10 NPC Fixes [Spoilers]
Sometimes it's the little things that mean a lot.
Please consider the following NPC fixes in your next patch.
1. Sarah the Godling doesn't have a character entry. Sarah has an ending. (Chapelle exists in a cutscene and Vserad exists as a ghost!)
2. The Gran character entry should be removed after Strenger has been updated.
3. Without freeing John Verdun, there is no refuge camp. It is an lot of empty gravel. Returning, suspicious, and absent-minded players lose content.
4. If you finish the Whisphering Hillock quest before the Ladies of the Woods quest and release the spirit, the Strengers live, and the log says the children live, but there is no letter at the school in Novigrad. Since the Crones do have lines concerning this path, (Geralt "chose to outwit") it is a valid resolution, and should reflect so consistently in the story.
5. Hilde appears to be missing regardless of whether you talk to Sven after the completion of the Woodland Spirit quest.
6. Yanne, the Blacksmith for the Hard Times quest at Kaer Trolde, cannot be interacted with after the completion. Although his grief is understandable, he should reset after a period of time (say a week) for players to play Gwent and utilize his services. Otherwise, given the Blacksmith/Armorer proximity, players will never turn in his quest.
7. Although the loss of Olivier as an innkeep for the Now or Never quest is sensible consequence, the loss of an innkeep at the largest bar in town makes no sense. Either the shop would close, or someone would replace him. (They don't have to play Gwent!)
8. Saving killable NPCs, like Harald (Woodland Spirit), often results in stationary objects that do not follow sleep patterns. This is very immersion breaking, especially in contrast to the rest of the town.
9. The door to the hut of Tomlin the herbalist at White Orchard needs to be unlocked, whenever the player collected Buckthorn on their own. Discovery-based players should not lose a secondary quest (On Death's Bed) and a herbalist. The hunter should also exist, even if the track to find the nest is not required of him.*
10. Certain Concern Citizen's Sermons are everywhere and collecting them following the quest means they stay in the quest inventory. The ones previously collected prior to the resolution of the quest did update and move to the Useable Items tab. Pastodi and Rejk are both dead.
* This item was found on PS4 1.04. I have not restarted. I did read the patch notes, but it may as well have been fixed in 1.05.
Sometimes it's the little things that mean a lot.
Please consider the following NPC fixes in your next patch.
1. Sarah the Godling doesn't have a character entry. Sarah has an ending. (Chapelle exists in a cutscene and Vserad exists as a ghost!)
2. The Gran character entry should be removed after Strenger has been updated.
3. Without freeing John Verdun, there is no refuge camp. It is an lot of empty gravel. Returning, suspicious, and absent-minded players lose content.
4. If you finish the Whisphering Hillock quest before the Ladies of the Woods quest and release the spirit, the Strengers live, and the log says the children live, but there is no letter at the school in Novigrad. Since the Crones do have lines concerning this path, (Geralt "chose to outwit") it is a valid resolution, and should reflect so consistently in the story.
5. Hilde appears to be missing regardless of whether you talk to Sven after the completion of the Woodland Spirit quest.
6. Yanne, the Blacksmith for the Hard Times quest at Kaer Trolde, cannot be interacted with after the completion. Although his grief is understandable, he should reset after a period of time (say a week) for players to play Gwent and utilize his services. Otherwise, given the Blacksmith/Armorer proximity, players will never turn in his quest.
7. Although the loss of Olivier as an innkeep for the Now or Never quest is sensible consequence, the loss of an innkeep at the largest bar in town makes no sense. Either the shop would close, or someone would replace him. (They don't have to play Gwent!)
8. Saving killable NPCs, like Harald (Woodland Spirit), often results in stationary objects that do not follow sleep patterns. This is very immersion breaking, especially in contrast to the rest of the town.
9. The door to the hut of Tomlin the herbalist at White Orchard needs to be unlocked, whenever the player collected Buckthorn on their own. Discovery-based players should not lose a secondary quest (On Death's Bed) and a herbalist. The hunter should also exist, even if the track to find the nest is not required of him.*
10. Certain Concern Citizen's Sermons are everywhere and collecting them following the quest means they stay in the quest inventory. The ones previously collected prior to the resolution of the quest did update and move to the Useable Items tab. Pastodi and Rejk are both dead.
* This item was found on PS4 1.04. I have not restarted. I did read the patch notes, but it may as well have been fixed in 1.05.
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