Hello,
I'll break down a couple of things that impact the gameplay and could be improved. Hope CDPR can take this constructive criticism in order to get the game where it needs to be. It has been a rough patch but, with improvements in gameplay systems it could be a much better experience while whatever technical stuff get sorted out.
Armor:
"Cyberpunk is all about Style over Substance" - But what we got:
Straight looter shooter style armor progression.Substance over style. i was expecting something else and will give my suggestion as follows:
1. Color coded armor is fine, however I would replace random stats with mods slots only. Starting from green (1 armor slot) blue ( 1 armor slot, 1 mod slot). You get the idea.
The point being getting clothes not caring about stats. You providing stats while sloting armor mod which should be separated from other mods in the clothing you chose to wear. Tech tree should provide for upgrading slots in your armor to a maximum rarity. Doing this will be more exiting and give you something to work for. Resources in game are limited since there is limited activities.
2. Make mods ugradable including Armor
3. Make mods slottable and unslottable at no cost to the player or destroying the item.
Crafting:
1. Crafting multiple items like resources should have a slider. Its horrible sitting half an hour in a crafting screen pressing a single button to craft materials. I dont know who green lighted such a thing. People want to play the game.
2. Blueprints? How many are there in the game? some are useless due to how limited is crafting and color coded limited stats. This refers to my armor suggestion also. Ive not seen many clothing blueprints that im interested and when I finally want to buy them, their stats are low or unusable. Again style over substance but I got no choice in that. Can you guys actually make these more available?
3. Why require iconic weapon in a base form to re craft the weapon? this was mind boggling to me. maybe I want to craft one and recraft at 50. Leave one for my apartment wall and the new one with me. Why cant I do that?
5. Ugrading anything is borderline useless. Again, limited availability of sources for resources. Limited activities. Expensive even when at 20 crafting. There is no point to upgrade anything in this game. It is a horrible experience but also the only way to get your iconics to legendary.
6. Why do I have to devote 19 levels on crafting while at the end, there is no point to it? the game doesnt goes long enough or hard enough to enjoy any of it. Also taking priority of it in early game deters you from investing your point on more useful things and if you do it late game, there is no point to do it at all. There is no benefit on doing more damage or legendary weapons at all if everything becomes too easy even at the hardest dificulty with any epic weapon.
Gameplay:
1. It is an open world game, a non linear RPG, a linear RPG, which is it?
I felt the world. It is good. Most choices dont really affect anything exept in few instances. Some stories or progression trigger after you do a certain thing anyway. This game its more an illusion of a choice than a choice I have to stick with and have repercussions to my actions.
2. Why are non consequential activities like NCPD scanners, gigs or non story related side missions not repeatable?
This is what really bummed me the most. I loved the world and its story. I want to stay more time around it. I dont want to complete the story until Im ready to do it. I want to kill shit around for fun. I want to test builds, whatever. I cant do that. All these systems you guys created are designed for looter shooter repeatable content style games like Destiny, division, etc. Not really RPG. All have stats and values that are supposed to mean something. The world should provide for that exitement if the tools were created to that end. I dont understand why was this oversight. I dont know if your development teams were thorn in 2 different ideas. It shows.
3. Romancing:
Should be related to the player character instead of a superficial personal preference of an NPC character. Providing multiple romancing options no matter the gender or sexuality of that character. These should have impact on how our character addresses to other options of romance NPCs. Instead we got 1 romance option for a male character. Females can fuck each other 4 ways to sunday. I dont get this decision. Its my opinion.
4. The Joy Toys are the same 2 all the time? only in one place?
same animation for both if you are male or female? Kind of too simplistic. No variety, no choices, no difference.
5. Why visit food establishments or buy any food if there is no point to it?
There is no inmersion in this end. Food is all the same. Provides you with the same buffs. There
is a bunch you get for free. Improvement is needed. Remove it from loot you get around the world. Make it impactful to buy and consume by offering different stats for different things you may want to have as buffs. Make ones better than others. Price accordingly. Why ever consume alcohol if there is no benefit for your negative stats? All of this becomes junk. There is very little impact to the food establishments or food themselves.
6. Why buy anything out of other stores like braindances?
I dont even know. I tried to see if there was a point, dismantling some gets you some crafting exp. Some others you cant even dismantle. There is a lot of unfinished stuff I think was ment to be something and ended up being just junk in the game unpurposed.
7. Difficulty: This is very variable player to player on what this means. I felt no difference. Played very hard. I didnt feel much difference in time to kill for mobs. Things one shot you sometimes. Guess that is difficulty. I would approach for more mobs in quest or NCPD scanners, alertness, resistances, other stuff that could make the game more difficult to aproach. Honestly, I dont like bullet sponges, however the game felt on current gearing system that beyond a point, it doesnt matter what gun you use or how upgraded it is, it will do the job the same. Its ok for power fantasy but since feels like a looter shooter, Its feels like an identity crisis in the game itself and how it affects dificulty of the game.
Leveling:
1. Why do we scale to lvl 50?
by lvl 30 leveling doesnt impact anymore. Doesnt matter what difficulty level you play on. You one shot most things anyway. You spend most of the game leveling as a character offering little to no impact because you never get gratification for scaling to such a high level in the game. No dificulty, no more things to do in the game by the time you achieve such a level. There is no repeatable or replayable content. Why leveling anything at all? I get leveling perks, street cred. I dont get why increase character stats beyond 30 in this game if you are not going to spend more time than the game intends for you to do so.
Customization:
1. Why cant I change my hairstyle after the character is created?
Maybe a barbershop or hairstylist in NC could have been implemented?
Achievements and game time:
I noticed that after 107 game time in steam my achievements and game time stop counting. I dont know if its a GOG problem or a Steam issue. But Im not getting any of those things anymore even tho Im pretty sure Ive completed most achievements and have at least 300hrs of game played.
There may be more than I left out since this is what comes to mind, I hope someone reads this and get noted. I love the game. Draws me in but its notable that needs work. Thanks for the game anyway. Hope multiplayer and free roaming repeatable content comes soon our way.
I'll break down a couple of things that impact the gameplay and could be improved. Hope CDPR can take this constructive criticism in order to get the game where it needs to be. It has been a rough patch but, with improvements in gameplay systems it could be a much better experience while whatever technical stuff get sorted out.
Armor:
"Cyberpunk is all about Style over Substance" - But what we got:
Straight looter shooter style armor progression.Substance over style. i was expecting something else and will give my suggestion as follows:
1. Color coded armor is fine, however I would replace random stats with mods slots only. Starting from green (1 armor slot) blue ( 1 armor slot, 1 mod slot). You get the idea.
The point being getting clothes not caring about stats. You providing stats while sloting armor mod which should be separated from other mods in the clothing you chose to wear. Tech tree should provide for upgrading slots in your armor to a maximum rarity. Doing this will be more exiting and give you something to work for. Resources in game are limited since there is limited activities.
2. Make mods ugradable including Armor
3. Make mods slottable and unslottable at no cost to the player or destroying the item.
Crafting:
1. Crafting multiple items like resources should have a slider. Its horrible sitting half an hour in a crafting screen pressing a single button to craft materials. I dont know who green lighted such a thing. People want to play the game.
2. Blueprints? How many are there in the game? some are useless due to how limited is crafting and color coded limited stats. This refers to my armor suggestion also. Ive not seen many clothing blueprints that im interested and when I finally want to buy them, their stats are low or unusable. Again style over substance but I got no choice in that. Can you guys actually make these more available?
3. Why require iconic weapon in a base form to re craft the weapon? this was mind boggling to me. maybe I want to craft one and recraft at 50. Leave one for my apartment wall and the new one with me. Why cant I do that?
5. Ugrading anything is borderline useless. Again, limited availability of sources for resources. Limited activities. Expensive even when at 20 crafting. There is no point to upgrade anything in this game. It is a horrible experience but also the only way to get your iconics to legendary.
6. Why do I have to devote 19 levels on crafting while at the end, there is no point to it? the game doesnt goes long enough or hard enough to enjoy any of it. Also taking priority of it in early game deters you from investing your point on more useful things and if you do it late game, there is no point to do it at all. There is no benefit on doing more damage or legendary weapons at all if everything becomes too easy even at the hardest dificulty with any epic weapon.
Gameplay:
1. It is an open world game, a non linear RPG, a linear RPG, which is it?
I felt the world. It is good. Most choices dont really affect anything exept in few instances. Some stories or progression trigger after you do a certain thing anyway. This game its more an illusion of a choice than a choice I have to stick with and have repercussions to my actions.
2. Why are non consequential activities like NCPD scanners, gigs or non story related side missions not repeatable?
This is what really bummed me the most. I loved the world and its story. I want to stay more time around it. I dont want to complete the story until Im ready to do it. I want to kill shit around for fun. I want to test builds, whatever. I cant do that. All these systems you guys created are designed for looter shooter repeatable content style games like Destiny, division, etc. Not really RPG. All have stats and values that are supposed to mean something. The world should provide for that exitement if the tools were created to that end. I dont understand why was this oversight. I dont know if your development teams were thorn in 2 different ideas. It shows.
3. Romancing:
Should be related to the player character instead of a superficial personal preference of an NPC character. Providing multiple romancing options no matter the gender or sexuality of that character. These should have impact on how our character addresses to other options of romance NPCs. Instead we got 1 romance option for a male character. Females can fuck each other 4 ways to sunday. I dont get this decision. Its my opinion.
4. The Joy Toys are the same 2 all the time? only in one place?
same animation for both if you are male or female? Kind of too simplistic. No variety, no choices, no difference.
5. Why visit food establishments or buy any food if there is no point to it?
There is no inmersion in this end. Food is all the same. Provides you with the same buffs. There
is a bunch you get for free. Improvement is needed. Remove it from loot you get around the world. Make it impactful to buy and consume by offering different stats for different things you may want to have as buffs. Make ones better than others. Price accordingly. Why ever consume alcohol if there is no benefit for your negative stats? All of this becomes junk. There is very little impact to the food establishments or food themselves.
6. Why buy anything out of other stores like braindances?
I dont even know. I tried to see if there was a point, dismantling some gets you some crafting exp. Some others you cant even dismantle. There is a lot of unfinished stuff I think was ment to be something and ended up being just junk in the game unpurposed.
7. Difficulty: This is very variable player to player on what this means. I felt no difference. Played very hard. I didnt feel much difference in time to kill for mobs. Things one shot you sometimes. Guess that is difficulty. I would approach for more mobs in quest or NCPD scanners, alertness, resistances, other stuff that could make the game more difficult to aproach. Honestly, I dont like bullet sponges, however the game felt on current gearing system that beyond a point, it doesnt matter what gun you use or how upgraded it is, it will do the job the same. Its ok for power fantasy but since feels like a looter shooter, Its feels like an identity crisis in the game itself and how it affects dificulty of the game.
Leveling:
1. Why do we scale to lvl 50?
by lvl 30 leveling doesnt impact anymore. Doesnt matter what difficulty level you play on. You one shot most things anyway. You spend most of the game leveling as a character offering little to no impact because you never get gratification for scaling to such a high level in the game. No dificulty, no more things to do in the game by the time you achieve such a level. There is no repeatable or replayable content. Why leveling anything at all? I get leveling perks, street cred. I dont get why increase character stats beyond 30 in this game if you are not going to spend more time than the game intends for you to do so.
Customization:
1. Why cant I change my hairstyle after the character is created?
Maybe a barbershop or hairstylist in NC could have been implemented?
Achievements and game time:
I noticed that after 107 game time in steam my achievements and game time stop counting. I dont know if its a GOG problem or a Steam issue. But Im not getting any of those things anymore even tho Im pretty sure Ive completed most achievements and have at least 300hrs of game played.
There may be more than I left out since this is what comes to mind, I hope someone reads this and get noted. I love the game. Draws me in but its notable that needs work. Thanks for the game anyway. Hope multiplayer and free roaming repeatable content comes soon our way.