It's been a year since the release. Thank you for all of the support and passion you've given us!
Here's to you!
And bitter sarcasm downplaying valid argument is supposed to show that they are... wrong?It's funny because legitimate complaints here are being downplayed constantly or critics are being called haters.
With the graphics and the RTX in Psycho mode there is simply no other game that is up to par graphically. It simply does not exist, do not look for it and leave your stories out, I know, i have them all.
I also do a lot of modding (in other games) and as soon as I get 'WolvenKit' figured out ( I just can't seem to get my head wrapped around this one for some reason) I want to make some of my own mods, re-texture some clothing items and possibly new clothing. I admit I'm not holding my breath on that one, but I am still trying.
Lastly, I recently purchased a new video card and am quite pleased at what this has done for the game.
LULwhat? no other game is on par? . Many texture are low res (I even posted pics about it here on the forum). LOD and assets streaming are a joke (!!) and the cars are modeled with few polygons (too squared and raw, look like from a 10 years ago game). Not to mention the rain effects and water rendering/physic ....
If these are your standards for absolute graphics, well, good for you, it's really, reeeally easy to make you happy.
PS: the list above is not "my story", but facts, period.
Youi realize that CP2077 is not an architecture simulator, right?Tell me a single game the size of the Cyberpunk map with better graphics, one. The game is absolutely gorgeous in 4k with HDR. Only RDR2 comes close.
Unless you want to discuss Unreal 5 demos not for sale or photorealistic quality games that are limited to a couple of rooms/ very limited open area...
Tell me a single game the size of the Cyberpunk map with better graphics, one. The game is absolutely gorgeous in 4k with HDR. Only RDR2 comes close.
Unless you want to discuss Unreal 5 demos not for sale or photorealistic quality games that are limited to a couple of rooms/ very limited open area...
you didn't talk about the size of the map, but about the graphics of the game itself, and it is neither the best out there nor one can say that is a photorealistic game, some games will look like real images with a passing glimpes, while there is not a single moment in cyberpunk that does not make it clear that it's a videogame.... cp2077 and photorealism are on two different plans with all that over saturated colour palette, and about RTX, well, when is maxed out is only the festival of gloom and glare not of the graphics quality! unnecessarily "amplified" effects are not graphic quality, but excesses that add nothing and, indeed, take away realism....even the simple clouds in the sky in CP2077 seem to be done as in games that are at least 10 years old ....
You can say that night city is beautiful, especially stylistically, and I would agree 100% with that, no shit, but that is not graphics qualiity, but a valid artistic direction. Low poly count for cars and buildings, plenty low res texure, indecent lod, rendering and animation of the water, that is graphics, technically speaking! and cyperpunk 2077 is definitely an "average" game in all those technical aspects (for example the water rendering and animation, compared with red dead redemption 2 is simply merciless, and we are talking about a game that has been released eons ago!)
First of all, no. The aesthetics of blocky architecture and vehicles design have nothing to do with it. Walk away a few steps and EVERYTHING will lose it's polygon count, because the engine can't handle its own graphical fidelity. And I'm not talking hundreds of meters, I'm talking 5m, sometimes even one step away. All of a sudden a round shaped bottle changes into a rectangle with a bottle texture around it.Of course the map the size of the map will influence the graphics of a game. For starters i think you are confusing low poly models with 70's style grid cars. Personally I think that Cyberpunk looks like a cgi movie and that it doesn't look for photorealism in the artistic section.
On the other hand I have Red Dead Redemption 2 on Steam, like anyone who loves video games, absolutely gorgeus game. That said the game is basically forests and plains while Cyberpunk is a huge city overflowing with npcs and vehicles, of course it can afford to make some graphic concessions like water.
You're still obsessed with lod or low-res textures when that's necessary for a game like this to work on most computers as of 2022.
I keep asking you to give me a game with Cyberpunk content and better graphics. Oh sure, it doesn't exist.
no at all, I know well that a 70/80's car is squared itself, but it's not the reason in this case, even the "bugatti" like car and other "fancy" cars are made with low poly models... Apart from that you can model better and with high poly count even a squared car like a "delorean" that will look way better than the same car modeled with 1/4 of polygons....Of course the map the size of the map will influence the graphics of a game. For starters i think you are confusing low poly models with 70's style grid cars. Personally I think that Cyberpunk looks like a cgi movie and that it doesn't look for photorealism in the artistic section.
On the other hand I have Red Dead Redemption 2 on Steam, like anyone who loves video games, absolutely gorgeus game. That said the game is basically forests and plains while Cyberpunk is a huge city overflowing with npcs and vehicles, of course it can afford to make some graphic concessions like water.
You're still obsessed with lod or low-res textures when that's necessary for a game like this to work on most computers as of 2022.
I keep asking you to give me a game with Cyberpunk content and better graphics. Oh sure, it doesn't exist.
First of all, no. The aesthetics of blocky architecture and vehicles design have nothing to do with it. Walk away a few steps and EVERYTHING will lose it's polygon count, because the engine can't handle its own graphical fidelity. And I'm not talking hundreds of meters, I'm talking 5m, sometimes even one step away. All of a sudden a round shaped bottle changes into a rectangle with a bottle texture around it.
Second of all, the city is not overflowing with anything. Not with the cars, not with the pedestrians, and definitely not with details. As mentioned above, the polygon count drops mere meters away from the player. The pedestrians take a bubble of what, 10m now, with all the "improvements" to game performance? Not to mention disappearing. Cars are not much better. I have RTX 3080 with Ryzen 5800x, play on all-SSD PC. Cars still load their textures as I look at them. Same with pedestrians and with anything else that has a texture on it. It's almost as bad as Rage from way back when.
Third, the game does indeed remind you that it's just a videogame all the time. With bugs. With glitches. With technical issues. I don't know another game except for Rage that shuffles textures and models within your field of view. That is not "photorealistic", that is "below level of quality of any other game except for one".
Fourth, Cyberpunk can "afford to make some graphics concessions"? That is "there is no police chases in Elden Ring" level of argumentation.
Hehe one of the issues ive noticed too and once you see it you see it everywere -.-But of course those are fake. On mods. Made by haters.