3 biggest problems with Gwent
Name 3 biggest problems with Gwent, your opinion.
My 3 biggest complains, from less to worst.
1) Almost all units are now agile, so you can try to place them in different rows to avoid Igni, Scorch, lacerates, merigold storm, or whatever punishes you for row stocking. BUT...
There are too many units that can move enemy cards.
And the result of that - abuse of merigold storm. Even building entire deck for merigold finisher!
What is the meaning of agile units, if opponent can move all mine into one row and I cant really do anything about it???
I think that new harpooner must have the ability to move enemy units, because it works as a part of axemen archetype. It makes sense.
Maybe neutral Aard might have this ability too.
But that should be it.
What do we have?
Drowners doesnt make sense, moving dwarfes and zoltan doesnt make sense too, cause now there are no movement archetype. Moving enemies only to hit it with mh is crap, not strategy.
Now counters.
Zoltan can move YOUR units and... that 1 dwarf.. Thats it. No other faction can counter mh. That's why it is being abused. Problem is not with mh itself, problem with too many units that can move YOURS into one line.
Solution: drowners and dwarfes may move only your units. Avoid weather, counter maybe succubus etc. Still powerful, but not screws your opponent play.
MH will still be used, but not abused.
Solution 2: once you place your unit on the board (or maybe only not agile units), enemy cant move it.
2) Many completely dead gold cards.
For me, it almost killed the game.
Bad gold units bring back Ragnarock and Draught, which are awful, not interesting and its hard to counter it too. Yes, there are mages, but its only 1 card. You can have row-clearing units, but isnt that what devs were talking about?? When you are FORCED to have certain cards to counter certain op-mechanics???
The meaning was to prevent "who has more gold cards, wins".
Maybe this is not true anymore, and its good, but now there are worst thing.
they wanted interactions with golds???? Ok, let other gold cards deal with golds, this would be enough!
But succubus dies of alzur thunder is nonsence.
Tibor or unseen elder dies of scorch, too.
Keira kills herself with epidemic.
Eskel cant kill golds, assassin can kill him.
etc etc etc etc
Either give gold units stronger deathwishes, or, better, REVERT CHANGES to it. Game is still beta, there is still a chance to make good product...
May golds hit golds, but not frost kill sussubus or SILVER auckes locks GOLD villentrmrth...... Its silly.
3) biggest problem is balance. I fear it will never be achieved... Why do they completely kill entire archetypes???
first it was vicovaro novice vicovaro novice for eternal chain swing.
then something else.
now dikstra shani stennis trololo decoy stennis etc.
Lets see.
OP reaver hunters? Completely dead.
Bekker mirror - dead.
Discard - almost dead too (well, you still have 25 pirates, but...why I faced this deck only 1 out of 100 games?)
Reveal - dead.
OP grave hug - dead.
Why do they kill OP cards???
Why not give it a little nerf, or better give worst cards a buff???
Ok, how many different archetypes do we have now???
1) n.realms armor. Stennis, shani, dikstra ALL the time.
2) eithne puke-spelltael. I am angry this even exists at all, but it got a huge buff!! Worst archetype got biggest buff in Farseer card.
3) monster dagon-consume.
And thats it... 3 out of possible 15. Well, there are others too, but they are weak compared to the above.
Each new patch gets the game to the wrong direction, I guess.
Almost no hope left, cause it repeats the same mistakes over and over again.
Instead of creating new archetypes, they kill previous.
For me, game is completely uninteresting now.
And what are your 3 biggest problems???
Name 3 biggest problems with Gwent, your opinion.
My 3 biggest complains, from less to worst.
1) Almost all units are now agile, so you can try to place them in different rows to avoid Igni, Scorch, lacerates, merigold storm, or whatever punishes you for row stocking. BUT...
There are too many units that can move enemy cards.
And the result of that - abuse of merigold storm. Even building entire deck for merigold finisher!
What is the meaning of agile units, if opponent can move all mine into one row and I cant really do anything about it???
I think that new harpooner must have the ability to move enemy units, because it works as a part of axemen archetype. It makes sense.
Maybe neutral Aard might have this ability too.
But that should be it.
What do we have?
Drowners doesnt make sense, moving dwarfes and zoltan doesnt make sense too, cause now there are no movement archetype. Moving enemies only to hit it with mh is crap, not strategy.
Now counters.
Zoltan can move YOUR units and... that 1 dwarf.. Thats it. No other faction can counter mh. That's why it is being abused. Problem is not with mh itself, problem with too many units that can move YOURS into one line.
Solution: drowners and dwarfes may move only your units. Avoid weather, counter maybe succubus etc. Still powerful, but not screws your opponent play.
MH will still be used, but not abused.
Solution 2: once you place your unit on the board (or maybe only not agile units), enemy cant move it.
2) Many completely dead gold cards.
For me, it almost killed the game.
Bad gold units bring back Ragnarock and Draught, which are awful, not interesting and its hard to counter it too. Yes, there are mages, but its only 1 card. You can have row-clearing units, but isnt that what devs were talking about?? When you are FORCED to have certain cards to counter certain op-mechanics???
The meaning was to prevent "who has more gold cards, wins".
Maybe this is not true anymore, and its good, but now there are worst thing.
they wanted interactions with golds???? Ok, let other gold cards deal with golds, this would be enough!
But succubus dies of alzur thunder is nonsence.
Tibor or unseen elder dies of scorch, too.
Keira kills herself with epidemic.
Eskel cant kill golds, assassin can kill him.
etc etc etc etc
Either give gold units stronger deathwishes, or, better, REVERT CHANGES to it. Game is still beta, there is still a chance to make good product...
May golds hit golds, but not frost kill sussubus or SILVER auckes locks GOLD villentrmrth...... Its silly.
3) biggest problem is balance. I fear it will never be achieved... Why do they completely kill entire archetypes???
first it was vicovaro novice vicovaro novice for eternal chain swing.
then something else.
now dikstra shani stennis trololo decoy stennis etc.
Lets see.
OP reaver hunters? Completely dead.
Bekker mirror - dead.
Discard - almost dead too (well, you still have 25 pirates, but...why I faced this deck only 1 out of 100 games?)
Reveal - dead.
OP grave hug - dead.
Why do they kill OP cards???
Why not give it a little nerf, or better give worst cards a buff???
Ok, how many different archetypes do we have now???
1) n.realms armor. Stennis, shani, dikstra ALL the time.
2) eithne puke-spelltael. I am angry this even exists at all, but it got a huge buff!! Worst archetype got biggest buff in Farseer card.
3) monster dagon-consume.
And thats it... 3 out of possible 15. Well, there are others too, but they are weak compared to the above.
Each new patch gets the game to the wrong direction, I guess.
Almost no hope left, cause it repeats the same mistakes over and over again.
Instead of creating new archetypes, they kill previous.
For me, game is completely uninteresting now.
And what are your 3 biggest problems???