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1.10 / A disaster of epic proportion..

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A

Ace0552

Rookie
#41
Oct 12, 2015
Brogan80 said:
People keep mentioning the DLCs not working, and every single PC case I've seen has been traced back to a GOG server issue.

Thats clearly not "affecting all platforms", otherwise it would have happened to all Steam PC users as well, which it obviously hasn't.

And anyone who thought a patch this big wasn't going to introduce new issues and not need hot fixes needs to re-check the size of the change log, and think about how much complexity is involved in some of the bigger fixes included. They're not done patching, not by a long shot.
Click to expand...
I'm on console so no fix for me. And these are technically new I suppose, but they are still dealing with the same subject so it should have still been picked up if they were checking to see if they fixed the known issues.

---------- Updated at 03:38 PM ----------

Brogan80 said:
People keep mentioning the DLCs not working, and every single PC case I've seen has been traced back to a GOG server issue.

Thats clearly not "affecting all platforms", otherwise it would have happened to all Steam PC users as well, which it obviously hasn't.

And anyone who thought a patch this big wasn't going to introduce new issues and not need hot fixes needs to re-check the size of the change log, and think about how much complexity is involved in some of the bigger fixes included. They're not done patching, not by a long shot.
Click to expand...
Oh and the initial problem isn't traced back to GOG server issues. The server issues is dealing with people trying to download the hotfix for the initial problem. Thats what I have gathered from the posts on these forums.
 
G

GuyNwah

Ex-moderator
#42
Oct 12, 2015
The tech support forum is for posting actual, specific technical problems and attempting to solve these problems. It is not for bitching about CDPR's QA. Post deleted.
 
  • RED Point
Reactions: Nilhilion
B

Brogan80

Rookie
#43
Oct 13, 2015
Ace0552 said:
Oh and the initial problem isn't traced back to GOG server issues. The server issues is dealing with people trying to download the hotfix for the initial problem. Thats what I have gathered from the posts on these forums.
Click to expand...
Again, Steam users had it automatically fixed it via the hotfix. Most didn't even realize a hotfix was needed or installed because most people keep their games up to date automatically on Steam. If the problem was from CDPR, then ALL Steam users would have had it.
 
cyberpunkforever

cyberpunkforever

Forum veteran
#44
Oct 13, 2015
the patch 1.10 fixed a lot of technical problems, bugs, other isues, just give them some time, they will fix the remaining problems ;)
 
  • RED Point
Reactions: Fallout_Wanderer
Fallout_Wanderer

Fallout_Wanderer

Senior user
#45
Oct 13, 2015
Krevitz said:
yep basically a clean install (none resisdual previous patch or mod) will do the trick :) (don't forget to delete the dll after tho
Click to expand...
I keep seeing this suggestion. We're talking the dx11.dll correct? The only "issue" that I've experienced so far is an increase of CPU utilization leading to higher CPU temps. which I'll presume [Other than some dust :p] is a byproduct of the streaming/visual improvements etc. I don't know if anyone else shares my opinion but to me the game actually looks better. Runs about the same if not better based off the little bit that I've played post-patch too. So what's the deal exactly with removing the dll?
 
Last edited: Oct 13, 2015
N

Nilhilion

Forum veteran
#46
Oct 13, 2015
aadi4287 said:
@msg4gsm, I feel exactly the same as you do. I've already put close to 550 hours or play (split over 4 detailed playthroughs) which I completely and thoroughly enjoyed.
I totally love the game and CDPR for creating this masterpiece, but clearly the big patch system released slowly is not working like you said.
One other suggestion I have is to have 'beta' patches released very frequently for small number of bug fixes which people can optionally install.
You would get hundreds (or thousands) of free testers (including me ;))!
Once things stabilize, you can always release a bigger patch which is now well tested by both CDPR and the players.
IMHO, this would make things much smoother for the players and CDPR.
Click to expand...
Couldn't agree more. However the case with 1.10 is a bit different, as a LOT of code has been re-written for HoS. I do agree in principle however.
 
Fallout_Wanderer

Fallout_Wanderer

Senior user
#47
Oct 13, 2015
Nilhilion said:
Couldn't agree more. However the case with 1.10 is a bit different, as a LOT of code has been re-written for HoS. I do agree in principle however.
Click to expand...
Hey, could you elaborate a bit on the bold text, if you don't mind. I noticed a scripts folder that IIRC wasn't there before Then again, I haven't played TW3 in over a month (Blasphemy! Off with his head!)

:rage:
 
N

Nilhilion

Forum veteran
#48
Oct 13, 2015
@Fallout_Wanderer

Well, I'm no game dev, nor a programmer, so the details elude me. Yet I've noticed a lot of difference between 1.08 and 1.10 as far as modding goes. E. g. there is no patch.bundle file, where a lot of code for patch changes went.
 
T

tehSpokesman

Rookie
#49
Oct 13, 2015
Jeez is this forum solely occupied by over emotional 13 year old girls? Seriously a disaster of epic proportion? I suppose the Hindenburg or the Titanic were just little hiccups compared to what has happened with a patch for a game which has solved a whole bunch of issues and improved frame rates, but unfortunately has brought a few small issues as well. Obviously you can qualify this as a disaster.... I hope the author of this thread doesn't chip a nail or he might throw himself off of a cliff.

Poor people at CD Project Red, create a brilliant game, try to fix up issues and get abused for all your hard work, nice.
 
Last edited: Oct 13, 2015
  • RED Point
Reactions: ReDD7, Vafailelaine, Nilhilion and 1 other person
P

Prosthetics

Senior user
#50
Oct 13, 2015
I find it funny how people are quick to bash game developers and claim they know what are good and what are not good practices, how action X is preventable, etc etc. To people who work in the software industry, the mindless bitching is rather humorous, but sad at the same time, because it proves ignorance.

First and foremost, all software has bugs. Windows has bugs, your internet browser, your music player, your drivers, etc. No piece of software is bug free, period. Second, in a game as ambitious as The Witcher 3, there are bound to be some bugs. With all of the possible use cases/paths players can take, it is nearly impossible for ALL of the bugs to be caught in house for three reasons; 1) see my first point. 2) all of the different paths that were not thought of or are impossible to test in a reasonable time frame. 3) The fact that they only have X employees to do testing.

Fact is, when a company cuts a release of a patch or feature, they expect bugs to come in, because there are hundreds of thousands, if not millions of people prodding the game from every angle. Issues might seem "widespread", but that is just because people go to the internet to seek help or to complain, while the majority are playing quietly. Its just like reviews for a restaurant; the place is packed all of the time, but you see tons of 3, 2, and 1 star reviews complaining about an occasional poor services, food mishap, order mistake, etc.

It is sad for the employees at CDPR to see posts like this, because they want to put out the best game possible that users will enjoy. Same goes for any game company, the employees are not scum (though the execs might be). Incessant complaining does nothing to help them improve the game and fix the bugs. Instead what you should do is post the bug(s), and what you were doing in the best detail possible to help them replicate the issue and find out what is happening.
 
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B

Bethra

Rookie
#51
Oct 13, 2015
Fallout_Wanderer said:
I keep seeing this suggestion. We're talking the dx11.dll correct? The only "issue" that I've experienced so far is an increase of CPU utilization leading to higher CPU temps. which I'll presume [Other than some dust :p] is a byproduct of the streaming/visual improvements etc. I don't know if anyone else shares my opinion but to me the game actually looks better. Runs about the same if not better based off the little bit that I've played post-patch too. So what's the deal exactly with removing the dll?
Click to expand...
I was wondering that myself. My steam pc version game post patch looks and runs fine (the only problem I had was one to do with reinstalling a mod incorrectly - now fixed) just lucky I guess. I have seen this suggestion several times but no one explains it
 
Last edited: Oct 13, 2015
K

Korados

Forum regular
#52
Oct 13, 2015
I guess it was mentioned several times but I just wanted to say that I'm not able to use my swords anymore because they have levels higher than 70!
This patch threw the game into a huge chaos! I hope they'll fix these issues soon!
 
Fallout_Wanderer

Fallout_Wanderer

Senior user
#53
Oct 14, 2015
Bethra said:
I was wondering that myself. My steam pc version game post patch looks and runs fine (the only problem I had was one to do with reinstalling a mod incorrectly - now fixed) just lucky I guess. I have seen this suggestion several times but no one explains it
Click to expand...
This is why you wouldn't have that particular d3d11.dll-
"However, according to latest reports, some players observed a serious performance drop in the frame-rate department after installing the new patch. Fortunately, a working fix for the performance problem after installing the new patch has been found. Gamers have to delete or rename d3d11.dll file. Gamers who do not know where the file is should search their 'Witcher 3 installation folder\bin\x64.'

However, If a gamer's version is the steam one then it may not work as steam owners do not have the same DLL, the DLL should be on a player's Witcher 3 installation folder\bin\x64
" - http://en.yibada.com/articles/73195/20151012/witcher-3s-biggest-ever-1-10-update-includes-600-changes-150-stability-improvements-delete-or-rename-d3d11-dll-file-to-fix-performance-issue.htm
 
Last edited: Oct 14, 2015
L

Lord-Nicon

Rookie
#54
Oct 14, 2015
I can only say they screwed the almost flawless performance on Novingrad on Xbox One, looks like they were really focusing on PS4, aside from that the patch didn't fix anything on Xbox One, feels like a bunch of dumps file, 16 gb for nothing
 
N

neveroffline

Rookie
#55
Oct 14, 2015
Lord-Nicon said:
I can only say they screwed the almost flawless performance on Novingrad on Xbox One, looks like they were really focusing on PS4, aside from that the patch didn't fix anything on Xbox One, feels like a bunch of dumps file, 16 gb for nothing
Click to expand...
You just need to go delete the something.dll. Oh wait. Nevermind. Hopefully you didn't load an NG+ save!

Console wars aside - all versions, PC. Consoles etc have the exact same bugs. Correct me if I'm wrong.
 
R

RedStar105

Rookie
#56
Oct 14, 2015
Yes they do, but PC got a hotfix.

PC even got Skellige's most wanted fixed, and that thing has been bugged in XB1 for like 2 months.
 
N

neveroffline

Rookie
#57
Oct 14, 2015
RedStar105 said:
Yes they do, but PC got a hotfix.

PC even got Skellige's most wanted fixed, and that thing has been bugged in XB1 for like 2 months.
Click to expand...
When did the Skeliges most wanted fix post on the PC? I was not aware of that but they said it was close a few minutes ago.
 
R

RedStar105

Rookie
#58
Oct 14, 2015
Steam users did in 1.08 i believe.
 
N

neveroffline

Rookie
#59
Oct 14, 2015
RedStar105 said:
Steam users did in 1.08 i believe.
Click to expand...
Um.

https://twitter.com/danielrich22/status/654168858878722048

You can go through those tweets today talking about SMW if you want - I've seen enough from PC.

http://segmentnext.com/2015/08/06/witcher-3-patch-1-08-wont-fix-skelliges-most-wanted/
 
Last edited: Oct 14, 2015
N

Nilhilion

Forum veteran
#60
Oct 14, 2015
Prosthetics said:
Instead what you should do is post the bug(s), and what you were doing in the best detail possible to help them replicate the issue and find out what is happening.
Click to expand...
I couldn't agree more.

Prosthetics said:
It is sad for the employees at CDPR to see posts like this, because they want to put out the best game possible that users will enjoy
Click to expand...
Yet emotional complainers on the internet are as inevitable as bugs in a software. I know this, because I myself am guilty of that sin on many a occasion ;) I've noticed, however, that this forum has some quite nice and reasonable community (as much as internetz can allow ofc :p), and more often than not grand emotional exaggerations are quickly pointed out and criticized by other forum members, and the OP's correct themselves quite a lot too.

Prosthetics said:
but that is just because people go to the internet to seek help or to complain, while the majority are playing quietly
Click to expand...
And I do hope, that REDs are aware of that ;) We love you all, dear reds! We complain because we care ;) (Well most of us, anyway ;) )

---------- Updated at 10:22 AM ----------

Bethra said:
Runs about the same if not better based off the little bit that I've played post-patch too.
Click to expand...
The game looks a bit better, but it runs a bit worse compared to 1.08, especially in highly populated areas, such as Novigrad. I have an i5, which is probably the cause, since CPU usage tends to increase every other patch, and then go a bit down on the next. Crossing my fingers for better performance for me on 1.11 ;)
 
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