1.3 hype train

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I have no faith in CDPR whatsoever. Not anymore. I am keeping my expectations so low, they count in negatives now.
I expect the patch to drag the overall quality of the graphics even lower, with more pop-ins and worse LODs. All in order to increase stability, framerate and meet whatever metrics Sony demanded. It's all on Sony now and I doubt there is any "trust us" going on between Sony and CDPR anymore.

What is the easiest way to improve stability and performance? It's to lower the graphics. And that's what I'm expecting to see.

On that note, does CDPR even have any competent coders/programmers anymore? Are they all on vacations? I wouldn't be surprised. I bet everybody was working 16h a day, 7 days a week in order to meet the release date, and then they worked just as hard in order to get those previous patches out the door. And now it's only juniors playing with settings in some .ini file, as they are forbidden to touch anything. And there is some genuine testing going on, that's why it's taking so long. No huge patch-notes, no real improvements.
 
I have no faith in CDPR whatsoever. Not anymore. I am keeping my expectations so low, they count in negatives now.
I expect the patch to drag the overall quality of the graphics even lower, with more pop-ins and worse LODs. All in order to increase stability, framerate and meet whatever metrics Sony demanded. It's all on Sony now and I doubt there is any "trust us" going on between Sony and CDPR anymore.

What is the easiest way to improve stability and performance? It's to lower the graphics. And that's what I'm expecting to see.

On that note, does CDPR even have any competent coders/programmers anymore? Are they all on vacations? I wouldn't be surprised. I bet everybody was working 16h a day, 7 days a week in order to meet the release date, and then they worked just as hard in order to get those previous patches out the door. And now it's only juniors playing with settings in some .ini file, as they are forbidden to touch anything. And there is some genuine testing going on, that's why it's taking so long. No huge patch-notes, no real improvements.
I don't understand why LOD & render distance on pc would be affected by console? Surely the issues with pc are due to trying to aggregate for different graphics cards and memory management. Maybe they nerfed it across the board to eliminate issues on older hardware, and they'll restore it as they get the differentiation working properly.

I can understand why ps5 or xbox x would be nerfed until the next gen patch but its a different version on pc isn't it?
 
I can understand why ps5 or xbox x would be nerfed until the next gen patch but its a different version on pc isn't it?
Yep, PS5 and SBSX are not really "nerfed", they just run PS4 and XB1 version of Cyberpunk.
But not sure that the PS4/XB1 versions are too differents than PC version. Almost all the problems that I have encounter were also present in PC version (and vice versa).
(I'm talk about bugs, graphic issues,... I'm not speaking about performance issues)
 
Yep, PS5 and SBSX are not really "nerfed", they just run PS4 and XB1 version of Cyberpunk.
But not sure that the PS4/XB1 versions are too differents than PC version. Almost all the problems that I have encounter were also present in PC version (and vice versa).
(I'm talk about bugs, graphic issues,... I'm not speaking about performance issues)
Fair enough probably should have said not optimised
 
We can see the same "optimisation" attempts all across the board. I am running the game on Ryzen 5800x and RTX3080 and I am also affected by graphical downgrade. It's not only the versions for previous-gen consoles. It's the engine itself, on all platforms.
 
I don't understand why LOD & render distance on pc would be affected by console?
Because they don't care anymore, they chose the fastest and easiest route in order to bring back the game to PS4, meaning nerfing the graphic performance on ALL platforms, cuz' why not? Why optimise for 3-4 different platfforms?

We don't realize it now, but this whole issue with the PS Store ban held back the real development of the game for 6-7 months at this point. I am beggining to think it's actually too late for the rest of us, and for the game to have a real chance of redemption, even if they relaunch it on PS4.

There are companies that launched DLCs and dozens of updates in this time frame of 7 months, meanwhile CDPR struggled with a few patches and begged Sony to bring back the game.

Maybe the team that made Witcher 3 is gone, all the good programers left, because what we see here it's not the good old CDPR, but just a shadow of it's former self. All illusions and promises, dust in the wind.
 
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My thoughts exactly.


CDPR seems to be struggling with their coding bizz for some reason. My blackest of black scenarios is: lead programmers, people who know how to code properly and who designed the engine in the first place, took their bonuses and went for overdue holidays without plans of coming back. Literally. They will just use up all the accumulated holidays, then take the sick leave-- also payed-- and ditch the company. Things like that are not uncommon, I saw it before. I did it myself! :D


Remember how not so long before the release CDPR was still posting job recruitment tweets, looking for "highly skilled AI programmers, highly skilled driving mechanics programmers" and so on? And now look at what kind of AI and driving we got in the game. I never mentioned anything before the release of the game because I thought it's just my imagination. Companies are looking for skilled employees all the time, that doesn't mean anything, right? Well, look at the final product and tell me: did they have enough skilled AI and driving specialists or not?
 
A lot of speculation going on with the staff holidays.

It is true it's summer time and people are taking weeks to a month off, that's entirely normal in Europe. So during these 2-3 month you'd expect there to be 33-66% of the staff working at changes. Maybe some are delaying their holidays because of covid restrictions.

I don't think the December crunch effected too much in holiday amount. But sure there might be some key members who've worked hard throughout the release and could be taking few extra weeks off, but there's no way the process of upgrading the game is in some serious jeopardy.

I think Covid is still far more impactful to the overall quality of work and hopefully in end of the year there's going to be enough vaccinated people that things will just be completely opened up and everyone gets to move into more productive environment to work.

I haven't noticed any serious downgrade with my RTX2080, the framerate seem to have gone up noticeably in 1.1 and after that it's been a ton of unnoticeable changes, if you exclude what 1.2 brought in form of police changes and cars flipping around.


I have no reason to expect 1.3 would be a graphical downgrade.
 
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Yes, I am speculating. And as I said, I never talked about my speculations before the release, as I was giving CDPR a benefit of a doubt. But all the speculations, all the rumours and leaks turned out to be 100% true, every time. Everything negative or worrisome-- all real. My speculations are not out of nowhere, they are projections based on what happened before and what the industry looks like as a whole. We had those stories before, we had them with Gearbox and Bioware. With Rockstar and their LA Noire. All the stories of mismanagement and internal problems line up the same way and result in a mess of a game.


All you have to do is to look back at those leaks and behind-the-scene rumours and then compare them with the final product.
 
I can grant the management did rush out the release when the game simply wasn't ready for all platforms. And that many things were very unfortunately unfinished state, but didn't necessarily effect the core experience of the game.

But anything outside that is just pure(and likely wrong) speculation. What CDPR can do now is show us that they're improving the game. There is a ton of talent in the studio as it shows up with how the pickup mission was handled. They have the power to turn things around and it's all the matter of whether management allows them to do daring changes.

They've said in many situations they're not going to abandon the game and they'll try to improve it so that they'll eventually be proud of the game. There's so many things planned for this game it's obviously not going to be abandoned. Multiplayer is coming and expansions are likely already planned and being produced, and trailers are being prepared for this.

I do agree there hasn't been too large change to the overall experience in past 6 months, but I remain hopeful that things are going to change to the better once these bugs are being ironed out. They said themselves that nearly all of the staff had to stop making new content in December and focus on the bug fixes, and it's been couple of months now with staff being released to create new content. It might be 65% of the staff now and 75% of staff in August, 85% of the staff in September and so on.
 
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Sorry still doesn't make sense to me that changes to the console version would have any impact on pc performance. It sounds like a false equivalence. I still think pc graphical performance will have more to do with overall pc memory management and driver optimisation. If there were massive problems (like the super-sized save have issue) on pc then it would make sense that they have reduced capability on pc to compensate whilst they optimise it for different machines. The console version is a separate issue. If what you are saying were true then no one on pc would be able to get better performance than the ps5 / xbox x is capable of, which patently isn't the case.
 
It is downgraded since release that all i can say. Fps stays pretty much the same (its a bit more stable) but the gfx fidelity is deffenetly gone downhill. Not that its 8bit gfx or anything but its not as good as it was at release for me. Even with resizeble bar "increase" in fps im around the same fps for my setting. Im guessing its the exact same engieen in console and pc just with more bells and whistles too turn on in the PC one. so if they downgrade something in the engieen it affects all.
 
Graphics have surely been downgraded over time and it's fair to expect 1.3 to continue that way.
CP77 simply can't run smoothly on ancient hardware. Things have their limits. CDPR should have known that and never released on last gen. They probably even knew, but as usual it's the players who deal with the consequences of questionable corpo decisions.
 
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