[1.21] Missing sounds in cutscenes (e.g.: The Lord of Undvik)
Hello,
I have found a problem with the latest 1.21 patch since an update from version 1.12 where sounds in cutscenes are missing. In the quest "The Lord of Undvik" you can trigger a cutscene near the half finished ship where you see the Ice Giant feeding some Sirens or Ekhidna. A lot of sounds are missing inside this cutscene, e.g. the sounds of those Sirens/Ekhidna and the walking-sound of the Ice Giant.
Here is a .zip-archive with a savegame where you can trigger this cutscene to reproduce the error:
http://asgaros.de/witcher3-1.21-undvik-bug.zip
- I am using the steam-version of Witcher 3 (digital download; including season pass).
- This bug appears all the time, even after a restart of the game/system
- OS: Windows 10 Education x64 (latest version)
- GPU: GeForce GTX 970
- Processor: Intel Xeon CPU E3-1231 v3 @ 3.40GHz
- RAM: 16 GB
- HDD: Own gaming HDD (the OS is installed on an separate SSD)
Does some else have those kind of problems? Is there a workaround/fix for this?
Thank you,
Asgaros
Hello,
I have found a problem with the latest 1.21 patch since an update from version 1.12 where sounds in cutscenes are missing. In the quest "The Lord of Undvik" you can trigger a cutscene near the half finished ship where you see the Ice Giant feeding some Sirens or Ekhidna. A lot of sounds are missing inside this cutscene, e.g. the sounds of those Sirens/Ekhidna and the walking-sound of the Ice Giant.
Here is a .zip-archive with a savegame where you can trigger this cutscene to reproduce the error:
http://asgaros.de/witcher3-1.21-undvik-bug.zip
- I am using the steam-version of Witcher 3 (digital download; including season pass).
- This bug appears all the time, even after a restart of the game/system
- OS: Windows 10 Education x64 (latest version)
- GPU: GeForce GTX 970
- Processor: Intel Xeon CPU E3-1231 v3 @ 3.40GHz
- RAM: 16 GB
- HDD: Own gaming HDD (the OS is installed on an separate SSD)
Does some else have those kind of problems? Is there a workaround/fix for this?
Thank you,
Asgaros


