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20 to 25 hour campaign? That's it?

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DrunkOnRedWine

DrunkOnRedWine

Fresh user
#21
Dec 23, 2020
I'm disappointed I'm up to the Nocturne final mission already - probably played 45 hours total doing quite a few side quests too. Done the Panam missions too

I guess I'm disappointed because I'm enjoying the story so much and don't want it to end, guess I'm being greedy and want more. I'm going to avoid doing the final mission and do some more Rogue missions (Smasher), River missions etc first

I played as a Street Kid is it worth playing as a Nomad or Corpo or do the stories merge quickly?

Anyway, all the bad rep but to me it's a top game. Not The Witcher brilliant but still pretty damn great, so well done CDPR!
 
Last edited: Dec 23, 2020
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OldWorldRadio

OldWorldRadio

Forum regular
#22
Dec 23, 2020
tcarlisle said:
Yes, it is entirely possible to finish this game -- and most games of this type -- by plowing through the main story. But one can also plow through a $60 plate of filet mignon like it is a McDonald's burger.

Every game that is story driven and mission/quest driven has the difficult job of controlling the pace of the game so that the player is entertained for many hours, but not left feeling like it is a grind. Unless, of course, the game is marketed towards an audience that wants a grindy game.

Because players have a varied opinion on how long a game should be, how grindy it should seem, and how much time one has to balance work and play, we have this game structure that has main story and side missions and gigs (which are essentially bounties).

This format tends to serve a wide audience fairly well. Casual gamers can finish it in a way that fits into their personal schedule, and feel a sense of accomplishment even though side missions may be left uncompleted., while players that are completionists will complete everything.

This game also has a nice design such that it is able to played with a few varying play styles. You can approach it as a stealth came completely, or just minimize the use of guns, etc. or you can run 'n gun right through it.

My personal opinion is that this game is a lot more immersive when played with more emphasis on stealth and skills, and not focused on gunning.

It took me about 80 hours to "complete" the game to a degree that I didn't really find I was getting much out of it,, and then I began a replay as a female character, etc.

I am not usually one to play through a game like this more than once, so that it makes me want to do that is a good achievement.

It is a shame the game is considered a complete failure on the console (especially Sony) platforms because that really does put a sour stench in the air. People who have a good experience and come in these forums to talk about that, tend to get clobbered by those that feel ripped off.

But in my experience, the bugginess of the game is not out of line. Yeah, the save file size issue is a big failure, and I was not affected by it. I found some of the missions had some time wasting bugs, which left me wondering how it got past testing and into production. But I would not be seeking a refund, or trying to drag the studio through the mud any further.
Click to expand...
Releasing the game for last gen consoles not only was a bad idea, but also hurt the game overall for other platforms (especially PC) I just know most of the things that were ripped out of it was because of this reason alone. The day-night cycle npc's and all the other things that were advertised etc. It also sounds like you're settling. To want what was advertised over the last few years isn't being out of line at all or should be considered "overexpectation" in any sense. Fact remains, that last gen consoles held this game's potential back and it's obvious. We all know if they released a completely different version for PC, there would have been even more complaints from last gen console owners.
 
S

SakariFoxx

Senior user
#23
Dec 23, 2020
This is why they shouldnt have spit the side missions up so much, youre meant to do the side missions before finishing the game, but they also wanted to say people finished the game. So they moved some of the large quest lines to side quests, and then peoplelike OP who skip side quests complain the game is to short.

They cant win, they should stop trying to cater to people, make the game the way the want.
 
OldWorldRadio

OldWorldRadio

Forum regular
#24
Dec 23, 2020
They should have made this game a PC exclusive at first, then released PS5 and Xbox Series X/S versions later on once time was alotted to make it work on them. I think that's the reason we got the downgraded generic npc's, the terrible teleporting cops, with zero wanted system, and the lack of driving ai.
 
Mobster100

Mobster100

Forum regular
#25
Dec 23, 2020
OldWorldRadio said:
I decided to took up what people are saying and even people I know who beat it already said it's not long at all. 20 to 25 hours if you play straight through the main story campaign. That is incredibly disappointing. Is this true? I've been playing the game but been holding off from the main campaign, doing side stuff in hopes the game will be larger and more close to what was talked about and shown before release. I'm already bored doing side stuff. Really hope we get the game that was promised by this time next year.
Click to expand...
Im still on my first play through and have held off a bit on the main story and focused on side missions mostly, haven't really done that many gigs I think. And im at 121 hours now and still enjoy it very much.

I will try to make a straight to the end run as well, just to see how many options you miss out on and what that experience is. But so far I think it have been a top notch game, had it only been polished some more, bugs fixed, better mechanics etc. This game is an absolute masterpiece in my eyes.

That the main story itself can be done so fast, might be problem I don't know before I try to rush it. But on the other hand, CDPR could simply have made some of the side missions part of the main quest, but would it have made a difference? I don't know.
 
glitr

glitr

Fresh user
#26
Dec 23, 2020
One playthrough I got to the final mission in abut 14+ hours, no side quests.
For me the 14 hour base progression seemed very short, however it was the most beautiful experience I have had in a video game.

I just hope if there is story DLC it will be as long if not longer
 

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eternal_streetkid

eternal_streetkid

Fresh user
#27
Dec 23, 2020
OldWorldRadio said:
I just know most of the things that were ripped out of it was because of this reason alone.
Click to expand...
Somebody recently made a similar point & I'm sorry but I'm gonna have to thoroughly disagree on that there.

If a studio really wants something implemented across the board, they find a way to implement it, across the board, on all platforms. There are virtually an infinite number of tricks a developer can pull to have something implemented & running natively, platform-wide, so the point you mention just... is very unlikely to be true. Again, this is just a matter of game development: heavy optimizations & tricks. Unless we're talking about crazy levels of computation, but, we aren't.

I think it would be more plausible that perhaps the game-we-knew was scrapped when 'next-gen' came along, in 2017/2018. So, we all suffer. (there are sources which back this up, but how true they are isn't for me to say)
 
Last edited: Dec 23, 2020
ADHDmania

ADHDmania

Fresh user
#28
Dec 23, 2020
you really need to play side missions, many side missions are more interesting than main mission.
In other games such as Assassin creed, FarCry, GTA, Red Dead, most side missions are running errands..But in Cyberpunk 2077, many side missions should be accounted as main mission, cutscene, mission design, are all same level as main mission.

only play main mission is the worst way to play CyberPunk 2077
 
MojoBreaker

MojoBreaker

Forum regular
#29
Dec 23, 2020
imagine if this game had timer like Dead Rising , that would increase speedrun even more xD
 
RazerFett

RazerFett

Forum regular
#30
Dec 23, 2020
25-30 hours campaign. 100-200 hours of side missions.

Roughly 250 hours worth of good ole gaming time in 1 playthrough. Add another 50-100 hours if you're min-maxing.

tcarlisle said:
Yes, it is entirely possible to finish this game -- and most games of this type -- by plowing through the main story. But one can also plow through a $60 plate of filet mignon like it is a McDonald's burger.
Click to expand...
^Preach

Way too many people bitching when most of them spend $60 on buying half a weeks worth of junk food.
 
Rhyzur

Rhyzur

Forum regular
#31
Dec 23, 2020
I have over 7 days played. I have yet to beat the game, and I am ok with that.
 
V

Volkbrecht

Fresh user
#32
Dec 23, 2020
Jan0sh said:
V is dying, there must be some urgency (even if it doesn't have any real timer). I take it as a neccessary compromise in a video game. You can't make a game perfectly imitating life. Not yet at least.
Click to expand...
The problem is: there is no urgency. That was the one issue I already had with Witcher 3: at any point in time you can leave the main story line and go off on wild tangents with zero repercussions. Thing is: in Witcher 3 the whole setting made that somewhat plausible: the lone witcher on his horse, covering great distances, searching for the needle in the haystack and having to make a living on the way.

But in Cyberpunk the main story is actually quite fast-paced, and the setting concentrates on a small area that the character could traverse in less than an hour of real world time, especially since we start out owning a car. It makes zero sense for the main character to follow small time merc-jobs, aquiring new skills (especially crafting) and building a reputation while basically trying not to die. The whole game is absolutely incoherent. It would have been better if the character spezialization and also the gearing up would have been interwoven into the story and not as a leveling system. Meaning, creating points in time where you need to choose between alternatives that determine how you approach certain situations in the game from this point onwards. Also, implementing leveling and an armor system totally clashes with the setting. The implants, now there is a great idea, but very poorly executed.

The game design is just lazy. CDPR stuck with a lot of basic elements taken over from Witcher 3 instead of investing some love into setting up a fresh gaming experience that fits with the setting and the story. I'd have preferred the game to be much smaller and shorter, but with a number of no-return decisions that create replay-value. The slog that we got makes me rather not want to touch it again once I get through.
 
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apeabel

apeabel

Forum regular
#33
Dec 23, 2020
RazerFett said:
25-30 hours campaign. 100-200 hours of side missions.

Roughly 250 hours worth of good ole gaming time in 1 playthrough. Add another 50-100 hours if you're min-maxing.
Way too many people bitching when most of them spend $60 on buying half a weeks worth of junk food.
Click to expand...
It's not 200 hours. It's about 100 hours for a 100% playthrough if you take it slow. At best 150 if you're really pushing it (roleplaying, mostly walking, doing all additional dialogue) For my first full playtthrough (doing everything) I clocked in at around 80 hours. Main story only is somewhere between 15-25 hours, that's true.
However, plowing through the main story without doing at least Panam's and Rouge/Johnny's quests means you'll be stuck with the two 'bad' endings. I'd recommend doing those two side mission paths, even if you don't plan on doing everything.
 
Mikeindeepspace

Mikeindeepspace

Fresh user
#34
Dec 23, 2020
Besides the Witcher 3 what game had a longer main story? what game are u comparing it to so i can play it
 
Kikinho

Kikinho

Senior user
#35
Dec 23, 2020
My issue is not the actual lenght in hours but the rushed narrative and at certain parts obvious content cut. Some things just don't ass up with the pacing the story follows.
 
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V

vyvexthorne

Senior user
#36
Dec 23, 2020
Most RPG's actually don't take that long to beat the main campaign. The Fallout games all take around 20 - 30 hours to beat as do most Elder Scrolls games. Morrowind is the longest of the single player Elder Scrolls games at around 45 hours.
 
S

SakariFoxx

Senior user
#37
Dec 23, 2020
Volkbrecht said:
The problem is: there is no urgency. That was the one issue I already had with Witcher 3: at any point in time you can leave the main story line and go off on wild tangents with zero repercussions. Thing is: in Witcher 3 the whole setting made that somewhat plausible: the lone witcher on his horse, covering great distances, searching for the needle in the haystack and having to make a living on the way.

But in Cyberpunk the main story is actually quite fast-paced, and the setting concentrates on a small area that the character could traverse in less than an hour of real world time, especially since we start out owning a car. It makes zero sense for the main character to follow small time merc-jobs, aquiring new skills (especially crafting) and building a reputation while basically trying not to die. The whole game is absolutely incoherent. It would have been better if the character spezialization and also the gearing up would have been interwoven into the story and not as a leveling system. Meaning, creating points in time where you need to choose between alternatives that determine how you approach certain situations in the game from this point onwards. Also, implementing leveling and an armor system totally clashes with the setting. The implants, now there is a great idea, but very poorly executed.

The game design is just lazy. CDPR stuck with a lot of basic elements taken over from Witcher 3 instead of investing some love into setting up a fresh gaming experience that fits with the setting and the story. I'd have preferred the game to be much smaller and shorter, but with a number of no-return decisions that create replay-value. The slog that we got makes me rather not want to touch it again once I get through.
Click to expand...

later in the game when V is told a figure of 6 MONTHS for their time to live. Why are people acting like there is a time pressure in the game when there never was. Did you people see a timer show up that i missed?

Anyway, return to piling on, now the game is too short if you skip all your side activities to flesh out your run and that is CDPR fault.

CDPR specifically said they stopped making side quests mandatory in hopes to get more people to finish the mainstory and all that led to was people skipping side content and complaining that the mainstory is to short, because they refused to do the side stuff.

Youre entire post seem schizophrenic, asking for a fresh gaming experience and then complaining about the fresh gaming experience and then harkening back to witcher 3 every other sentence. The game is too short, but too long to replay to see alternative decision paths. Game should be shorter because there should be a sense of urgency, side quests are wild tangents!

Game has 25-30 hour main story, which goes up to 100hours of play time if you skip all the gigs and do the side missions and meant to be played multiple times for multiple builds and story decisions, and people cant decide if that is too long or too short, all they know for sure is, they hate CDPr.

Anyway, ill let you get back to dumping on the game. You can pick it back up from, CDPR is lazy.
 
G

Genesiszero1986

Fresh user
#38
Dec 23, 2020
Jan0sh said:
Well, if you just blitz through the main story without doing any sidequest you will have less endings available and yes, it will be short. Some of the stuff gets revealed only after completing certain side quests. Many of which are really enjoyable. Don't rush to end, enjoy the journey.
I'm nearing 150 hours played and still having fun... Didn't even check all the endings yet as I just enjoy exploring Night City doing sidequests.
Click to expand...

Same. Im op now with blades and stealth. I just to where ever crime report/Gig/Unmarked quest closest to my hud. Clocking 50+ hours.
 
overhyped2077

overhyped2077

Forum regular
#39
Dec 23, 2020
Jesus, people.

www.pcgamer.com

Cyberpunk 2077 will be 'slightly shorter' than The Witcher 3

CDPR wants more players to get to the end of the main story this time.
www.pcgamer.com www.pcgamer.com
 
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Mobster100

Mobster100

Forum regular
#40
Dec 23, 2020
overhyped2077 said:
Jesus, people.

www.pcgamer.com

Cyberpunk 2077 will be 'slightly shorter' than The Witcher 3

CDPR wants more players to get to the end of the main story this time.
www.pcgamer.com www.pcgamer.com
Click to expand...
What can they do? People were complaining that the TW3 was to long as some people prefer to just go from A to B in a few hours. So to solve it they then made it shorter so people could do this and instead added a lot of the non crucial story content into side quests instead, which I personally think is a very clever thing to do.

Had they made it 30 hours people would probably have complained that it was to long anyway. As it is currently from what I understand you as a player can choose how much you want to bring to the end and how long you want that journey to last.

Again, I haven't completed a playthrough yet, but from what I have heard this is basically how it works.
 
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