1/2 crown dynamic faulty, or at least, inconsistent match winning condition...

+
Hello CDPR, I write this post so you can please look into what I have to say and tell me what you can do about it. I also look forward to what the community has to say.

So, I played a ranked game in which I lost round 1. Then, on round 2, both players went all-in for the win, but somehow we ended up drawing the round. Then, to my surprise, the match was ended, and a victory was awarded to my counterpart.

I see some issues with the outcome of this match, basically regarding the match winning conditions stated for the game (at its current state).

First, I see that this match outcome is inconsistent with the claims you make regarding the match winning condition for the game being a "best-out-of-three-rounds" condition, as per below:
https://www.playgwent.com/en/media#/video (the "How To Play" one, 0:37)
https://www.playgwent.com/en/news/30766/introducing-gwent-guide (0:27)

Given this match winning condition, if a player wins round 1 and then draws round 2, he has not yet won in the match. This, because his counterpart can still beat him in round 3, in which case the match would end in a draw. That is, if a draw is a valid match outcome in this game. And a draw match outcome is necessary for a game in which rounds can end up in draws and that has this match winning condition. Core example: a match in which player 1 wins round 1, player 2 wins round 2, and then they somehow end up drawing round 3, necessarily has to end in a draw (this, because the match winning condition forces an allowance of maximum of 3 rounds per match). Then, the same underlying principles apply to the case I present, given that the best-out-of-three-rounds match winning condition is still in place. Therefore, the match outcome in the case I present, is inconsistent with the claimed match winning condition.

Second, there is a faulty mechanic in place, I refer obviously to the "1/2-crown-awarded-per-round-victory/draw-1-crown-match-winning-condition" mechanic. In the case I present, it's because of this mechanic that the match outcome is fast-tracked to a defeat for me after the second round (instead of allowing the match to go to a third round). The problem with this mechanic (at its current state), is that it inherently conflicts with a best-out-of-three-rounds match winning condition. In part because this match winning condition introduces strategies for a third round win (that evidently require it to take place) and in part, because of the nature of this mechanic. These strategies are nullified by the chronological nature of the 1/2-crown-awarded-per-round-victory/draw-1-crown-match-winning-condition mechanic. Even more so, this mechanic effectively overrides the best-out-of-three-rounds match winning condition, replacing it for a "first-player-to-obtain-1-full-crown-wins" or similar match winning condition. Therefore, this mentioned crown mechanic is faulty in a game trying to establish a best-out-of-three-rounds match winning condition.

In the case I present, from my player perspective, why would this be a valid match progress and outcome: R1=L, R2=W, R3=D => M=D, but not his one: R1=L, R2=D, R3=W => M=D? The round results are the same, the only difference between these two match progresses and outcomes is the chronological order of these round results. Worse still, how is it logical, in a best-out-of-three-rounds match winning condition game, in which the first round ends in a draw, that then the winner of the next round takes the match? There are no added or weighted points for chronological order of round wins in a game with a best-out-of-three-rounds match winning condition. And finally, it's obvious that in order to obtain a match win in a game with a match winning condition of best-out-of-three-rounds, you need to win two rounds. Then, if after three rounds, no player has achieved two wins, the match ends in a draw! (logically in a game where rounds can be drawn, which is the case).

Even more, in my opinion, this mechanic, once and if properly stated, would then change the whole dynamic and general feel of the game, turning into more like "a race to get there first" rather than a "strategical battle that can be dragged for up to three rounds", so to speak.

Third, and most importantly for me, this fault or inconsistency becomes even more relevant when playing ranked games, since loosing has evident and relevant different outcomes in rank advancement compared to drawing (which I don't think I need to detail here). What I mean by this, is that trying to draw a match in which you have lost round 1 and drawn round 2 (by winning round 3), is still a worthy end result to strive for, when playing for ranks at least. Obviously, in the case I present, the counterpart does not perceive the same overall reward for the match nor the same incentive for the last round (hence the existence of the mentioned faulty crown mechanic, perhaps?). But, in this case, the overall reward for the counterpart for his performance on the match so far, or his incentive for playing the last round, would be that he can no longer loose the match (with the according consequences in rank advancement) and can still very much go home with the win. More importantly though, lets not forget that, in this case, before round 3, the counterpart had not yet won the match in accordance to a best-out-three-rounds match winning condition, therefore had not yet earned the rank advancement reward. Likewise, in this case, I had not yet lost the match in accordance to a best-out-three-rounds match winning condition, therefore I had not yet earned the rank advancement penalty.

I hope I could be as clear as posible, so that CDPR can have their say on the issue, and hopefully, remediate the winning conditions of the game at its current state.

I'm also interested in seeing some debate around this issue among the community.

Cheers ;)
 
Last edited:
Hello CDPR, I write this post so you can please look into what I have to say and tell me what you can do about it. I also look forward to what the community has to say.

So, I played a ranked game in which I lost round 1. Then, on round 2, both players went all-in for the win, but somehow we ended up drawing the round. Then, to my surprise, the match was ended, and a victory was awarded to my counterpart.

I see some issues with the outcome of this match, basically regarding the match winning conditions stated for the game (at its current state).

First, I see that this match outcome is inconsistent with the claims you make regarding the match winning condition for the game being a "best-out-of-three-rounds" condition, as per below:
https://www.playgwent.com/en/media#/video (the "How To Play" one, 0:37)
https://www.playgwent.com/en/news/30766/introducing-gwent-guide (0:27)

Given this match winning condition, if a player wins round 1 and then draws round 2, he has not yet won in the match. This, because his counterpart can still beat him in round 3, in which case the match would end in a draw. That is, if a draw is a valid match outcome in this game. And a draw match outcome is necessary for a game in which rounds can end up in draws and that has this match winning condition. Core example: a match in which player 1 wins round 1, player 2 wins round 2, and then they somehow end up drawing round 3, necessarily has to end in a draw (this, because the match winning condition forces an allowance of maximum of 3 rounds per match). Then, the same underlying principles apply to the case I present, given that the best-out-of-three-rounds match winning condition is still in place. Therefore, this match outcome is inconsistent with the claimed match winning condition, for the game at its current state.

Second, there is a faulty mechanic in place, I refer obviously to the "1/2-crown-awarded-per-round-victory/draw-1-crown-match-winning-condition" mechanic. In the case I present, it's because of this mechanic that the match outcome is fast-tracked to a defeat for me after the second round (instead of allowing the match to go to a third round). The problem with this mechanic (at its current state), is that it inherently conflicts with a best-out-of-three-rounds match winning condition. In part because this match winning condition introduces strategies for a third round win (that evidently require it to take place) and in part, because of the nature of this mechanic. These strategies are nullified by the chronological nature of the 1/2-crown-awarded-per-round-victory/draw-1-crown-match-winning-condition mechanic. Even more so, this mechanic effectively overrides the best-out-of-three-rounds match winning condition, replacing it for a "first-player-to-obtain-1-full-crown-wins" or similar match winning condition. Therefore, this mentioned crown mechanic is faulty in a game trying to establish a best-out-of-three-rounds match winning condition.

In the case I present, from my player perspective, why would this be a valid match progress and outcome: R1=L, R2=W, R3=D => M=D, but not his one: R1=L, R2=D, R3=W => M=D? The round results are the same, the only difference between these two match progresses and outcomes is the chronological order of these round results. Worse still, how is it logical, in a best-out-of-three-rounds match winning condition game, in which the first round ends in a draw, that then the winner of the next round takes the match? There are no added or weighted points for chronological order of round wins in a game with a best-out-of-three-rounds match winning condition. And finally, it's obvious that in order to obtain a match win in a game with a match winning condition of best-out-of-three-rounds, you need to win two rounds. Then, if after three rounds, no player has achieved two wins, the match ends in a draw! (logically in a game where rounds can be drawn, which is the case).

Even more, in my opinion, this mechanic, once and if properly stated, would then change the whole dynamic and general feel of the game, turning into more like "a race to get there first" rather than a "strategical battle that can be dragged for up to three rounds", so to speak.

Third, and most importantly for me, this fault or inconsistency becomes even more relevant when playing ranked games, since loosing has evident and relevant different outcomes in rank advancement compared to drawing (which I don't think I need to detail here). What I mean by this, is that trying to draw a match in which you have lost round 1 and drawn round 2 (by winning round 3), is still a worthy end result to strive for, when playing for ranks at least. Obviously, in the case I present, the counterpart does not perceive the same overall reward for the match nor the same incentive for the last round (hence the existence of the mentioned faulty crown mechanic, perhaps?). But, in this case, the overall reward for the counterpart for his performance on the match so far, or his incentive for playing the last round, would be that he can no longer loose the match (with the according consequences in rank advancement) and can still very much go home with the win. More importantly though, lets not forget that, in this case, before round 3, the counterpart had not yet won the match in accordance to a best-out-three-rounds match winning condition, therefore had not yet earned the rank advancement reward. Likewise, in this case, I had not yet lost the match in accordance to a best-out-three-rounds match winning condition, therefore I had not yet earned the rank advancement penalty.

I hope I could be as clear as posible, so that CDPR can have their say on the issue, and hopefully, remediate the winning conditions of the game at its current state.

I'm also interested in seeing some debate around this issue among the community.

Cheers ;)

You way over complicate things. It is best of 3 (another way of saying that is first to 2.) You lost round 1. A tie in round 2 means you get credit for winning the round, thus 2 to 1. As soon as your opponent got 2 rounds the match ends.
 
You way over complicate things. It is best of 3 (another way of saying that is first to 2.) You lost round 1. A tie in round 2 means you get credit for winning the round, thus 2 to 1. As soon as your opponent got 2 rounds the match ends.

To me, best of 3 (as you say), is inherently different to first to 2. Its a whole different game dynamic, don't you think?

And besides, it's apples and oranges... because you are referring to best of 3 rounds and comparing it with first to 2 crowns. See? I believe you meant, "As soon as your opponent got 2 crowns the match ends"... So that's why I believe the crown mechanic messes everything up, when you get the same for a win or draw, then it's not best of 3 scenario anymore imo...

That's why I tried to explain. I didn't see that as overcomplicating, just stating the facts of the issue at hand, so we can stay on point.
 
Last edited:
To me, best of 3 (as you say), is inherently different to first to 2. Its a whole different game dynamic, don't you think?

And besides, it's apples and oranges... because you are referring to best of 3 rounds and comparing it with first to 2 crowns. See? I believe you meant, "As soon as your opponent got 2 crowns the match ends"... So that's why I believe the crown mechanic messes everything up, when you get the same for a win or draw, then it's not best of 3 scenario anymore imo...

That's why I tried to explain. I din't see thats as overcomplicating, just stating the facts of the issue at hand, so we can stay on point.

Ok, let’s make it even easier. You see an empty crown. You win a round and you get half a crown. You tie a round and both sides get a half. Is it unreasonable to expect people to understand that once the crown is full the game is over. Likewise, if both players fill the crown at the same time the game is still over. Easy enough principle. Worst case, someone makes the mistake you made and never makes it again having learned how it works.
 
you got a point actully
I think so too...

What about this border case: round 1 ends in a draw, round 2 ends... in a draw! So then the match ends in a draw?! Wth? There is still one round left to go, where the victor could be decided! I think such an epic battle would deserve a resolution. Anyway, why take away that chance??

Specially if, imagine, one on the players had managed a card advantage for round 3. Then the game at its current state, would not allow to factor in this critical variable... strictly speaking, the performance of both players so far, would not be equal, but no final resolution would be allowed... makes no sense to me
 
There shouldn't be any draws. The player who played first in the round should be awarded the victory in case of a draw (thus countering in a way the last-say advantage in round 3 for the loser of round 2)
 

4RM3D

Ex-moderator
So, I played a ranked game in which I lost round 1. Then, on round 2, both players went all-in for the win, but somehow we ended up drawing the round. Then, to my surprise, the match was ended, and a victory was awarded to my counterpart.

A whole thesis for something that rarely happens. There are no good or bad answers here, but the way it's implemented now, is the most straight forward way. Once you know how it works, you can better prepare yourself.

There shouldn't be any draws. The player who played first in the round should be awarded the victory in case of a draw (thus countering in a way the last-say advantage in round 3 for the loser of round 2)

Nope, very bad idea. The player who played first in round 2 is the winner of round 1. This means that the player tries to go for a 2-0 and this can actually be advantageous for certain decks. Thus it would be unfair for the opponent.
 
A whole thesis for something that rarely happens. There are no good or bad answers here, but the way it's implemented now, is the most straight forward way. Once you know how it works, you can better prepare yourself.
Yes I understand once you know the inner workings then you are prepared for all outcomes... that's not the point I'm trying to make. It's not about the how it works, but the why... It's not about the border cases, it's about the crown mechanic as a whole: why is it in place, if it goes against the best of 3 condition.
Sorry I don't get, why is it the most straight forward way?

Nope, very bad idea. The player who played first in round 2 is the winner of round 1. This means that the player tries to go for a 2-0 and this can actually be advantageous for certain decks. Thus it would be unfair for the opponent.
Agree
 
Sorry I don't get, why is it the most straight forward way?

Because the alternative makes the game more complex for no good reason. I don't want to delve to deep into this, mostly because you don't play for a draw (you either go for a win or throw the round), but I'll give one example. What if the first round is a draw? That automatically means you'll have to play out both other rounds. This has a lot of (unwanted) consequences in how the rounds are being played.
 
Because the alternative makes the game more complex for no good reason. I don't want to delve to deep into this, mostly because you don't play for a draw (you either go for a win or throw the round), but I'll give one example. What if the first round is a draw? That automatically means you'll have to play out both other rounds. This has a lot of (unwanted) consequences in how the rounds are being played.
Ok, I can see your point about the alternative and then a draw on round 1. And I can believe in what you say, it's just that I'm unaware about what those unwanted consequences would be... But thanks anyways, I guess there must be a good reason after all.
 
Nope, very bad idea. The player who played first in round 2 is the winner of round 1. This means that the player tries to go for a 2-0 and this can actually be advantageous for certain decks. Thus it would be unfair for the opponent.

Well, the difference between a tie and a win is 1 point, so I don't see a whole world of difference but in mi opinion it would be a great way to get rid of draws.

Besides, in the example you gave and as the game stands today, if you win first round and draw the second you are awarded the match anyway. So, it wouldn't make a difference in that particular scenario.
 
Top Bottom