Jobs Support Register

3 suggestions.

+
1. For cards that need a specific row to trigger their ability, a color based system should be used on deployment. For example if you are using a card that requires melee, than if you go to put it in ranged, there will be a red or orange color indicating it is sub optimal. Conversely, a green color could indicate that placement would result in an ability being activated. Finally, for cards with abilities on both rows, the indicator should be green for both.

2. There should be some visible indication that a leader has used some or all of their power. I know the card log has it, but if the player is distracted looking at their hand or planing their next move, they may miss it. Likewise, constantly checking the log slows the game and risks pushing a player to a time boundary. I suggest showing a note for leaders with charges next to the description. For example if you highlight a leader and it says 3 charges, then next to it could say (2) so the player knows there are 2 left. Also when a player has used finished using the leader ability the leader portrait could be darker.

3. Regis's damage row by 1 and if it kills then repeat should be limited to 2 attacks. To balance it the second hit should be worth 2. This way it is better than lacerate, but still not a massive swing card.
 
2. There should be some visible indication that a leader has used some or all of their power. I know the card log has it, but if the player is distracted looking at their hand or planing their next move, they may miss it. Likewise, constantly checking the log slows the game and risks pushing a player to a time boundary. I suggest showing a note for leaders with charges next to the description. For example if you highlight a leader and it says 3 charges, then next to it could say (2) so the player knows there are 2 left. Also when a player has used finished using the leader ability the leader portrait could be darker.
There already is an indicator near your name at the bottom left of the screen and by your opponents name at the top left corner.

3. Regis's damage row by 1 and if it kills then repeat should be limited to 2 attacks. To balance it the second hit should be worth 2. This way it is better than lacerate, but still not a massive swing card.
Regis is a 13 value card that usually needs some setup to make that huge swing possible, when played without the proper setup or in a short round its output/cost ratio drops significantly, i doubt that it should be nerfed.
 
2. There is a visible indicator for leaders. A circle that shows the current amount of charges & it turns red when all were used.

*Also I would like to point out that hanselt's ability can be used even when you don't have any units that meet the condition on the board.

**Also it's possible to know (to a degree) how strong a unit Ardal can sieze.
If you play a 5power unit and his ability turns green then you know. I think the opponent shouldn't be able to get that information.
 
There already is an indicator near your name at the bottom left of the screen and by your opponents name at the top left corner.



Regis is a 13 value card that usually needs some setup to make that huge swing possible, when played without the proper setup or in a short round its output/cost ratio drops significantly, i doubt that it should be nerfed.
Thanks for the heads up on 2, I will look for it. Regarding 3, the card would still do 3 damage on each unit on the row, not a total nerf, just a balance adjust so it cannot literally wipe the entire row. For ST, SK, and Monsters, the ability to move units onto a specific row is quite potent. It wouldn't take much to scrub the row and decimate the opposing hand. Just saying, 3 is better than infinite in terms of balance.
 
**Also it's possible to know (to a degree) how strong a unit Ardal can sieze.
If you play a 5power unit and his ability turns green than you know. I think the opponent shouldn't be able to get that information.
+1 - never noticed that, good point
 
2. There is a visible indicator for leaders. A circle that shows the current amount of charges & it turns red when all were used.

*Also I would like to point out that hanselt's ability can be used even when you don't have any units that meet the condition on the board.

**Also it's possible to know (to a degree) how strong a unit Ardal can sieze.
If you play a 5power unit and his ability turns green then you know. I think the opponent shouldn't be able to get that information.
Regarding henselt, do you mean the power is wasted if you misclick? Since it plays the card from the deck, I don't see how you could use it on a gold or a bronze without a counterpart in the deck.
 
Regarding 3, the card would still do 3 damage on each unit on the row, not a total nerf, just a balance adjust so it cannot literally wipe the entire row. For ST, SK, and Monsters, the ability to move units onto a specific row is quite potent. It wouldn't take much to scrub the row and decimate the opposing hand. Just saying, 3 is better than infinite in terms of balance.
There is always the neutral Nivellen available to set up a nice juicy row, besides i don't think i ever saw regis tick more than 3 times (its possible ofcourse but requires some major set up), so i guess making the change you suggest wont be such a major difference anyway.
 
Regarding henselt, do you mean the power is wasted if you misclick? Since it plays the card from the deck, I don't see how you could use it on a gold or a bronze without a counterpart in the deck.
Yeah, you can waste his ability, I mean... it's your mistake, but I don't see why only Hanselt is liable to someone musclicking. With other leaders you can't use the ability if there's no eligible thing to use it on.