[1.21] Missing sounds in cutscenes (e.g.: The Lord of Undvik)

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[1.21] Missing sounds in cutscenes (e.g.: The Lord of Undvik)

Hello,

I have found a problem with the latest 1.21 patch since an update from version 1.12 where sounds in cutscenes are missing. In the quest "The Lord of Undvik" you can trigger a cutscene near the half finished ship where you see the Ice Giant feeding some Sirens or Ekhidna. A lot of sounds are missing inside this cutscene, e.g. the sounds of those Sirens/Ekhidna and the walking-sound of the Ice Giant.

Here is a .zip-archive with a savegame where you can trigger this cutscene to reproduce the error:
http://asgaros.de/witcher3-1.21-undvik-bug.zip

- I am using the steam-version of Witcher 3 (digital download; including season pass).
- This bug appears all the time, even after a restart of the game/system
- OS: Windows 10 Education x64 (latest version)
- GPU: GeForce GTX 970
- Processor: Intel Xeon CPU E3-1231 v3 @ 3.40GHz
- RAM: 16 GB
- HDD: Own gaming HDD (the OS is installed on an separate SSD)

Does some else have those kind of problems? Is there a workaround/fix for this?

Thank you,
Asgaros
 
Hello,

I also have the exact same issue (different cutscene though) and this never happened before so I am assuming it is a 1.21 bug. Tried a lot of stuff to solve but so far i don't have a solution.

Thanks.
 

Lilayah

CD PROJEKT RED
Hello,
Did you buy/install the Blood and Wine expansion? Could you also report this to us via our official support form, as we might be in need of the game save from you.
Cheers in advance!
 
yeah I have Blood and Wine installed now but it wasn't released yet at the time this happened, I will check again now.
 
Hello,
Did you buy/install the Blood and Wine expansion? Could you also report this to us via our official support form, as we might be in need of the game save from you.
Cheers in advance!

Yes, it is all installed and the game-files were also verified for integrity; but they seem to be okay and the bug still occurs. I am also using no mods.

I already reported the bug with a savegame. Thanks! :)
 
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