Hello! I know this is uh, unsupported territory, shall we say, but I figure I may as well shoot my shot.
CP2077 works near-flawlessly on M1 chips via Apple's new gameportingtoolkit. I have been playing and greatly enjoying the game on my M1 Max system, getting 30-40 fps on Ultra settings with patch 1.62 despite the several layers of translation.
Unfortunately, patch 1.63 introduced a strange regression in which, if you are in Quality mode with FSR 2.1, looking at light sources or using the scanner produces a strange screen-covering blue-outlined black rectangle. It is semi-transient, fading if you look away and back, but also persistently appears in certain areas, or fairly reliably when using the scanner.
Here is a clip that shows the behavior: https://embeds.video/disc/attachments/1059697251070517328/1121212912351051897/cp2077.mp4
I've attempted to debug the issue, isolating the behavior to the Quality setting of FSR. I've tried replacing the FSR .dlls from 1.63 with the FSR .dlls from 1.62, but unfortunately the issue is still present with those .dlls. As far as I can tell, this seems to be caused by some change within the executable itself.
I know this is a long shot, but I can almost enjoy this game flawlessly and it would be great for us Apple users, though we are a small minority, if someone wanted to take a look!
CP2077 works near-flawlessly on M1 chips via Apple's new gameportingtoolkit. I have been playing and greatly enjoying the game on my M1 Max system, getting 30-40 fps on Ultra settings with patch 1.62 despite the several layers of translation.
Unfortunately, patch 1.63 introduced a strange regression in which, if you are in Quality mode with FSR 2.1, looking at light sources or using the scanner produces a strange screen-covering blue-outlined black rectangle. It is semi-transient, fading if you look away and back, but also persistently appears in certain areas, or fairly reliably when using the scanner.
Here is a clip that shows the behavior: https://embeds.video/disc/attachments/1059697251070517328/1121212912351051897/cp2077.mp4
I've attempted to debug the issue, isolating the behavior to the Quality setting of FSR. I've tried replacing the FSR .dlls from 1.63 with the FSR .dlls from 1.62, but unfortunately the issue is still present with those .dlls. As far as I can tell, this seems to be caused by some change within the executable itself.
I know this is a long shot, but I can almost enjoy this game flawlessly and it would be great for us Apple users, though we are a small minority, if someone wanted to take a look!


