50 hours as a netrunner, just don't

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My man Skill Up went down the entire Crafting Tree, called it the Biggest Mistake Ever.

TBH just make maxdocs and beak them down you get back more mats than what it takes to make them and supplement it with pop cans. Then get Maxdoc mk1 (green) rinse repeat, then make a ton of maxdoc mk 2 ect. You can mass over 200 of each mat up to purple in like 20 minutes. Once you get Obzo's nose nade poof infinite mats.
 
And yet he still said the game "absolutely delivers". What a joke.

Tech would be way cooler is it were tied to mechanical + robotic enhancements and "pets" / "gadgets" you could craft while acquiring cool schematics in the open world, not just weapon and armor and some 'nades and health packs.
Fun fact: Technological discipline and specialty in Arcanum, an rpg released like 15 years ago is 1000 times cooler than the advanced world of CP2077 can give you.
 
Crafting breaks the game

You can reach damage output levels high enough to one shot anything outside of scripted bosses. You can get your armor so high that physical damage is pointless.

My only conclusion is that they simply didn't bother with game testing
 
Have you tried hacking? Like actual full quickhacker style build? It makes guns obsolete, you can decimate entire buildings full of people without ever even going into them. Trust me armor value and flat dmg from guns can't even come close to the devastation 1 contagion can from across the street while enemies have no idea you are even there.
 
Tbh I went netrunner exactly because I don't care for the combat in the game. I just wanna walk through the combat sequences so I can get on with enjoying the story. Shooter games do nothing for me
 
Imagine if hacking minigame was better than Deus Ex Human Revolution.

Imagine CDPR added more counter measures to netrunning and quickhacking, for example some enemy compound has anti-quickhack antenna or generator deep in base that you need to disable if you want to use quickhacks.

Or

Imagine devs add more netrunners around the night city, and if you try to quickhack another netrunner game instantly puts you to new gwent-type minigame where you battle netrunner and instead of cards you use some cool ass modules or shards or something cool on tech style board. Maybe like UPLINK. idk imagination can be wild here.

This game missed so much opportunity for immersion instead they chose on rails looter shooter .. because they think players have attention span of fortnite player.
 
My man Skill Up went down the entire Crafting Tree, called it the Biggest Mistake Ever.
All you need is 5 tech + perk to craft blue gear. You can craft Buzzsaw and that's it - it crafts at your level and it's a super fast fire rate machine gun pistol with piercing rounds. Anihilates anythign and you don't really have to have any build for it or play with single shot revolver or other complex 10 million damage build :D

As for netrunning clearing whole room with one contagion is quite of handy as at some point clearing a map marker would get annoying - and with level advantage at that point you already one-shot anything.
 
My version of V spent the entire game running around with a large hammer, one-shotting every enemy in sight. There were only a handful of battles when I had to pull out a ranged weapon to take out a drone gun or out-of-reach sniper.

Never bothered with any of the hacking or other techy stuff.
Depends on the difficulty i suppose. My first char was a max power and max reflex playing on medium difficulty and could pretty much kill everyone with one katana swing at about lv 40 but got bored.
So with my second char i went full on int then will go power and reflex. My goal is to make int 20, power 20, reflex 18, tech 8, cool 5. This way i miss only one perk point but unlock almost all of the best perk. Sure i lose a lot of the cold blood stuff, like 2% crit chance and 30% crit damage but i guess it's worth it.
It's not like it matter really. Because i chose to play at max difficulty and struggled in the beginning with quick hacking but at about lv 20 i could basically cheese bosses from afar. But now at lv 35 i think i broke the game. Like if in the beginning i could rely as last resort on the tranquilizer dart to kill any red skull enemy, but i t was still pretty difficult to not get hit by any bullet and die in one or two shots. Now with the passive from the legendary Short Circuit quick hack i can pretty much kill anyone with any gun i have. My base crit chance says 71% if it's not broken. But i tend to use weapons with pretty high crit chances too. So basically most of my shots are crits. Like Beating the Brat, specially with Rhino where i was struggling with my first char even with Gorilla Arms. I had to level up pretty much until i was able to get her. Wit the netrunner char, with bare hands i killed ehr pretty easily while i was lower level too, like just enough to not die in one hit.
The issue i found there at the Animals gym is that after i won i could access the melee shop but after some time after i leveld up many times, when i wanted to buy something from there everyone seems to be aggro and is attacking me if i enter the now again restricted zone where the shop is. Not to mention that it seems that everyone is still under the effects of my mass blinding daemon from when i breached their network way way in the beginning when i basically beat Rhino. I'm seeing many this kind of issues, with quests too, showing as failed but when reloading the game i can continue it. Like the one with the depressed police officer, i went home to make the shooting quest and remembered that i had this quest on too and had to check on that guy, but whe i looked on the journal it was missing from active and showed as failed. I reloaded last auto save from after finishing the shooting quest and that mission was no active again. I'm afraid the game is a mess and the more i play i think the issues are more visible, like it breaks because of the changes i make in the world. But not only, like i had to finish a quest by taking a key access form a guard but the guard spawned in a wall. I reloaded and then it was inside the room i was supposed to open with his keycard. That one stayed like that no matter how many times i was reloading or driving far away to maybe make them reset. I had to reload an older save before starting that quest. Not to mention that at the end, the person i had to escort out was almost not wanting to move out. Weird that i made this quest with the other char before and everything was without any issue.
 
I've got 150+ hours in the game primarily as netrunner, cleared map entirely, done all quests, etc. OP is spot on.

Here is how CDPR should fix: Every primary area should have a particular access point that the netrunner player must physically connect to. These would be positioned in strategic locations that the player must sneak/stealth kill their way to and would require getting past at least a handful of enemies. Obviously they wouldn't be positioned too deep into the facility/area, but would be in an area around the midpoint of a facility or require the player to get into a nearby annex. Once this access point is breached this would unlock the ability to use quickhacks on the enemies in the immediate area.

I believe this would be ideal because I actually love how overpowered the quickhacks are and I love how they mow down enemies, but OP is right in that it is just too much and too easy when you can do this from the complete safety of the edge of a facility and wipe the whole thing without ever being in danger. Thus you could retain the satisfaction of mass-hacking and disabling enemies, but there would now be some challenge in that the player must first reach the relevant access point to open up such abilities.

To note, the open world locations could have general access points that cover a specific range if you're just looking to mow down small groups of gang members out in the world. This solution would also likely be easy to implement, as apparently there was a prototype version of this in place as shown in the 2018 gameplay trailer below at 42:17. The only difference would be needing to hit the access point rather than just connect to any goon connected to the network like it worked in the gameplay video.

 
Netrunning would have been a lot more fun if I wasn't able to hack anything in line of site from super far away. It was cool at first, but then like Op said, it just gets old. I wished they stuck with the original plan which was that the only way you could hack someone was with the monowire.
 
disappointing and lazy development on CDPR's part.

That describes a lot of things in the game.

The design choices across the board are kinda off.

Some of it certainly has to do with the troubled development cycle, but a good part of it is definitely due to careless and sloppy design work.
 
run is a huge disservice to yourself. There is no satisfaction,

Purely subjective opinion not fact and I completely disagree with it.

As I have said in the other 100 "combat balance" thread I like how the game is now and hope it doesn't change.
 
That describes a lot of things in the game.

The design choices across the board are kinda off.

Some of it certainly has to do with the troubled development cycle, but a good part of it is definitely due to careless and sloppy design work.
Yeah, pretty much. And it will be one massive bear of a task to get it all working right.
 
TBH four of the five attributes trivialise very hard at 20. Cool alone doesn't but works as a supplement to any of them. In that sense it's balanced: everything is broken, the game is just easy beyond a certain point. I really don't know what they are complaining about in that video, IMO tech is the second strongest attribute after int. Even going the vanilla route of buying components it's 1000ED for a legendary component. A standard Legendary gun will cost about 5k. For level matched legendaries every few levels that's pretty reasonable. Lack of variety of specs is the bigger issue. And that ignores Engineering which buffs tech weapons which shoot through walls. The ability to sit in a safe spot and click heads is only slightly less broken than Contagion + Daisy Chain.
 
So after 50 hours I have decided to just start over, long story short doing a netrunner/stealth run is a huge disservice to yourself. There is no satisfaction, it is very overpowered even on the hardest difficulty mainly because of the enemy AI and the gameplay mechanics surrounding netrunning/stealth. There needs to be a complete rework of the mechanics to make it exciting in my opinion.

Yes i have some netrunner feat, when i am playing stealth i use suveillance cam to clear the place, without even e scratch, is far more simple to go gunblazing
 

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Ayup. Breach, ping and moments later sparks are flying, grenades are exploding, people are vomiting or on fire.
It would've been a bit more engaging if you were forced to sneak up to enemies to connect with their network.

Posted this vid in another thread and that was also the vid that made me decide to play a hacker build.
Starts at the 5 minute mark and they do clearly state that it's a Work in Progress feature. :(
OMG WTH?! This was once a completely different and much better game. Wow just wow!
 
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