1.2 What do you want to see in that Patch?

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1.2 What do you want to see in that Patch?

:wisegirl:


First of all after 1.10 I think it would be nice to continue Patches from that point on with just the increasing number after the comma (because 1.11 would sound silly, and every Patch from this point on should be just major Patches, which should be used to further polish the Game out and improve gameplay, so that the next Patch won't be again such a giant. I agree on it, that smaller, but more constant Patches are much nicer, than just bringing once every 2-3 months a huge one.


So heres my personal List of things that I would like to see in the next patch, which shouldn't be bigger of size, than lets say for example between 5-7 GB.

*Quest Fixes*

* Lord of Undvik > Folan will now move again normally if you find Hjalmar before rescuing him and the Quest Objective of finding out what happened to Hjalmar's Men will actualize itself now also properly under this situation.
* Contract: Oxenfurt Drunk > A unnecessary Kill the Katakan Objetive that apears when the Katakan tries to flee has been fixed, the Quzest Log will show you now properly only this Objetive once and thats actually when you kill it at the end in the barn.
* Contract: In the Hearts of the Woods > This quest has been fixed by letting thechoice that you haven't made disappear now properly from the Quest Log. it won't get shown anymore as Fail Objectives. So if you speak with Sven, the Quest Log will actualize itself with an Auto Save and the harald Part of the Quest will be removed from the Quest Log and later not be shown to you anymore once the Quest is completed.
* Novigrad Closed City II > This Quest has been fixed and won't get shown to you anymore as Failed Quest
* Skellige Most Wanted > This Quest has been fixed, the Werewolf will die now and rest in peace without eternally howling to the moon...

*Gameplay Improvements*

* All Loot in the Game has been rebalanced. You will find now alot lesser trash all around and therefore more valuable things. The amount of lootable places has been reduced sio that when you find a lootable thing, then you know, its somethign meaningful and valuable/useful.
Based on what kind of Loot you can find, Loot Color Frames have now also different Colors
Equipment = Red (orange in coloblind)
Money/Junk = Yellow
Food/Consumeables = Light Blue
Quest Items = Green ( Dark Blue in color blind)

* Items don't scale now anymore in value with rising Equipment Level
* Geralt has now a Maximum Money Limit of 25000 Crowns that he can have with him (If you have at the moment of the Patch more money than 25000, everythign over the limit will be transformed into "Paychecks " which you can trade in at Vivaldi for your money. If you want to earn again more currency, you have to go to Vivaldi in Novigrad and put some of your money onto your Bank Account which you can buy from Vivaldi now in 3 Tiers.
Tier 1 costs 1000 Crowns and enables you to bank in 15000 Crowns
Tier 2 costs 10000 Crowns and enables you to bank in 25000 Crowns
Tier 3 costs 25000 Crowns and enables you to bank in limitless Crowns as much as you want, this way you can save your money and Vivaldi can work with your money, so you earn slowly also money by deposited Crowns in your Bank as time goes by.

* 50% of Skelliges Smugglers Nests have been removed and replaced with new setted up other more interesting Activities like for example rescuable "Stranded People", "Abandonded Ships" (opposite of Abandonded Sites), "Raids", "Sea Monster Nests", "Ghost Ships" (rare, like maximum 2-3) to make Skellige a more interestign place thats lesser of a Treasure Hunting chore where you ship into like every 500 feet into a smugglers nest ...
* Bomb and Potion Schematics will be not findable anymore by random. All recipes for Bombs and Potions will be buyable from Alchemists now, they won't be part anymore of random Loot Rewards
* A new Skellige Island Gwent Card Set consisting of 30 new Cards has been added that will be part from that point on for the Achievement also, so that many Merchant NPCs more will reward you now with a Gwent Card (as there were so far far more Merchants in the Game you could play Gwent with, than there existed Gwent Cards leadign to the point, that you could play Gwent and get no reward after some point in the game. It will replace also Decks from many Skellige as also some other NPCs in Novigrad mainly naturally.
The other Decks will gain also some missing Cards from the previous Witcher Games as like of current new Characters - example Princess Adda Card, Var Attre Twin Card, Striga Card, Shani Card and Gwent Cards receive in general a Rebalancing and new Side Effects to make the Northern Realm Set lesser dominant.
* Decoctions have been redesigned with new and better balanced Effects. Decoctions are now also Part of Alchemy and can be upgraded into tier 2 "Tonics" and then into Tier 3 "Elixiers".
* Missing Decoctions have been added, for example: Cyclops Decoction, Hym Decoction, Drowner Decoction, Sylvan Decoction, Gargoyle Decoction, Harpy Decoction, Endrega Decoction
* The Basic Abilities have been baselined into Geralts general Character Progression. Every 3 Levels from now on will you be able to learn one of the Basic abilities as one of Geral'ts new "Witcher Talents" You don't need to spent for them Ability Points anymore to learn them. Spent AP into them will be refunded with the Patch so that you can reput them into actually Witcher Abilities of eather Combat Skills, Sign Skils or Alchemy Skills.
* The Mutagen System has been redesigned. Upgradeable Basic Mutagens won't be useable anymore into the four Big Mutagen Slots that you unlock over time as your Level goes up. All Monster Mutagens have been redesigned and you can put into Mutagen Slots now only Monster Mutagens.
Monster Mutagens are now upgradeable and changeable in their Effects, based on which Basic Mutagens you merge with them to mutate the Mutagens to your likings.
* Health Increasing Mutagen Effects increase now also Maximum health by % and not anymore only by a couple of hundred points only.
* Rarer Monsters like Succubus, Doppler, Hym ect. have been increased in their population to ensure, that you can reach also for all the Mutagens their Maximum Tier 3, that requires of you to merge 3 Monster Mutagens of the same type, so all monsters need to have enough population in the game, that you can reach a Tier 3 Monster Mutagen of them within a normal and a NG+ playthrough..

Example:

Griffin Mutagen:
The Griffin Mutagen comes in a maximum of 3 Tiers.
To raise a Monster Mutagen Tier, you need to merge it with a Monster Mutagen of the same type. So higher the Monster Mutagen Tier, so more does the Monster Mutagen allow for it to improve and change it with additional Basic Mutagens. Killed Monsters can drop one of 6 different types of Basic Mutagens.
Tier 1 allows it to merge 1 Basic Mutagen to it.
Tier 2 allows to merge up to 2 Basic Mutagens with it.
Tier3 allows to merge up to 3 Basic Mutagens with it.

Basic Mutagens are:

Power = Improves Sword Damage and Durations of your Conditions that you deal
Agility = Improves Endurance Regeneration/Breath Degeneration underwater and Adrenaline Gain in Combat
Vitality = Improves Maximum Health and decreases Duration of Conditions you suffer on
Mentality = Improves Sign Intensity and Range
Wisdom = Improves Alchemy Intensity and Durations for Bombs and Potions
Precision = Improves Crossbow Damage/Range and Chance for instant Kills/Finishing Moves.

* Swordmanship, Sign and Alchemy Abilities have been rebalanced, merged where it fits and replaced where it fits with new Abilities to fill the created gaps with some more useful utility effects that might be helpful in the game for many situations and not only extremely situationally.
* 3 more tiers for Horse Equipment (Mahakam, Blavikan, Legendary Witcher's) have been added to raise the Horse Panic to a new maximum auf 125, the Saddlebags increase the Weight Limit to a new Maximum auf 250 and the new Saddles raise the Horse Endurance to a new maximum auf 125.
* Monster Trophies have been redesigned. they all provide now far more interesting, useful and unique Special Effects, so that the player is incentivized to change out also the Monster Trophies in use currently. Monsters of the same species, but more dangerous type have more powerful upgraded versions and are the only exception of shared Trophy Effects. Example > Griffin/Archgriffin Trophy or Leshen/Ancient Leshen Trophy.
* New Sign Finishing Moves > More new Finishing Moves have been included which are more kind of those from Witcher 2, where Geralt makes also usage of Signs like AARD, IGNI, AXII or even QUEN to finish off enemies with more magical style.
---


I hope you like that little Wish List and get inspired by it CDPR, so that some stuff of it actualyl finds its way into the next patch, however it will be called in the end, if now 1.2 or 1.11 and forward (lol)
 
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There are guys carrying around boxes in Novigrad and on harbours.......and they look and behave like walking graphics errors.... that is what I don`t want to see again after Patch 1.2 *gg

Everything else seems to be allright and bugfree in the game so far.
 
There are still a few things in The Witcher 3 that i want to insist on that in my opinion should be added or changed:

Personal gameplay and immersion preferences that could be addressed via Mods(but preferably officially, maybe as a gameplay option similar to Fallout New Vegas Hardcore Mode?!)


*Merchants and blacksmiths should only require special ingredients from the player(like meteorite ore, griffin feathers, gargoyle skin, etc) when asked to craft something, not materials/ingredients such as: lumber, iron, ropes, etc, they should already own and provide that kind of materials. This is one of the things i hated about The Witcher 2 and sadly it made a comeback in The Witcher 3.

*Less "junk/trash" items please. Why would Geralt go around picking up rusty swords, chandeliers, dolls, etc etc... It just saturates the world with unnecessary stuff and crowds the inventory. It also breaks the immersion.

*Lesser amount of Armors and Weapons available overall, but with more meaningful customization and upgrades instead(a wider variety than in The Witcher 1, but with an upgrade system similar to that of The Witcher 2, however with some visual changes added when the Armour is upgraded(like in "Mars: War Logs", or "Bound By Flame")

*Fewer amount of blueprints/diagrams; why would Geralt be interested on knowing how to build a simple Temerian sword? or a commun Redanian Armour, etc? Keep only blueprints for decorums, bombs, potions, oils, Witcher Gear and Epic/Legendary/Unique gear.

*Option for having to manually refill/remake potions, bombs and oils, in stead of them refilling automatically upon meditation. Like it was in The WItcher 1 please. Maybe it could be tied to the difficulty settings? The two easiest difficulty have auto-refill enabled, while the two hardest difficulty have manual re-fill/remake?!

*Ability to import selected weapons and amours from The Witcher 2(and maybe even some carried over from The Witcher 1?)

*Tooltips and information regarding the background of specific items. It was very nice on The Witcher 1 reading the small info that came with certain objects and special weapons, it added a lot to the inmersion and created greater emotional attachment to our gear.

*Bestiary should be full(not including special monster bosses) already at the start of The Witcher 3. Geralt no longer has amnesia + he already re-learned about most of those monsters during the Witcher 1 and 2 anways.

*Geralt should already start the game with all basic diagrams for basic potions, bombs and oils. He no longer has amnesia, so this knowledge should not be something new to him. He should only have to find upgrade diagrams for those, as well as the diagrams for the basic decorums(as they are new to The WItcher games).

*Remove Equipment Level Restrictions, if we managed to fight a level 20 monster guarding the treasure while we were only level 4, then we more than deserve to be able to use the level 20 sword that we looted...


Quality of life improvements that need to be added Officially


*Re-balanced economy(how is it that if a whole village has to poll money for a contract, and all they can afford to pay us is 200-300max, then how can a single water bottle cost 20+ at an inn, or a simple sword 800?
*Buy Back System for merchants and blacksmiths. Sometimes we simply click on the wrong stuff and end up selling it, we should not be so harsh punished for that.

*We need to be able to sell our currently equipped gear while we are in the shop menu. Having to close the shop, open the inventory, and then open the shop again can be a little frustrating from time to time.

*Tooltips informing that we already own "x quantity of that item" while buying something from a merchant.

*Option to sort quest and completed quest by date received, name, etc.

*Option for having "Inactive Quest locations" marked/visible on the map at all times.

*Display Oil buffs on the HUD the same way Potions Buff are displayed.

*Glossary entry for "Herbs" and "Locations" too, not only characters and monsters.

*Special map and minimap icons for Vivaldi's Bank location.

*Map should remember "zoom and position" when closed and re-opened in stead of resetting to the default settings.

*Bestiary and Quest panel, should remember what windows were open and what entry were selected, in stead of resetting to the default settings each time we close it and then re-open it.

*The 'above' and 'below' indicators that are visible on the minimap, should not be the same color that enemies/hostiles. It should be grey/white as most of the other icons, or be the same color as the icon it represents(if it is a "herb" then the indicator should be green to match the herb icon, if it is an enemy it should be red, etc)

*Windmills and Boat Sails moving according with how strong the wind is and from what direction, in contrast to how they work now: pre-fixed movement regardless of weather effects.

*It would be neat if we had a couple of different models for the usable boats, in stead of just 1 model for all of them.The one shown on the trailers would be a good place to start.

*Longer view distance for Sails, Mast and Rigging of big boats.

*Animations added for eating, drinking, and consuming potions. The Witcher 1 had them, they where in my opinion a very immersive small touch; Why are they absent in The Witcher 3?

*Animations for applying oils to weapons, as well as for "enhancing the armors" and "sharpening the blades". The Witcher 1 had animations for most of that kind of stuff, why does The Witcher 3 lacks them?

*Animations added for "looting".

*Drunk-walking animations for Geralt when he is drunk. Similar to The Witcher 1.

*Small cinematic/map-animation while fast traveling in stead of just a "fade in black", something similar to "Dragon Age: Origins" or to the Harry Potter movies(footsteps on the map).

*A "Time lapse" animation for meditating, similar to The Witcher 1, where we saw Geralt meditating and on the background we could see the Sun and the Moon move, etc.

*Longer delay before stamnina recovery starts after sprinting. Slower stamina recovery rate aswell, as right now it regenerates in less than 1 second.

*Allow us to exit/quit conversations by pressing "Esc".

*Allow us to freely skip the intros and the "Previously on The Witcher" sequences.

*Mutagens of the same color should give higer/lower bonuses depending on what foe/monster they came from, the stronger the monster it came from, the higher the bonuses it should give compared to the regular ones.

*Trophies from stronger foes of the same type(Archgriffin for example) should give a better bonus than the trophies from the basic monster(Griffin).

*More unique art assets for trophies, in stead of re-using the "head on a bag" look for most of them.

*Unarmed NPCs need to react to stealing too! It was a neat addition the fact that guards react if they see you stealing their stuff, but why were peasants left out? They should at least go tell the guards, if not confront you directly!

*Option to turn/spin Geralt around on the inventory screen.

*Geralt needs to be able to climb down cliffs the same way he climb down stairs.

*Visual representation on the in-game swords and armour models, showing that they are broken/deteriorated. (The same way we can see the damage taken to the boat)

*Option/pop-up asking us if we want to read a book/letter once we pick them up, in stead of having to go to the inventory all the time.

*Addition of more wanderers/travelers on Horseback(specially some inside and around Novigrad)

*Addition of NPC-controlled ships sailing around(specially around Skellige and Novigrad's port)

*Sword scabbard re-added to NPCs.

*Ability to hang collected Monster Trophies in Kaer Morhen, as well as to display our collected Swords and Armors(similar to Skyrim)


Story/Narrative related, be wary of SPOILERS!!.

*More visible and bigger consequences regarding the events of The Witcher 1 and 2 when using an import save( including more recurring characters, or at least mention to them and the events that occurred during the previous games would be a great start)

*More showcasing of the actual war that is going on in the background and more visible changes to the landscape; A few small skirmishes between Redania and Nilfgaard here and there(Similar to The Witcher 1) and some villages changing hands would be great. Right now everything feels quite static and the war non-existent!

*More visible consequences to our actions during The Witcher 3 and how they affect the state of the world(example: how killing Menge and every witch hunter at the Witch Hunters HQ might have affected Novigrad, the prosecution of Mages and Non-Humans; or how killing Radovid changed things, etc)

*The Wild Hunt in general needs more screen-time and a more detailed characterization. Right now they are just your stereo-typical super evil villains.

*The White Frost needs to be better explained and fleshed out, or removed from the end of the game altogether.

*Most of the father and daughter choices between Geralt and Siri that decide what ending we get, need some fleshing out.

*A few more interactions between Geralt-Siri-Yeneffer-Triss would be welcomed.

*A few new lines added to our closest friends(Dandelion and Zoltan) regarding who our romance choice it, regarding the different factions at war, etc, they need to feel more involved in the affairs of the world and in Geralt' life in general.

*Expanded ending sliders, showing what happened to our closest friends, to the lodge members, as well as better showcasing the symbiosis between our choices and how they affected each other(specially how Skellige might or might not have influenced in Nilfgard loosing/wining depending on who was the ruler, etc)

*Small tweaks and changes to the Dijkstra vs Roche confrontation.

*Grittier, darker and more devilish tone to the Witch Sabbath sequence.

*More interaction with The Lodge members during act 3.

*Small changes to Radovid's dialog and interactions with the player and more fleshing out in general to make him look less like a complete idiot-lunatic and more like the "Tactical Genius" everybody claims he is.

*A bit more of fleshing out of the ending in general, to better explain or better illustrate why Crach for example was there and why was he fighting Eredin?

*OPTIONAL: After completing the main quest, the game should emulate a state based on the choices you made during the game, not re-set to a "before main-quest" state. It does not needs to be very detailed nor extensive, just change around some guards and NPCs locations here and there, change some flags and add a few dialog lines to the main characters and random npcs...


Heath of Stone story related nick-picks that that should be added for consistency and immersion sake.

* Mention of Alvin during conversation with Shani.

* Mention of possible current relationship with Triss/Yennefer during conversation with Shani.

* Main characters from the main game maybe pointing out/asking about Geralt dissapeareance/absence during HoS quest.

* Ending sliders added to the main game about some of the character from HoS.

* A final goodbye dialog with Shani where we can tell her how things ended with Olgierd, O'Din, etc, etc(last time we talk to her, she actually tells Geralt to visit her once more before she leaves, but sadly there is currently no new dialog)


Cheers...
 
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fix for the consumable 4 , the key binding resets all the time, in each combat i have to set the key again -pc-
fix for the crash/error on the shani scene
 
"Romance neutral" dialogue options, please!

Please note my only interest here is that if the game is going to give me the option to not engage in the romances, then it needs to provide the right dialogue choices to support that choice.


I've just been through Skellige first time on this play through. I already know I won't be romancing Yen, just as I haven't romanced Triss (and if you have romanced Triss, you may want this as well), and it's really awkward. I know Geralt can be a jerkass but would he really lead someone on? Not to mention the inconsistency of his actions. For example:

Arrive at the funeral - instead of "you look beautiful", give Geralt the option to say that or simply "greetings Yen". Not like he doesn't say that at other points in the game.

Round the table, drinking toasts.. and then Geralt looks meaningfully into the eyes of the woman he has no intention of romancing (or has already dumped for her best friend) and toasts his "beautiful companion". Yen looks all adoring, little knowing it's a big fat lie, Jerkass Geralt might be planning to bang Yen later but that's all she's getting (just to add, I've never Unicorned her, just couldn't be that mean). Give the player the option to toast Bran, or Crach's hospitality, or how nice Skellige looks, or even not raise a toast at all.

Yet I can annoy her by drinking, let her get insulted by Lugos.. how does that all fit together?

The curtain snog.. please, give me the option to say no. I don't have to kiss Triss, don't force me to kiss Yen.

From what I've experienced with Triss interactions, it's pretty easy to make it clear to her there's nothing doing, or just skip quests. Maybe I get less upset than some because she's no more or less than Keira to me, except I don't get a no-strings-attached night of sex out of her. Heck, I can even let her get tortured should I need to work out some anger.

I know CDPR have set it so they can trick people into screwing up with both women, and that's fine.. but I just want to tread a neutral path without feeling uncomfortable. :skepticalzoltan:



Other than that.. the consumable key bindings (although I've just given up on them to be honest).

The "Geralt shouldn't be so dumb" issue - I use the Geralt is Smart mod to give him the basic alchemy recipes and bestiary knowledge from the start.

I also use the No Level restrictions mod so I can use armour/weapons when I find them because if I was tough enough to fight whatever was guarding the loot, I'm damn well tough enough to wear it.

Using trees! So many places I think - if I could just climb that tree/jump onto that branch, I could get to place X. Or jump out of place X...
 
I don't want that much :)

- Better Performance and stability for Xbox One Version
- Fix for "Novigrad, Closed City II", which appears to be failed on loading savegame (I just don't like failed quests at all, espescially when I successfully finished them^^)
- Moving with Crossbow

And I think thats it for me. For now :p
 
For now only small things and fixes before they iron things out.
Fov options would be welcome by a lot of people and not hard to add.
After this, I hope they realize that enemy levels and loot need some serious refining.
 
For me its Quest Fixes finally of some long overdue bugged quests:

* finally a Fix for Lord of Undvik's broken Folan and the bugged Quest Objective for finding out what happpened to Hjalmars Men (absolute high priority as its a kind of game breakign bug for Completionists)
* finally a fix to Skellige Most Wanted to become able to finish the Quest even ...
* finally a fix for Contract: Oxenfurt Druken, that the unnecessary Fail Objective for the fleeign katakan gets removed that automatically fails the moment the katakan flees from you, when in fact it is the ojective that gets green marked once you kill it at the end, where you see it then twice in the log, once faile,d ones green - just one of many stupid quest objective bugs of this game...
* finally a fix for Contract: In the Heart of the Woods, that your decision that you make lets the quest objectives of the other path get removed from the log, so that they don't get shown to you anymore as failed...
* fix for the introduced Novigrad Closed Citiy II fail bug
* fix for the Berengars Blade Questm that it starts as intended once you read berengars letter, so that Vesemirs new talk option about the letter also appears as intended to get the quest to start as it should ...


this are for now the only things that I want to get to see finally fixed, so that I can finally continue with my game and my All Green Playthrough.
 
Fix infinite runestone/glyphs exlpoit, I used it to get the money for the runewright I am ashamed of my deeds :sad2:
 
-Regulate the name of the crafting witcher gear: Enhanced Feline boots vs Feline boots - Enhanced (IMO the 2nd one is better)
-Fix the framerate
-Fix SMW!
-Bug during the conversation that when you choose something to say you have a loading screen/blurry screen and then when all the dialog is finished, all of your inventory is invisible (I've done a ticket with the tech support, I'm waiting to have the bug again to complete the verifications with them, happened twice up until now, waiting for the third)
-Being able to sell the crossbow bolts again, why was it changed in the first place???
-Highlight AGAIN the ingredients that a vendor has with a pinned recipe (alchemy or crafting)
-Put all the quests on the map and let us select it from there (Dragon Age Inquisition style)
-When you open the quest log, directly go to the selected quest

If you could release this patch in less than 2 months....that'd be great.
 
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made suggestions in another post on this subject, but I think I'd also add I hope that it's a small patch and they go for fixes little and often rather than another on the scale of 1.10.
 
-Viper Set Reskin
-Kaer Morhen Set 2.0 (On par with endgame armors)
-More framerate fixes
-DO NOT NERF THE HOS BOSSES
 
1.)
Just add the new beautyful volumetric fog as seen around this "von Everec" spook house now in the forests and in the cities and add more rain and more thunderstorms and darker nights and more overall creepyness, oh and Geralt really wants a black coat with black hood to look awesome in this new weather condition........

2.)
Minor graphics bug: when facing the main entrance door of Dandylions etablissement , called "Rosmarin & Thymian" I don`t know how Dandylions house in Novigrad is called in english, and after going to the right side of this house there is a wood saw floating around in mid air.

3.)
The Skelliges Most Wanted quest cannot be finished because the Werewolf does not die.

I cannot find any more bugs in this pure awesomness of a video game :)
 
Most important: the performance/frame rate drops issue, I hope CDPR won't make this wonderful game unplayable for people with less than high-end PC like me.
I understand the feeling of wanting to make the game more beautiful but at the expense of drastic drop of performance?

I hope CDPR can strike a good balance and not being overly ambitious because the game was already awesome enough before they tweak/add a lot of things here and there until it broke at 1.10.
 
All your sugestions and also

-the correction of bug achievements as well as the introduction besides objects Ophir for the charger (we have only the saddle for the moment).

-The skinn of Viper Set.
 
- NPCs not falling apart with their upper bodies and arms attached to air
- body color not going through NPCs clothes
- actual performance fix
- fix for OST not looping and because of that having silence
- fix that atrouciosly bad sync/edit of Priscilla song
- npc going knee deep into the ground
- testing
- QA
- testing
- QA
- testing
- QA
 
I really want some mod will become official in the game, for example: Friendly HUD, Better combat, Appeareance menu...
-Add more slot skill, for me 12 slots not good, may be 18 slots are better
-Add some sign finisher and group finisher (in realtime, ofcourse), and blood in screen effect
-Roach can jump on object (rock, fence...)
 
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