So after 50 hours I have decided to just start over, long story short doing a netrunner/stealth run is a huge disservice to yourself. There is no satisfaction, it is very overpowered even on the hardest difficulty mainly because of the enemy AI and the gameplay mechanics surrounding netrunning/stealth. There needs to be a complete rework of the mechanics to make it exciting in my opinion.
So a rundown on how a typical gig works as a netrunner, ping the closest connected device to highlight all enemies in the site, mark all of them, use breach protocol solely to reduce the cost of a quickhack so that the whole thing goes faster optionally go for the reduced resists as well and If they have cameras enjoy sitting outside the site to just "snipe" enemies with short circuit which does the most damage and usually one shots most enemies with the correct perks. Then you enter the site to execute all the enemies for more xp/street cred since apparently executing defenseless people warrants more street cred (on another note shouldn't street cred go both ways so that the corps want to get rid of me if I disrupt their plans to much), loot the place and finally complete the mission without ever having been in any danger at all.
That is how it goes from common cyberdecks to legendary ones, only two missions forced me into combat so far and that was through cinematics otherwise when using the above technique there is no danger from opposing netrunners, they don't seem to be aware that you are just killing everyone. Any enemies that are on site don't care that you are killing everyone, they do this little search radius around the killed enemy but since there is no "alertness", no search protocols, no trying to find the enemy netrunner you are never in any actual danger through the whole thing. I really expected something else as a netrunner.
What I was hoping for was infiltrating the subnet, while avoiding getting tracked down by opposing netrunners, if the netrunner found me perhaps they boot me off the subnet, upload malware, ping my location to everyone. If I force my way into the subnet somehow at least the enemies should get alerted that they are being attacked unless I can do so stealthily without alerting the enemy netrunner. I also really hoped for something more from trying to breach the subnet, right now it is only in place to place debuffs on enemies and buffs for yourself. Don't they put up firewalls, ICE, tracing daemons, disrupting malware and what not on their subnet, all of them are just wide open for anyone to abuse.
And since I'm just ranting now I really think they dropped the ball on this one, they added so much content to explore most of which I found to be good or great except for the delamain line because it keeps interrupting other quests with all the calls I keep getting from him. But the actual mechanics in the game are lacking which is sad. My suggestions on netrunning would be a complete rework. In my opinion you should have to work to breach the subnet, you would have to do it stealthily without alerting the enemies and you would have to be tactful to kill the enemy netrunner to finally gain complete control of the subnet then and only then I would feel satisfaction from being able to quickhack my way to victory without physical danger. If I fail the enemies should get as I do get pinged on my location and bumrush me, I am a netrunner not a samurai. And if someone finds a body shouldn't they start a search, alert everyone, call reinforcements, tighten security, place up mobile turrets, mines, activate search drones or whatever else they have handy because right now they are all acting quite stupid frankly.
So a rundown on how a typical gig works as a netrunner, ping the closest connected device to highlight all enemies in the site, mark all of them, use breach protocol solely to reduce the cost of a quickhack so that the whole thing goes faster optionally go for the reduced resists as well and If they have cameras enjoy sitting outside the site to just "snipe" enemies with short circuit which does the most damage and usually one shots most enemies with the correct perks. Then you enter the site to execute all the enemies for more xp/street cred since apparently executing defenseless people warrants more street cred (on another note shouldn't street cred go both ways so that the corps want to get rid of me if I disrupt their plans to much), loot the place and finally complete the mission without ever having been in any danger at all.
That is how it goes from common cyberdecks to legendary ones, only two missions forced me into combat so far and that was through cinematics otherwise when using the above technique there is no danger from opposing netrunners, they don't seem to be aware that you are just killing everyone. Any enemies that are on site don't care that you are killing everyone, they do this little search radius around the killed enemy but since there is no "alertness", no search protocols, no trying to find the enemy netrunner you are never in any actual danger through the whole thing. I really expected something else as a netrunner.
What I was hoping for was infiltrating the subnet, while avoiding getting tracked down by opposing netrunners, if the netrunner found me perhaps they boot me off the subnet, upload malware, ping my location to everyone. If I force my way into the subnet somehow at least the enemies should get alerted that they are being attacked unless I can do so stealthily without alerting the enemy netrunner. I also really hoped for something more from trying to breach the subnet, right now it is only in place to place debuffs on enemies and buffs for yourself. Don't they put up firewalls, ICE, tracing daemons, disrupting malware and what not on their subnet, all of them are just wide open for anyone to abuse.
And since I'm just ranting now I really think they dropped the ball on this one, they added so much content to explore most of which I found to be good or great except for the delamain line because it keeps interrupting other quests with all the calls I keep getting from him. But the actual mechanics in the game are lacking which is sad. My suggestions on netrunning would be a complete rework. In my opinion you should have to work to breach the subnet, you would have to do it stealthily without alerting the enemies and you would have to be tactful to kill the enemy netrunner to finally gain complete control of the subnet then and only then I would feel satisfaction from being able to quickhack my way to victory without physical danger. If I fail the enemies should get as I do get pinged on my location and bumrush me, I am a netrunner not a samurai. And if someone finds a body shouldn't they start a search, alert everyone, call reinforcements, tighten security, place up mobile turrets, mines, activate search drones or whatever else they have handy because right now they are all acting quite stupid frankly.