Adding to this.I just got Cyberpunk, I think I'm finishing the end of my first playthrough (over 60 hours so far) and here's a list of the bugs I noticed while playing.
Several items can't be picked up (cards by the door of V's apartment, health item near Kerry's bed etc.)
Vehicles sometimes collide with nothing and can even get suck and no longer move needing a reload. The large 'junk areas' like those in the badlands are common places for this. (while evading the NCPD for Kerry's quest I drove near a landfill area next to where you get in the car, the car got suck and forced me to have to reload)
V's call vehicle function sometimes doesn't work, or the car will spawn under the map and fall.
Some things like cars and NPCs will appear half-burried in the ground until they are interacted with. Or sometimes in the case of enemeis they'll just remain half-burried in the floor.
When grabbing enemies from stealth, their outfits freak out and beging rapidly flickering, I'm guessing it may be an issue with clipping or something? but it's rather....crazy.
Depth of Field effect was glitched out and needed the game to be reloaded after the date with Rogue.
Call vehicle function stopped working after the mission of going into Johnny's memories needing a reload.
Objects underwater in Judy's mission don't seem to know they're underwater (looking ar you...lit candle eh hem...)
UI elements sometimes don't disapear like they should, such as the HUD for the Mantis Blades still showing even after they were put away.|
Objects sometimes freak out and go flying or shatter after touching them or picking up an item resting on top of them.
PC: Using F to select dialogue sometimes doesn't work the first time require 2 (or more) presses for it to register.
Animations sometimes bug out e.g after V and Jackie jump through the room, Jackie was sitting, then suddenly standing, then back to his sitting position again. Maybe related - a certain 'clown' person got in my car too far forward so he was clipping into ther dashboard.
Cosmetic things sometimes reset on a reload: During The Heist car ride, I reloaded. Jackie was now wearing his default outfit instead of his suit and Delamain was missing visually from the screens.
When falling from a bike or great height the character sometimes can still move around. Also when falling from a bike the character almost always sticks there hands out and is in a crouched position until you use JUMP.
Vehicles turn really oddly, like they are very prove to over-turning and are overall hard to control, at least on PC.
Some waypoint markers are wrong. One of Claire's races showed in a different location when in-game vs when looking at the map screen.
NPCs react oddly to vehicles. Sometimes you can be an inch away and they're business as usual, other times you can be 10 feet away and they'll scream and run (usually into the car...)
For some reason there was a brief period where any NCPD officer so much as seeing me would trigger the arrest warrent thing and spawn officers and drones to kill me. Went on and on until they killed me and I reloaded.
Random enemies can spawn/wander too close to missions. While following the barman's wife to see if she was cheating, got into a fight and she spent the rest of the time cowering in fear so I had to reload (NPCs also seems to be perma-stuck in a scared animation until you leave the area too). Similarly random enemies wandered too close the major candidate and his wife while we were talking so I had to fight them all off. Wrecks immersion and feels weird.
V's alternate apartments such as Judy's, Kerry's etc. have un-interactable showers and bed making them kinda...useless. Also when outside of Kerry's shower room (and standing near it) the sound of the shower running is always playing.
I guess due to bad coding, explosions instantly kill V regardless of the source, despite enemies only taking some damage. May not be a bug but should be changed either way.
Some phone calls either don't apply the voice filter correctly (like Panam saying hello) or sometimes their lines are cut off completely (Kerry's greeting and goodbye).
Not sure if it's a bug but you can't say goodbye to NPCs like merchants so they end up yelling at you, maybe not a bug but a goodbye feature needs to be added.
Also maybe not a bug, but there's currently no way to walk in Cyberpunk, you're suck to jogging speed.
I think this is a bug, but the iconic looking 'heat katana' is in the game but can't be aquired without modding it seems.
This is interesting. I'm close to that point of game. Can you tell more about this so I could possibly replicate?
Basically, I did the show prior to the Beth Isis quest, and had the quest to 'Wait until Beth Isis is available for the call' and never got the call and could not reach her so I couldn't wait any longer as I had nothing left to do before that final point of no return mission.
I can only assume that this occurs because you already, technically know Beth Isis if you've done the one time show quest.
I have the same "bug" in Pacifica, a "flowered" van with 3 VDBs just above the fight area with Ozob.I've noticed a bug that I don't think was present in the game before the patch 1.3, or at least it's the first time I'm encountering this one. When I go to a point of interest shown on the map, sometime I will see an almost floating car parked there, which seems to belong to the enemies. If I go inside that "floating car", it doesn't move. I cannot drive it, no matter what I do.
I can, really easy to tryGeneral, combat: EMP grenades are killing NPC's in ~66% of times, even they should be non lethal. I have so far only used common version. Can anyone try to repeat this?
Well I did some testsGeneral, combat: EMP grenades are killing NPC's in ~66% of times, even they should be non lethal. I have so far only used common version. Can anyone try to repeat this?
I can't believe it, they respawned after more than 50 hours off play ! And spent all that time lying and knocked out on the floor... Maybe it's because I have just completed "I Walk The Line", I don't know.I've noticed a bug that I don't think was present in the game before the patch 1.3, or at least it's the first time I'm encountering this one. When I go to a point of interest shown on the map, sometime I will see an almost floating car parked there, which seems to belong to the enemies. If I go inside that "floating car", it doesn't move. I cannot drive it, no matter what I do.
Weird, not "normal" at allRadio (in-car & portables) don't work either. Similarly, no music in The Afterlife, and I'm guessing other bars where it should be
"Intended" since day oneQuest: Ghost Town - when going to the meeting point with Panam, all owned vehicles will not drive past the gate (but drive fine when backed away)
Yep, that was it. I was often throwing two grenades in quick succession to be sure I get everyone, but side effect was that NPC's that got in blast radius of both died from second grenade. Tried throwing just one and they stay unconsciuous.Well I did some tests
With uncommon (green) and epic (purple) IEM grenades on random groups of 3 enemies (scavs, maelstomers and Tygers for see if that changes anything).
So they never die unfortunately. The only time enemies died (all of them) was because I threw two grenades quickly. The first one knocked them out and the second one killed them (like if you punched them on the ground when they are knockout, they instantly die).
Tested with different legendary QHs equiped for see it that change anything and no, nothing different.
(the grenade on the screenshot is the loot and not my equipped IEM grenades. They are well alive because my aiming point is red and they are in knockout poses)
In English version I'm playing there is description for Epic version and Epic only "5 seconds duration" (didn't write down the exact description). Perhaps there's a mix up somewhere, instead of effect lasting 5 seconds it goes off after 5 seconds?The only weird thing is that the epic version takes a very long time to explode (they have time to run away) while the uncommon version explodes almost immediately. So the uncommon version seems to be better than the epic version.
Really ? Playthrough number three here ... didn't notice it the first two times on Ghost Town"Intended" since day one
It's like that in a lot of "quest area" and often you automatically get out your vehicle.
(like during "Follow The River" or "Pyramid Song")
Besides, leaving vehicles like that in front of the barrier could cause a little problem right after. Like the Panam car that would pass through yours
Thanks. I think that particular bug is a common one (auto-fill on Google doesn't lie haha) I've 'repaired installation' just now ... will see if that fixes itWeird, not "normal" at all
You can report it if it's not already done
(adding a save where the problem is, could also be better).Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.support.cdprojektred.com
Repair installation fixed it (mostly). Still can't play 'Royal Blue' or 'Samizdat' stations, but the others are backReally ? Playthrough number three here ... didn't notice it the first two times on Ghost Town
Post automatically merged:
Thanks. I think that particular bug is a common one (auto-fill on Google doesn't lie haha) I've 'repaired installation' just now ... will see if that fixes it
If it's the door that I thinking, It's if you fall down from the railling on the topDoor leading to stage from backstage room with braindance equipment only works one way. It's not interactable if player tries to enter in backstage room from stage.
Seriously ? You killed them ? After the pursuit ?Continuity. Sinnerman show adverts still appear in-game world even if V kills Sinnerman and producer involved several days (a week or so in-game time).
Nope, didn't worked from stage side even I opened it previously from other side and color indicator turned green to stage side.If it's the door that I thinking, It's if you fall down from the railling on the top
(it's the only way to access to the room next to it, if you haven't the skill for open the door).
Yes, did that on my previous playthrough too but forgot to track the continuity then. There was 16-pages thread which came then down to few things like that and issue raised in that topic users was legit-> Very few quests has satisfying resolutions.Seriously ? You killed them ? After the pursuit ?
If yes, yep, could be a "rare" bug who a very few players could encounter