20 to 25 hour campaign? That's it?

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I decided to took up what people are saying and even people I know who beat it already said it's not long at all. 20 to 25 hours if you play straight through the main story campaign. That is incredibly disappointing. Is this true? I've been playing the game but been holding off from the main campaign, doing side stuff in hopes the game will be larger and more close to what was talked about and shown before release. I'm already bored doing side stuff. Really hope we get the game that was promised by this time next year.
 
Well, if you just blitz through the main story without doing any sidequest you will have less endings available and yes, it will be short. Some of the stuff gets revealed only after completing certain side quests. Many of which are really enjoyable. Don't rush to end, enjoy the journey.
I'm nearing 150 hours played and still having fun... Didn't even check all the endings yet as I just enjoy exploring Night City doing sidequests.
 
I'm currently 48 hours in and still in Act 2 in my current play through. Not doing nearly everything, just side-questing whenever it has a "meet [mainquest giver] at such and such time" to kill the time until we get to that point in time. Also trying to sleep once per day for role play purposes which eats up 6 hours a day. Side-questing during downtime in the story adds a lot of play time that still make's sense narratively, because lots of main quests ask players to meet up at certain times.
 
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Well, if you just blitz through the main story without doing any sidequest you will have less endings available and yes, it will be short. Some of the stuff gets revealed only after completing certain side quests. Many of which are really enjoyable. Don't rush to end, enjoy the journey.
If only the main campaign wouldn't have that sense of urgency.
 
The developers said that many did not have the patience to go through the witcher from start to finish. And so they made a cyberpunk short. But it seems to me that the long storyline made the witcher such an amazing project. And those who could not pass it ... Well, that's their problem, isn't it?
Although it sounds like a silly excuse on their part.
 
V is dying, there must be some urgency (even if it doesn't have any real timer). I take it as a neccessary compromise in a video game. You can't make a game perfectly imitating life. Not yet at least.
 
If only the main campaign wouldn't have that sense of urgency.

I've seen this comment a few times and I think it has merit, but I did notice something early on...Johnny very quickly changes from wanting you dead to wanting you useful, which I think narratively, calms the rush a bit. But if you're not careful, this sort of thing gets missed.

The story does make a bit of the same mistake that Fallout 4 made. "Hey, here's an open world! Go explore....while you try to find your newborn son that was just kidnapped that you probably should worry about. But not really." But I think it does take a few steps to point out that you have more time. And the status screens in the pause menu do provide a percentage value that I think is supposed to indicate how "urgently" you should be considering things, but from what I've heard, it never really goes about 60%, so it is kinda useless.
 
I've seen this comment a few times and I think it has merit, but I did notice something early on...Johnny very quickly changes from wanting you dead to wanting you useful, which I think narratively, calms the rush a bit. But if you're not careful, this sort of thing gets missed.

The story does make a bit of the same mistake that Fallout 4 made. "Hey, here's an open world! Go explore....while you try to find your newborn son that was just kidnapped that you probably should worry about. But not really." But I think it does take a few steps to point out that you have more time. And the status screens in the pause menu do provide a percentage value that I think is supposed to indicate how "urgently" you should be considering things, but from what I've heard, it never really goes about 60%, so it is kinda useless.
It's not Jhonny's attitude what gives the urgency. It's the fact that the chip is literally eating away your brain. That is enforced even more as you go on with the story with all the constant screen glitches and coughing up blood.

That is one part, the other that most quests end and start with "okay meet you there" or "I'm waiting at the XY, come meet me right away." There are very few points in the campaign where NPCs offer you to decide when you wanna get on with the next step. Or when it feels right and immersive to indulge in side missions.

I finished the main campaign in my first playtrough without helping Judy or Panam's family because I was mislead that I could probably help them once I got rid of Jhonny.
 
I completed the main story and all (I think) side quests/gig. Did everything besides the police encounters - which are basically all same). It took me 50h to complete the game. I have NO idea what people are spending hundreds of hours on. Exploration gets boring quickly because most locations are locked so it's like... meh. In my opinion, the game is way too short. :/
 
The developers said that many did not have the patience to go through the witcher from start to finish. And so they made a cyberpunk short. But it seems to me that the long storyline made the witcher such an amazing project. And those who could not pass it ... Well, that's their problem, isn't it?
Although it sounds like a silly excuse on their part.
That sounds like a cop-out to me. I don't believe that. More like an excuse to not have much content in CP2077. People who love RPG's want MORE not less lmao.
 
Any good RPG should have something close to a 100h main champaign story. No excuses.
Sure, let's make games long, just for the sake of it. No thanks. If they can make it 100 hrs long, while keeping the story interesting enough to keep playing, sure. But I am fine with shorter main stories as well. Also, you will lose out on a lot of great RPG's with such mentality,
 
Yes, it is entirely possible to finish this game -- and most games of this type -- by plowing through the main story. But one can also plow through a $60 plate of filet mignon like it is a McDonald's burger.

Every game that is story driven and mission/quest driven has the difficult job of controlling the pace of the game so that the player is entertained for many hours, but not left feeling like it is a grind. Unless, of course, the game is marketed towards an audience that wants a grindy game.

Because players have a varied opinion on how long a game should be, how grindy it should seem, and how much time one has to balance work and play, we have this game structure that has main story and side missions and gigs (which are essentially bounties).

This format tends to serve a wide audience fairly well. Casual gamers can finish it in a way that fits into their personal schedule, and feel a sense of accomplishment even though side missions may be left uncompleted., while players that are completionists will complete everything.

This game also has a nice design such that it is able to played with a few varying play styles. You can approach it as a stealth came completely, or just minimize the use of guns, etc. or you can run 'n gun right through it.

My personal opinion is that this game is a lot more immersive when played with more emphasis on stealth and skills, and not focused on gunning.

It took me about 80 hours to "complete" the game to a degree that I didn't really find I was getting much out of it,, and then I began a replay as a female character, etc.

I am not usually one to play through a game like this more than once, so that it makes me want to do that is a good achievement.

It is a shame the game is considered a complete failure on the console (especially Sony) platforms because that really does put a sour stench in the air. People who have a good experience and come in these forums to talk about that, tend to get clobbered by those that feel ripped off.

But in my experience, the bugginess of the game is not out of line. Yeah, the save file size issue is a big failure, and I was not affected by it. I found some of the missions had some time wasting bugs, which left me wondering how it got past testing and into production. But I would not be seeking a refund, or trying to drag the studio through the mud any further.
 
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