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2 Problems regarding my mod

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eagles_band

Senior user
#1
Nov 4, 2008
2 Problems regarding my mod

Im a beginner with Djinni, but I've made a few progressions.Right now I just have a drowner and dwarf that spawns in the outskirts. However; the area is at night when I want it to be daytime. In the area properties, Is Night is set to false; Day/Night cycle is set to True. Descriptive Properties is Natural. But it is still night time when I play the mod. How can I fix this? (When editing the area, it is in the daytime)Also my 2nd problem is when I play the mod, the 3 characters I have (Geralt, drowner, dwarf) are pitch black with really no textures or anything, unless I talk to them. I guess I have to change some sort of settings so they actually look like themselves instead of pitch black with no color or textures.I have the enhanced edition 1.4.Thanks
 
N

nayava

Senior user
#2
Nov 4, 2008
I believe it is not always night in your module. You just forgot to add a skybox (= a placeable). Add it. That will fix your second problem too.
 
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eagles_band

Senior user
#3
Nov 4, 2008
Thanks for the quick reply, I placed the skybox in the mod and I can now actually see my characters. I'm still having issues setting the area to start in daytime. I placed the sky. Right Now, my area properties has Is Night set to False, and Day/Night Cycle set to True. Could someone help me out? Thanks.
 
N

nandusso

Senior user
#4
Nov 4, 2008
You could watch the scripts of the available mods, there's a lot to learn.Try putting a script in OnEnter of the area properties to change hour the first time you enter:void main(){ object oPC = GetFirstPC(); if (!GetLocalInt(oPC,"is_day")) { SetTime(7.0.0); SetLocalInt(oPC,"is_day",1); }}If you want it's day every time you enter the area:void main(){ SetTime(7.0.0);} :)bye
 
E

eagles_band

Senior user
#5
Nov 5, 2008
That did the trick, thanks a lot. I like playing in the daytime a lot better
 
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