Not sure where would be a place to put this but a thread collecting random graphics glitches after 1.5 wouldn't be a bad thing so what the hell.
I'm on an AMD 3800X, 32GB RAM, SSD (a very fast one), Nvidia RTX 3070. Resizable bar is on and I have the latest drivers.
Settings DLSS Quality, everything at maximum including all raytracing options, 1920x1200 résolution. I'm not using and have never used any mods.
A couple of things I've noticed in a quick play around although on the whole the graphics look AMAZING and SO MUCH has improved with the patch (eg light popin is not distractingly close anymore, etc).
- Some very close texture popins that are genuinely distracting. I was walking around the biotechnica greenhouses area and textures on the side of metal containers and pillars holding up tanks were literally revealing themselves *as I walked past them*, like you were peeling a sticker to reveal the texture as you walked. That was weird but might be specific to that location.
- With DLSS, unlike almost everything else in the game, V's reflection looks incredibly and almost unacceptably fuzzy in mirrors. It doesn't happen with FSR, it doesn't happen with dynamic resolution and it doesn't happen on just native output, so that's very DLSS specific. The sharpness of DLSS now has improved so dramatically that it's now what I'd call usable at my resolution (which is only a little over 1080p), when it wasn't before, but not in the mirrors for some reason.
- Perhaps more serious, on exiting buildings and going outside into the city streets (not just being on the city streets without being in a building beforehand, which is fine) I'm experiencing sustained frame rate drops of over 50% that can only be solved by turning raytraced shadows off and on again or, in some cases, exiting to the main menu and then loading back in. Whereupon the frame rate returns to normal. I run capped at 40 FPS and the frame rate can drop as low as 15-17FPS and stay there whereas it normally maintains 40FPS reliably.
I'm on an AMD 3800X, 32GB RAM, SSD (a very fast one), Nvidia RTX 3070. Resizable bar is on and I have the latest drivers.
Settings DLSS Quality, everything at maximum including all raytracing options, 1920x1200 résolution. I'm not using and have never used any mods.
A couple of things I've noticed in a quick play around although on the whole the graphics look AMAZING and SO MUCH has improved with the patch (eg light popin is not distractingly close anymore, etc).
- Some very close texture popins that are genuinely distracting. I was walking around the biotechnica greenhouses area and textures on the side of metal containers and pillars holding up tanks were literally revealing themselves *as I walked past them*, like you were peeling a sticker to reveal the texture as you walked. That was weird but might be specific to that location.
- With DLSS, unlike almost everything else in the game, V's reflection looks incredibly and almost unacceptably fuzzy in mirrors. It doesn't happen with FSR, it doesn't happen with dynamic resolution and it doesn't happen on just native output, so that's very DLSS specific. The sharpness of DLSS now has improved so dramatically that it's now what I'd call usable at my resolution (which is only a little over 1080p), when it wasn't before, but not in the mirrors for some reason.
- Perhaps more serious, on exiting buildings and going outside into the city streets (not just being on the city streets without being in a building beforehand, which is fine) I'm experiencing sustained frame rate drops of over 50% that can only be solved by turning raytraced shadows off and on again or, in some cases, exiting to the main menu and then loading back in. Whereupon the frame rate returns to normal. I run capped at 40 FPS and the frame rate can drop as low as 15-17FPS and stay there whereas it normally maintains 40FPS reliably.
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