Yep. The interesting part is he didn't have to do so. The purpose was to illustrate the footage wasn't fully implemented game systems. It was more like a mock-up showing what they were aiming to achieve. The impartial approach would have been to simply say so. Instead of tossing the word fake in there to stir the pot.Calling those previews or demos "fake" is an attempt to stir negative emotions in the audience. If I remember correctly, it was Jason Schreier that was first to call the 2018 preview a "fake" demo/preview in one of his latest articles.
Which is funny, because such a seasoned journalist should know very well how those previews/tradeshow demos are made. And that they are called "vertical slices" for a reason.
Yep again. This is where the whole they lied and it's technically there narratives get lost on me. Neither statement tends to go anywhere. It ends up fixating on whether a statement was technically true if you cut it up and analyze every fine detail contained within it. Conversely, it glosses over the statement and assumes deception was the goal. A more productive approach is to look at a mechanic/game system, point out the pros/cons and offer suggestions to improve it. The fixation on truth/lie inevitably acts as a roadblock of sorts for reaching this level of productive criticism.But the problem here is everyone is taking a black and white approach to this, which is almost just as bad. I'll admit I'm guilty of it too.