

Brogan80

Rookie
#40
Oct 12, 2015
Ace0552 said:
I understand how minor situation-dependent bugs could get through testing, but the big bugs like none of the DLC's working, missions bugged? Those are things that just require them to turn on their own game and just checking. If it is affecting all platforms how could it "slip by" if they had even just turned on the game and looked at the known issues that they were supposed to be fixing? I do love this game and I like how responsive they are in the forums. Its just an aggravation.
Click to expand...
People keep mentioning the DLCs not working, and every single PC case I've seen has been traced back to a GOG server issue.

Thats clearly not "affecting all platforms", otherwise it would have happened to all Steam PC users as well, which it obviously hasn't.

And anyone who thought a patch this big wasn't going to introduce new issues and not need hot fixes needs to re-check the size of the change log, and think about how much complexity is involved in some of the bigger fixes included. They're not done patching, not by a long shot.
 
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