300 hrs of CP2077 What can improve gameplay experience. What needs to change.

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Hello,

I'll break down a couple of things that impact the gameplay and could be improved. Hope CDPR can take this constructive criticism in order to get the game where it needs to be. It has been a rough patch but, with improvements in gameplay systems it could be a much better experience while whatever technical stuff get sorted out.

Armor:
"Cyberpunk is all about Style over Substance" - But what we got:

Straight looter shooter style armor progression.Substance over style. i was expecting something else and will give my suggestion as follows:

1. Color coded armor is fine, however I would replace random stats with mods slots only. Starting from green (1 armor slot) blue ( 1 armor slot, 1 mod slot). You get the idea.
The point being getting clothes not caring about stats. You providing stats while sloting armor mod which should be separated from other mods in the clothing you chose to wear. Tech tree should provide for upgrading slots in your armor to a maximum rarity. Doing this will be more exiting and give you something to work for. Resources in game are limited since there is limited activities.
2. Make mods ugradable including Armor
3. Make mods slottable and unslottable at no cost to the player or destroying the item.

Crafting:

1. Crafting multiple items like resources should have a slider. Its horrible sitting half an hour in a crafting screen pressing a single button to craft materials. I dont know who green lighted such a thing. People want to play the game.

2. Blueprints? How many are there in the game? some are useless due to how limited is crafting and color coded limited stats. This refers to my armor suggestion also. Ive not seen many clothing blueprints that im interested and when I finally want to buy them, their stats are low or unusable. Again style over substance but I got no choice in that. Can you guys actually make these more available?

3. Why require iconic weapon in a base form to re craft the weapon? this was mind boggling to me. maybe I want to craft one and recraft at 50. Leave one for my apartment wall and the new one with me. Why cant I do that?

5. Ugrading anything is borderline useless. Again, limited availability of sources for resources. Limited activities. Expensive even when at 20 crafting. There is no point to upgrade anything in this game. It is a horrible experience but also the only way to get your iconics to legendary.

6. Why do I have to devote 19 levels on crafting while at the end, there is no point to it? the game doesnt goes long enough or hard enough to enjoy any of it. Also taking priority of it in early game deters you from investing your point on more useful things and if you do it late game, there is no point to do it at all. There is no benefit on doing more damage or legendary weapons at all if everything becomes too easy even at the hardest dificulty with any epic weapon.

Gameplay:

1. It is an open world game, a non linear RPG, a linear RPG, which is it?
I felt the world. It is good. Most choices dont really affect anything exept in few instances. Some stories or progression trigger after you do a certain thing anyway. This game its more an illusion of a choice than a choice I have to stick with and have repercussions to my actions.

2. Why are non consequential activities like NCPD scanners, gigs or non story related side missions not repeatable?
This is what really bummed me the most. I loved the world and its story. I want to stay more time around it. I dont want to complete the story until Im ready to do it. I want to kill shit around for fun. I want to test builds, whatever. I cant do that. All these systems you guys created are designed for looter shooter repeatable content style games like Destiny, division, etc. Not really RPG. All have stats and values that are supposed to mean something. The world should provide for that exitement if the tools were created to that end. I dont understand why was this oversight. I dont know if your development teams were thorn in 2 different ideas. It shows.

3. Romancing:
Should be related to the player character instead of a superficial personal preference of an NPC character. Providing multiple romancing options no matter the gender or sexuality of that character. These should have impact on how our character addresses to other options of romance NPCs. Instead we got 1 romance option for a male character. Females can fuck each other 4 ways to sunday. I dont get this decision. Its my opinion.

4. The Joy Toys are the same 2 all the time? only in one place?
same animation for both if you are male or female? Kind of too simplistic. No variety, no choices, no difference.

5. Why visit food establishments or buy any food if there is no point to it?
There is no inmersion in this end. Food is all the same. Provides you with the same buffs. There
is a bunch you get for free. Improvement is needed. Remove it from loot you get around the world. Make it impactful to buy and consume by offering different stats for different things you may want to have as buffs. Make ones better than others. Price accordingly. Why ever consume alcohol if there is no benefit for your negative stats? All of this becomes junk. There is very little impact to the food establishments or food themselves.

6. Why buy anything out of other stores like braindances?
I dont even know. I tried to see if there was a point, dismantling some gets you some crafting exp. Some others you cant even dismantle. There is a lot of unfinished stuff I think was ment to be something and ended up being just junk in the game unpurposed.

7. Difficulty: This is very variable player to player on what this means. I felt no difference. Played very hard. I didnt feel much difference in time to kill for mobs. Things one shot you sometimes. Guess that is difficulty. I would approach for more mobs in quest or NCPD scanners, alertness, resistances, other stuff that could make the game more difficult to aproach. Honestly, I dont like bullet sponges, however the game felt on current gearing system that beyond a point, it doesnt matter what gun you use or how upgraded it is, it will do the job the same. Its ok for power fantasy but since feels like a looter shooter, Its feels like an identity crisis in the game itself and how it affects dificulty of the game.

Leveling:

1. Why do we scale to lvl 50?
by lvl 30 leveling doesnt impact anymore. Doesnt matter what difficulty level you play on. You one shot most things anyway. You spend most of the game leveling as a character offering little to no impact because you never get gratification for scaling to such a high level in the game. No dificulty, no more things to do in the game by the time you achieve such a level. There is no repeatable or replayable content. Why leveling anything at all? I get leveling perks, street cred. I dont get why increase character stats beyond 30 in this game if you are not going to spend more time than the game intends for you to do so.

Customization:

1. Why cant I change my hairstyle after the character is created?
Maybe a barbershop or hairstylist in NC could have been implemented?

Achievements and game time:

I noticed that after 107 game time in steam my achievements and game time stop counting. I dont know if its a GOG problem or a Steam issue. But Im not getting any of those things anymore even tho Im pretty sure Ive completed most achievements and have at least 300hrs of game played.

There may be more than I left out since this is what comes to mind, I hope someone reads this and get noted. I love the game. Draws me in but its notable that needs work. Thanks for the game anyway. Hope multiplayer and free roaming repeatable content comes soon our way.
 
Make genitals matter in how people react to you and give us back full nude in photo mode or at least give underwear options if you're going to stick us with that crappy pair. More customization options like the NPCs have, more outfits, shoes etc.
 
good points, so tell me do you feel like there is a lot of grinding but not much reward? I know you become deadlier but that just doesn't give much sense of achievement ( grind by killing kill better, more killing? ooff )
Ripperdocs can change your arms, legs, etc. but not your appearance? lol ... lost that option from book game to video game.
also add more body sliders for customization ... no two gonks would spend their eddies to the same body shape/appearance
 

ya1

Forum regular
I agree with everything except

3. Romancing:
Should be related to the player character instead of a superficial personal preference of an NPC character. Providing multiple romancing options no matter the gender or sexuality of that character. These should have impact on how our character addresses to other options of romance NPCs. Instead we got 1 romance option for a male character. Females can fuck each other 4 ways to sunday. I dont get this decision. Its my opinion.

4. The Joy Toys are the same 2 all the time? only in one place?
same animation for both if you are male or female? Kind of too simplistic. No variety, no choices, no difference.

and

Make genitals matter


It's a looter shooter goddamn it not a soft porn dating game. Last thing I'd want is for devs to waste time on that crap.
 
Make genitals matter in how people react to you and give us back full nude in photo mode or at least give underwear options if you're going to stick us with that crappy pair. More customization options like the NPCs have, more outfits, shoes etc.
Im on PC. There is a mod that allows you to remove the underwear. I have it. Its great. I dont get why they did the underwear thing. I bugged me because this is a clearly adult game intended for adults. You can see your penis and vagina if you open your menu anyway. So yeah.
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I agree with everything except



and




It's a looter shooter goddamn it not a soft porn dating game. Last thing I'd want is for devs to waste time on that crap.
It has looter shooter mechanics but sorry my friend you are mistaken. Its an RPG. At least, its supposed to be. And yeah, its pretty much a soft porn dating game at times because its part of the RPG experience. My guess its that you havent played the game enough or at all.
 
good points, so tell me do you feel like there is a lot of grinding but not much reward? I know you become deadlier but that just doesn't give much sense of achievement ( grind by killing kill better, more killing? ooff )
Ripperdocs can change your arms, legs, etc. but not your appearance? lol ... lost that option from book game to video game.
also add more body sliders for customization ... no two gonks would spend their eddies to the same body shape/appearance
Well, I like the grind. I like the experience of roaming doing stuff in this game. It feels good. I focused a lot on crafting. Every RPG player knows that crafting in RPG games is where the good shit comes from MOSTLY despite of the looter shooter appeal that they gave the game for some reason. Usually I dismantled everything. Went for iconics. There is really no point on using anything in the world unless you are just fucking around and play the game as a looter shooter which I've seen many people that dont understand the game do. Most of them think the game is total garbage anyway because they think the game is a looter shooter and not an RPG. Those are the ones having a hard time with the game usually. I dont care for much of the loot exept for blueprints for legendary items. Everything else its just for leveling or finding shards that rewards you perk points. I just want to have repeatable content so I can have fun. I dont want to play destiny in cyberpunk.

I dont think ripperdocs should be the ones doing appearance. They are very specific for body replacements. I think they should have a barbershop or hairsylist in NC for a more immersive experience. But, thats just me.
 

Rudo_

Forum regular
Im on PC. There is a mod that allows you to remove the underwear. I have it. Its great. I dont get why they did the underwear thing. I bugged me because this is a clearly adult game intended for adults. You can see your penis and vagina if you open your menu anyway. So yeah.
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It has looter shooter mechanics but sorry my friend you are mistaken. Its an RPG. At least, its supposed to be. And yeah, its pretty much a soft porn dating game at times because its part of the RPG experience. My guess its that you havent played the game enough or at all.
I have yo disagree, there. Very little rpg, in my opinion. Played about 250hours in 3 different playthroughs and they are the exact same, except for the way you kill the bad guys. There is only one role to play in this role-play game: smart ass-dying merc
 
I have yo disagree, there. Very little rpg, in my opinion. Played about 250hours in 3 different playthroughs and they are the exact same, except for the way you kill the bad guys. There is only one role to play in this role-play game: smart ass-dying merc
Its an RPG. Its the genre its supposed to be. You are indeed roleplaying one character. There is choices that matter and choices that dont. We can agree absolutely. The game needs more choices or expand on how impactful those choices are in your arc. That I explained myself in my suggestions. The game does have an identity crisis about what it wants to be. It has too many ideas in one pot that dont merge exactly as an RPG and confuses the player. I do get that. Still, its supposed to be an RPG. I hope CDPR learns from this and next updates provide with such changes and options.
 
 
I would like that they implement a character selection screen, kinda like World of Warcraft or any other mmorpg, and from there you can select a save file. Because I'm the kind of person that enjoys a lot making alternate characters and I don't want any messy stuff to happen with the saves. I was gonna make a thread about it, but this one seems to be heading in this direction.
 

Rudo_

Forum regular
Its an RPG. Its the genre its supposed to be. You are indeed roleplaying one character. There is choices that matter and choices that dont. We can agree absolutely. The game needs more choices or expand on how impactful those choices are in your arc. That I explained myself in my suggestions. The game does have an identity crisis about what it wants to be. It has too many ideas in one pot that dont merge exactly as an RPG and confuses the player. I do get that. Still, its supposed to be an RPG. I hope CDPR learns from this and next updates provide with such changes and options.
Well, we could argue what is an rpg and what is not more than if this game is actually rpg.
For me, a game you cannot choose not only the skills but the psychological aspects of a character (personality, etc) is not an rpg. That exclude most of the games usually considered as RPG, for example the witcher.
But, letting that aside, mechanics in CP77 are not so rpg-like even for the actual (lame) standards of the industry, specially coming from the so called "leaders of the rpg industry".
I know most people disagree with me, but fuck them. Best rpg i've ever played was with board, dices, and imagination, so i know what im talking about.
Anyways, i agree in that they want to be more rpg-like so, lets encourage them to do so.
 

I would go further than that. I want that once I finish the story, Its done. Now other stuff opens up in gigs, gang lairs, side stories, repeatable content to enjoy the work I put in that character. The game doesnt feel as an "one and done" deal. I would even like for it to erase the saves related to the play through. Just leave the one that already finished the story. I complete everything before even touching the last quest for the ending choices. I want to feel the impact of that and if I want other ending, I have to play again while having the choice to continue with that character doing other stuff after if I decide to. The base of the game is great. It needs work but enjoyable nonetheless.
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Well, we could argue what is an rpg and what is not more than if this game is actually rpg.
For me, a game you cannot choose not only the skills but the psychological aspects of a character (personality, etc) is not an rpg. That exclude most of the games usually considered as RPG, for example the witcher.
But, letting that aside, mechanics in CP77 are not so rpg-like even for the actual (lame) standards of the industry, specially coming from the so called "leaders of the rpg industry".
I know most people disagree with me, but fuck them. Best rpg i've ever played was with board, dices, and imagination, so i know what im talking about.
Anyways, i agree in that they want to be more rpg-like so, lets encourage them to do so.
Read the source book for the pen and paper. Maybe you'll understand. You should have it for free if you have the game. Maybe you'll get why the game is like this. It does represent source material in how the contructed their system, world and lore. Im not going to argue with you. I did played source pen and paper Cyberpunk many years ago. I understand the game and been playing RPGs for at least 27 years.
Not every RPG is constructed the same, have the same rule sets or the same systems. It doesnt invalidate it as an RPG because it doesnt fit your preferences on what an RPG is for you. Im telling you it is. Doesnt meet your expectations. COOL! we can agree. We already did that. We agreed that they can improve the game and choices that create an impact. But saying its not an RPG because it has elements of other genres implemented because of how Cyberpunk its supposed to be as source its simply not true.
It has a main character, a main story and things that are supposed to be in a certain way or not impactful in the main story as choices that are, yes. There is RPGs like that. Final Fantasy, every single one, Red Dead Redemption, GTA, Elder Scrolls,Baldur's Gate (Yes you can alter your psychological aspects, doesnt affect main story). Every single one . Just a few of them. All with choices you cannot change or alter. It role plays a character. If that's the case lets call the game CyberDuty of Destiny the Division's Mirrors Edge Grandtheft auto punk and call it a day. Nothing to change there.
The game is supposed to have a main character, a story to him/her. It brings the systems of source pen and paper game. This game its supposed to have those mechanics. Actually it relies on looting and shooting because thats what source pen and paper is about anyway. While many things could be implemented better. Its an RPG at its core.
My first playthrough was 160 hrs doing all the content. Side missions, stories, exploration, NCPD scanners, lairs, gigs. I left the ones from fighting because wasnt specced into it So even then I left content out. There is RPG. The world tells another story that relates to your character. I have no idea how you did 3 playthroughs in 250 hrs if you did everything in every playthrough.
Closing, lets hope they do implement better and more impactful choices, fix the systems for better immersion and replayability. Thats all Im asking. Thank you.
 
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Rudo_

Forum regular
saying its not an RPG because it has elements of other genres implemented because of how Cyberpunk its supposed to be as source its simply not true.
No, it's ok to implement elements of other genres, my complaint is about the lack of core rpg elements, which can be (more or less) found here:
I did not play Cyberpunk 2020, so i don't know about it, but i've playin role my whole life (Im 33) and this is not that, Im telling you.
About my playthroughs 1st 150 hrs, i cracked the game, 2nd and 3rd are just for me to try the different mechanics, didnt fnish the yet, and i dont know if I will.
Anyway, i just wanted to point out that this is not a complaint over my preferences, but about the core concept of role-play games. You said "There is RPGs like that. Final Fantasy, every single one, Red Dead Redemption, GTA, Elder Scrolls,Baldur's Gate". Well my unpopular point is that none of them are trully rpg's.
Even though you dont agree with me, i hope you can at least get what i mean.
You take care, now
 
You made some really great points. What sticks out to me is how much they put into this game that got wasted like you said. A great example being the variety of food and drink we have that all does the same stuff. Imagine if every potion in the Witcher just made you 10percent faster lol
 
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