6 month game retrospective...lets talk

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I have six 100% playthroughs and I still love it. Not denying it has problems, but 876 hours of gametime? Got your money's worth I think. It's a video game, and it was never going to be more than that; you like it or don't, finish it, move on, play something else, maybe play it again if you found something to enjoy.
 
Yes, because PC version is the one that is (according to CDPR) working as intended. Plan is to bring last-gen console versions close to the level of PC, which does have "mostly positive" reception.
76%, which is significantly lower than any Witcher game. And recent opinions - 67%. People are getting there.
 
From my perspective, I have 200 hours in the game, have a couple of endings to do, loved it and will put it out to pasture after the endings until DLC arrives. 200 hours is about the same amount of time I put into Witcher 3 including both DLCs, and I walked away happy from that, too.

But then I always find continuing games after you've ended the story a very empty experience. Someone mentioned Skyrim: I found Skyrim empty and generic well before I'd finished the main quest -- I really had to force myself to complete it -- as if the game had been designed with a cookie cutter. The characters in Skyrim are, moreover, cardboard, completely unengaging and, as far as the main protagonists are concerned, actively unlikeable, bordering on repulsive (no, Bethesda, i do not want to sympathise with racist nationalists who revel in thuggery; I want them to die).

I almost never felt CP took the cookie cutter design approach except when picking up ashtrays and packs of cards, and in terms of character, the characters are so strongly drawn that I actually wonder why the writers aren't making movies.

I started on patch 1.2 so the game was stable, and I was interested in the game mostly as a story experience, not an infinite quest generator. I also had no expectations because everything I'd heard about CP before launch made it sound not the game for me.

I more than got my money's worth and am genuinely amazed at how much detail got put into the world. I think I prefer CP to the Witcher, which in the main game rather than the DLCs did start feeling like it was treading water at many points and recycling design elements too much to be interesting (that all caves used EXACTLY the same assets wore thin for me, for instance).
 
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76%, which is significantly lower than any Witcher game.
True, I wasn't disputing that.
And recent opinions - 67%. People are getting there.
I mean, you're free to believe in that, but I simply don't see it that way- most of the bugs will eventually be patched, stability and performance will improve (as it did for every Witcher game), new content will come and in few years game will be playable on potato PC. Can't see any realistic way for Cyberpunk's ratings to drop into "negative" threshold.
 
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Cyberpunk is not the Witcher. Everything is different, including the FP and the way of storytelling. They have started from scratch. Going out of the comfort zone is a huge risk and make everything work in this very detailed city is not that easy to do due to technical issues and lack of experience with those kinds of games. They have planned DLC for this year and when they are ready to release them they will let us know.
 
I fully understand what you mean. There are many of us who have thoroughly enjoyed this adventure and when you open all the doors, talk to all the characters and perform all the missions, Night city tells you that you are just a little mouse inside a glass bottle ... no longer there is nothing else to do in this sprawling city that never sleeps.

I live what you express with the 185 hours of play that I have.

I did pre-purchase, previously I learned everything about Cyberpunk, I bought the book "The World of Cyberpunk 2077", also the official collector's edition guide and listen to Madqueen Show on his youtube channel to start the game knowing all the lore.

I also bought the RTX 3070 so as not to lose a single detail in 4K.

I finished the game in January without any major errors and since then I have been dragging myself around town like a hero no one remembers anymore.

Last night I was alone for two hours walking around the city and distributing some lead between the bands, a rainy night and neon lights, it really likes it, but you feel that everything has already happened and as you say it is very frustrating seeing the potential that there is.

Sure before the end of this month we will have good news from CDPR but 5 months is already a long time without official news of the expansions. We players demand a lot from CDPR because they have created expectations for us and what we can wish for from this game, I hope (for sure it will be like that) that very big things will come for Night city.

But what you now feel wyzman001 is what all the players feel, especially PCs who pre-bought and have already enjoyed the product until their tuetano ..... we have a strong abstinence from more intense adventures and from a much more world I live in Night city.
 
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I am one of those players who stands on the side of @LeKill3rFou . I have great enjoyment in the game, and when I have an oppertunity to spend some hours I remain having that feeling and fun. I clock in a 'measely' 250/300 hours or so, across 5 playthroughs (4 of which happening now still simultaneously across 2 platforms)
So 60 euro's for what I've experienced, I consider it to be good value.

But thats me.
Others can have a different opinion. Which is fine.
 
876hrs. in and I've tried to stay positive...

if you have played the game that long and you still want more, the games does something right - not wrong.

I feel sorry for all the fanboys with there hyped expectations. That does not mean there are no bugs.
With no hype and no expectations and no gamebreaking bugs and a few glichtes i was very well entertained for 120 hours.
...and I want more:)
 
I disagree. I believe you hand wave away its issues. I have, and can, pick back up W3, FO3/NV, Skyrim, etc and enjoy playing them. For me maybe the last the least and others far more.

Just look at steam users/playing
2077 is now beneath RDR2 in players....
Far beneath Skyrim
Beneath Fallout 4
Barely above W3

When your story is all roads lead to Rome and even then story is not resolved - your "endings" become useless flavor only - as there is no resolution or much cause for hope except blind hope.

There are SERIOUS issues retaining players. They played it and dropped it. They built their empire on awesome RPGs one can truly enjoy replaying
To this "action adventure" game with little agency and unresolved ending and the player base is showing it isn't standing up to other games far older than it.
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I have lost a lot of faith in their honesty, their ability to create stories, and their ability to merge a good story and an open world. They got star struck with their voice actor hire and that fanboi-gasm led us to the current day.
fallout Skyrim and witcher3 all have dev tool mod kits. Also, I don't think they expected it was an infinite play game, at least without narrative dlcs. Keep in mind also they were developing an online cyberpunk, which is probably more focused on evergreen gameplay.
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876hrs. in and I've tried to stay positive...after six months I never thought this would be my mind set....
1st and 2nd chapter blow by at times others it's grind farm grind
it all seems like a mad dash to go to Embers...
no "fun"...no laughing out loud moments come to mind
take a phone call,kill em take a call for ya "atta-boy" rinse repeat...
too much grind for what? mansion...nope, lover / companion....that you share time with.....nope ( current "romance" system is a build up to a one night stand ) , camaraderie/respect from your fellow afterlife mercs...nope, different dialog from npcs for changing the city/ rep/respect .....nope
I feel like I've busted my butt to achieve something and was left holding an empty bag... been running around in a glass box ..ya can see it and hear it but it's not for you...
where / what is the sense of achievement ?
manage to get the chip out and you get what, 15min. of Afterlife "boss" and a apparent sucuide run on a space casino...
then right back in the hole...what do ya get for all the work and reloading through bugs? zilch
I don't mean to ruin anybodies experience but I have to face that this is how CP77 makes me feel now...
DLC...nope none more patches each carrying their own new bugs


somebody charm in and point somethings out to turn this train of thought around

You've just exhausted the content. As a single player narrative focused game, there would always be limitations on content. The only games where this is not the case are either emergent games, where the player creates the game, or live service games where they constantly create new content.

As far as a sense of achievement. You ve done a lot. You ve had the most productive 4 weeks of time (about how much time is represented in the game world) any one has ever had.
 
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I am one of those players who stands on the side of @LeKill3rFou . I have great enjoyment in the game, and when I have an oppertunity to spend some hours I remain having that feeling and fun. I clock in a 'measely' 250/300 hours or so, across 5 playthroughs (4 of which happening now still simultaneously across 2 platforms)
So 60 euro's for what I've experienced, I consider it to be good value.

But thats me.
Others can have a different opinion. Which is fine.
You are not without reason in everything you say. For its price, for what we have enjoyed and for the quality of many of the works developed, we can only say thank you and we look forward to much more. Perhaps my opinion is strongly conditioned by the abstinence that this game produces in me due to the great moments that it has put me through and seeing that it has already been all the way. Without a doubt if you play RAGE 2 and then CYBERPUNK 2077, you feel where there was a job that wanted to break boundaries and trap you (in some cases better or worse achieved).
 
I dont understand why people say "oh wow you played 300hours of it, that must mean its good so stop lying" or things like that.
Isnt it normal to play a game as much as you can before you review it and give your opinion about if its bad or not?
It doesnt matter if i play 80hours or 800hours, the game can still be bad.

With that said, even if you spend 800 hours in this game, it doesnt mean that the money is well spend, as this game is objectively still horrible. You just needed 800 hours to complete everything and have an opinion about it.
 
I dont understand why people say "oh wow you played 300hours of it, that must mean its good so stop lying" or things like that.
Isnt it normal to play a game as much as you can before you review it and give your opinion about if its bad or not?
It doesnt matter if i play 80hours or 800hours, the game can still be bad.

With that said, even if you spend 800 hours in this game, it doesnt mean that the money is well spend, as this game is objectively still horrible. You just needed 800 hours to complete everything and have an opinion about it.
Unless people are playing 24/7, putting several hundred hours into a game constitutes an extraordinary amount of real world time. If people hate it, why on earth do they devote so much of their spare time to it. I'm not suggesting their dislike is not real. But, my god, that is a lot of time to spend on something you don't like.

(PS I put 40 hours into Disco Elysium -- which in my opinion ranks among the worst games I have ever played -- because I couldn't believe based on reviews that it wasn't going to get better, and even then I was only carrying on through some sense of morbid fascination / masochism.)
 
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I dont understand why people say "oh wow you played 300hours of it, that must mean its good so stop lying" or things like that.
Isnt it normal to play a game as much as you can before you review it and give your opinion about if its bad or not?
It doesnt matter if i play 80hours or 800hours, the game can still be bad.

With that said, even if you spend 800 hours in this game, it doesnt mean that the money is well spend, as this game is objectively still horrible. You just needed 800 hours to complete everything and have an opinion about it.
Personally, I can't play a game I don't like. At worst, if I force myself, I can last a maximum of ten hours (and again, it's a lot), no much more. It doesn't matter if I feel like I'm losing my money... (it's sure, i loose my time). I play for fun and without fun I don't play :)
(Yakuza LAD, 60E, 10 hours in total and forcing me at maximum to play)
 
76% rating on steam, 85% critics review, 7.1 user review on metacritic, 13.7 million copies sold vs 180.000-215.00 refunds. Yup, nothing says "far more unhappy customers than happy/loving it customers" better than these numbers.
There is one number you forgot - just 23,5% of the playerbase has reached max SC. I told u once your numbers tell nothing at all no matter how often u repeat them.
 
There is one number you forgot - just 23,5% of the playerbase has reached max SC. I told u once your numbers tell nothing at all no matter how often u repeat them.
I can quote those type of % for many games :)
Example (on Xbox) :
RDR2
"summer without end" - 21.77% of players have unlocked it.
"Redemption" - 25.06% of players have unlocked it.
Skyrim
"Thu'um Master" - 8.80% of players have unlocked it.
"Master" - 6.73% of players have unlocked it.
...
Edit: a last one, for fun :)
GTA V
"Live or Die in Los Santos" - 13.87% of players have unlocked it.

This kind of % said nothing ;)
 

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There is one number you forgot - just 23,5% of the playerbase has reached max SC. I told u once your numbers tell nothing at all no matter how often u repeat them.
They were bragging about 23.5%. It means that about 1/4 of players (more than 3 million) didn't rush through the main story or give up on the game after few hours. In case of TW3, 40% of people who bough the game didn't even finish the prologue.
That info was shared by CDPR on their own volition, nobody forced them to reveal it. It's not something you'd do if you're embarrassed by those numbers. ;)
 
I dont understand why people say "oh wow you played 300hours of it, that must mean its good so stop lying" or things like that.
Isnt it normal to play a game as much as you can before you review it and give your opinion about if its bad or not?
It doesnt matter if i play 80hours or 800hours, the game can still be bad.

With that said, even if you spend 800 hours in this game, it doesnt mean that the money is well spend, as this game is objectively still horrible. You just needed 800 hours to complete everything and have an opinion about it.
I would urge you to be careful by stating the game is objectively horrible.
Because that it simply is not. Sure, it has multiple issues that need resolving. But its not objectively horrible.
 
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