1.5 Ongoing Bugs List - [1.52]

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Make sure that your drivers are up to date (especially on 400/500 RX).
> Adrenalin Edition 22.3.2
And maybe a clean reinstall :
I. Uninstall your graphics drivers using the AMD Cleanup Utility software.
II. Download and clean install the latest drivers from here: https://www.amd.com/en/support
Yes, that did the trick. Looks fine now. Thanks, mate!
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There is lots of animation glitching going on. Johnny Silverhand standing in the wrong spot or defeated enemies stuck in kicking-victim-animation for example. Especially dead gangers in NCPD Assault in Progress/Organized Crime locations in the open world seem to be affected.
 
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Yes, that did the trick. Looks fine now. Thanks, mate!
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There is lots of animation glitching going on. Johnny Silverhand standing in the wrong spot or defeated enemies stuck in kicking-victim-animation for example. Especially dead gangers in NCPD Assault in Progress/Organized Crime locations in the open world seem to be affected.
You're welcome ;)
For all these kind of bugs, you can report them to the directly to support (currently, it seem that we are unable to send reports, but I'm sure that it's just temporary).
One report per bug > "Contact Us" button.
 
PC : explosion marks on most wall surfaces are bugged and just leave black lines on the wall. Quite a bad bug and makes the game look unfinished please fix so that proper damage and burn marks are left on walls after a grenade explosion close to them. Thanks.
 
1. The cyberpsycho in "On Deaf Ears" is not a boss but a casual hostile NPC. Apart from being an issue with HUD, it makes this fight much easier.
2. During the gig "Occupational Hazard" I defeated the cyberpsycho in a non-lethal way but the game considers me killing her during dialogues.
3. Something similar happens to some characters related to the story (for example Woodman and Maiko) - even if you defeat them with a non-lethal weapon, they are considered dead.
 
2. During the gig "Occupational Hazard" I defeated the cyberpsycho in a non-lethal way but the game considers me killing her during dialogues.
Yep and since release. If you go to upstair, the Mox girl say that you had no other choice.
3. Something similar happens to some characters related to the story (for example Woodman and Maiko) - even if you defeat them with a non-lethal weapon, they are considered dead.
Woodman, I always make sure that he's dead, but I'm quite confident that Maiko always say that you killed him during "Pisces" even if you didn't.
But since release, Maiko is always considered either dead, either alive (in all my playthroughs and in each versions), because Judy's dialogue lines are different if you kill her or not (I always make sure to never kill her).
 
photomode_04042022_111459.png

The Mantis Blades are still glitched and overlapping with the character's hands. It really breaks immersion that the model doesn't show properly in neither first person or photo mode and that the fingernail scheme is lost when you activate the blades.
 
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The Mantis Blades are still glitched and overlapping with the character's hands. It really breaks immersion that the model doesn't show properly in neither first person or photo mode and that the fingernail scheme is lost when you activate the blades.
It also appear during the gameplay ?
On my side, it only appear in Photo Mode and only in "drone view" (no problem with nails).
Because if it's only in Photo Mode (first person and drone view), it can't be named "immersion breaking" bug, because you don't encounter it when you play (and Photo Mode already "breaks immersion", in my opinion).
04-04-2022_16-36-36-11kt4btx.jpeg

04-04-2022_16-36-35-k4bkccof.jpeg04-04-2022_16-36-34-srjtywy5.jpeg04-04-2022_16-36-33-1j4a0zal.jpeg
Anyway, if you don't use mods, if you want and if it's not already done, you can report it directly to the support ;)
 
It also appear during the gameplay ?
On my side, it only appear in Photo Mode and only in "drone view" (no problem with nails).
Because if it's only in Photo Mode (first person and drone view), it can't be named "immersion breaking" bug, because you don't encounter it when you play (and Photo Mode already "breaks immersion", in my opinion).
Anyway, if you don't use mods, if you want and if it's not already done, you can report it directly to the support ;)
Which plataform you are using? Which are the game settings? I play on PC with a Radeon 5700XT without mods.
 
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Yep, it's a "new" old problem who reappeared in 1.5+, some drones, these specifics drones, can't be looted. Not all, I think it's the way how they land, the hitbox (interaction box) is almost always inaccessible.

The 3d model mesh is blocking the "interaction box":

( ) = the body of the object
[ ] = the "interaction box"

so it is like:

( [ ] )

I have found sometimes if you jump up in the air and just as you are coming down you can trigger it if you are quick.

Player coming down
\/
( [ ] )

It almost seems like either the 3d model was scaled up but they forgot to scale the hit box relative to the model or the reveres scale down the hit box.
 
The 3d model mesh is blocking the "interaction box":

( ) = the body of the object
[ ] = the "interaction box"

so it is like:

( [ ] )

I have found sometimes if you jump up in the air and just as you are coming down you can trigger it if you are quick.

Player coming down
\/
( [ ] )

It almost seems like either the 3d model was scaled up but they forgot to scale the hit box relative to the model or the reveres scale down the hit box.
It's a little the same problem as items who fall into the bushes (you can interract with them due to the bushes hitbox itself).
And yeah sometimes, with luck, if you aim all around far enough, you can find a tiny spot where you can loot the drone :)
Which plataform you are using? Which are the game settings? I play on PC with a Radeon 5700XT without mods.
Series X, but the bug about Mantis Blades and Gorilla arms (the same) is present since 1.23 at minimum in Photo Mode on all platforms (in drone view only).
I never saw/read that the issue also occure when you play the game (out of the Photo Mode). I'm quite confident that if it would be the case for all the PC users, some players would already posted it for a while.

If it's the case for you, as I said, you can report it to the support ;)
 
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Platform : PC/Steam
Issue : Constant crashing at random moments.

I've already :
- Reinstalled drivers
- Verified files
- Disabled all overlays (Discord, Steam, GFExperience)
- Reinstalled game


My Specs :
Ryzen 7 5800X
Zotac RTX 3090
32GB Ram
Windows 11
 
Platform : PC/Steam
Issue : Constant crashing at random moments.

I've already :
- Reinstalled drivers
- Verified files
- Disabled all overlays (Discord, Steam, GFExperience)
- Reinstalled game


My Specs :
Ryzen 7 5800X
Zotac RTX 3090
32GB Ram
Windows 11

Check to be sure your Xbox bar is disabled as it is enabled by default by $^^@#* *#^& MS!!! And that you have ver 14.2 or greater of both the 64 and 32 bit of Microsoft Visual C++ installed. And please let me know if that did anything!

The Microsoft Visual C++ crap is a pain in the backside because different programs sometimes require different versions of the files. So you may see various "Microsoft Visual C++" versions installed in your PC program list. The big problem I personally found is finding the correct versions in MS support. They make it difficult for some reason to get the exact one you may want. OTHER "free" support sites make it easier but I often do not trust those "free" other sites.
 
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So, an update on the Gig: The Lord Giveth and Taketh Away bug where the SUV you're supposed to steal spawns 175 meters underground and cannot be accessed, preventing you from doing all Padre gigs. I reported the issue directly to Technical Support and they got back to me. They claim the issue was already fixed in a previous update, however it still occurs in some saves (lol, how can they claim to have fixed it when it still occurs). They said the only solution is starting a new playthrough from scratch. I'm 50 hours in, so guess I'm out of luck. For anyone out there with the same issue: don't hold your breath on this getting fixed, it seems they aren't working on it as it's already fixed in their minds.
 
Even by using the button to changes the lights (none/average/strong) ?
Yes. The headlamps have some issues across all models in the game. The ideal intensity (imo) and reach are the NPC vehicles you can car jack, but upon exiting and re-entering; they default to to same range and brightness as your stored vehicles. High and Low beam headlamps have little difference and barely illuminate vertical object for some reason. On the summoned vehicles at night, you have to manually turn on the headlamps - no big deal personally, but it's an apparent bug when re-entering vehicle turns them on, they lights were on for vehicle when it arrived, and the NPC vehicles have far better range that is also degraded after exiting.

It's been reported, but I'm not sure how much of a priority it will be.
 
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Hello everyone, i don't know if this is a bug but since i played CP2077 in patch 1.2 my store don't have filters like i have in my inventory. I hoped that this filters will be included in the following updates but it didn't happen. I try find an option to make a suggest this but i can't find a near option to do this.

Setup Info:
Windows 11
AMD Ryzen 5 3600XT
ASUS TUF X570-PLUS_BR
GEIL DDR4 16GB (2x8)
ASUS TUF RX 6700 XT
Cyberpunk 2077 Patch 1.52
Steam Version
 

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Hello everyone, i don't know if this is a bug but since i played CP2077 in patch 1.2 my store don't have filters like i have in my inventory. I hoped that this filters will be included in the following updates but it didn't happen. I try find an option to make a suggest this but i can't find a near option to do this.

Setup Info:
Windows 11
AMD Ryzen 5 3600XT
ASUS TUF X570-PLUS_BR
GEIL DDR4 16GB (2x8)
ASUS TUF RX 6700 XT
Cyberpunk 2077 Patch 1.52
Steam Version
As far as I remember (so since release), the stash never have a "filter" for item types (unlike inventory, shops and drop points).
 
Rhino fight in "Beat on the brat" - woman is impossible to be defeated. Over an hour of attempts, legendary gorilla arms with legendary mods, level 39, like 12 in body and some perks in it, over 640 HP. She takes me in like 1 or 2 hit - doesn't even matter how much HP I have, I need like 20 hits to beat her (unless I get criticals, which I rarely do). Animal knuckles do not cause bleeding - another bug I guess. Whow the f**k am I even supposed to do this.

I had defeated her in patch 1.5 with much lower level character with rare gorilla arms without any mods attached, now she's ridiculously stronger... This isn't even difficult at this point, it's tedious. I give up. Not gonna waste another hour trying to be lucky...

Maintaining defensive stance is pointless - she does 300 damage even through my defenses.... She just pushes me (uses her right hand to stagger me, NOT hit me, just push) and suddenly -300 HP!?!?!? Can't even do perfect blocks against most of her attacks (like jumping attack, or charging attack). So, to sum up: you can't block, you barely can parry (max 1, maybe 2 attacks if you're lucky but then you're out of HP) and can't evade? Body attributes and perks don't work as she seems to do % based damage, etc. Nice...
 
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For the love of god, please fix the missing dialogue/ui glitch on new games. I have not been able to start a fresh game since the next gen update. This issue is game breaking, and so far, unacknowledged by dev team. I have received no response from support. Here is a YouTube video of the glitch in action - it happens with every platform and every class on a new game. Deleting and reinstalling the game and save data do not fix it.



other forum posts about this issue:


Thank you!
same, please acknowledge this
 
Thanks for advice @SpookyFX I have removed the game bar with powershell command. And no crashes now :)


THANKS for letting me know. So all this time (over 2 weeks) the crash on launch issue for me was that god dam Xbox bar that is set on by default and HIDDEN from view by MS.

At least for me it was hidden, never shown on my screen at anytime. I never even knew this existed at all as I am a steam user not a xbox (?) user. And finding how to turn it off was buried as well.

CD RED is not totally blameless in this however. Previous versions (pre 1.5 ) ran fine with this on. As this is likely to be on for a majority of PC users, this should have been fixed by now. It should not have required me to spend 2 weeks of my off time reading dozens of articles and forums going back 5 years for me to find this solution to their crash issue. They should PIN this this on this forum. :(
 
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