8.5 Patch Notes

+
Gerd may have been fixed even though he's not listed; many if not most patches come with undocumented changes.
Literally the last sentence of the article:

"The Adrenaline effect will now work correctly for Gerd and Salamandra Mage when played from the hand."
 
My thoughts about balancing again. I added a lot of cards since last time that I forgot or just ignored, I cut some and I changed some. So please read it. It was a lot of work and I just want to help to make this game better.




List 1: of cards that are OP or should not exist or are just too good in my opinion.


-Urn of Shadows - What are you doing? This is so busted with Miruna and Manticore. I don´t understand this change it was the highest point stratagem now it´s just nuts.

-Viy - This is busted. It´s not the card himself it´s all the tutor cards. I remember in Beta Ciri Dash had the same effect and the only deck that played her was Skellige Discard. You don´t have any tutors and and you had to be lucky to draw her again. The only thing that could save this card is Devotion. Otherwise this must be deleted. A similar card for Skellige Discard would be awesone. But the 25 card limit with provisions is a big problem. Provisionlimit should be increased by 4 for every card above 25 or for every 5 cards above 24 or 25.

-Keltullis - No unit shit.

-King Foltest - This is very very stupid.

-Gezras - Change Strength to 6 and prov. to 14.

-Unseen Elder - This is stupid. Why are you buffing this?

-Kikimore Queen - This is such a greedy card. And the only reason no one play this is Geralt: Yrden.

-Brouver Hoog - Obviously broken. Should only boost adjanced dwarves every turn.

-Lippy - Should not exist. You already nerfed the Ursine Ritual leader because of this card. Which made my Queensguard deck and my Selfwound deck worse. What´s next nerf overpriced Cerys?

-Eist Tuirseach - This is broken. Remove the devotion abillity and give this card more strength so it can survive for a turn.

-Geralt: Yrden - This Card wins you the game against most Decks. Should reset 3 adjanced units.

-Alzur - Insane.

-Cheatwave - Just too good.

-Arnaghad - Completely broken with Sukrus. And Surkus is not the problem.

-Tyrggvi - Rupture is busted.

-Eldain - I like the effect but this is too strong. Maybe this card should have charges. I think 3.. Or maybe just order ability. And when you control 5 Elves gain Zeal.

-Dettlaff - This is stupid. Just a better Bloodmoon.

-Anseis - Duels are stupid.

-Meve - Omg this card is so broken now.. Stop printing broken cards that needs to be heatwaved! When I look at this card I wanna deinstall this game. I can smell Homecoming 2.0 already.

-Koshchey - Way too good. Set Ardenaline to 2.

-Letho: Kingslayer - NO!!

-Madoc - No unit shit.

-Vypper - HMMMMM.....................

-Curse of Idiotness - Just a cheaper Scorch.. should not exist.

-Saber Tooth Tiger- No unit shit.

-Archgriffin - No words for that.

-Keldar - Remove the resupply effect it´s too good.

-Dandelion - This is busted pls don´t bring charges back.

-Cahir - That´s the card I hate most.

-Caranthir - Yeah.. this is not a card.

-Kolgrim - Still OP especially when you are a card down.

-Igor - Play this with Fallen Knights or Townsfolk for autowin.

-Valuemander - Win Round 1 = Win the game.

-Seltkirk - Duels are stupid.

-Idarran - Too cheap.

-Skordal - This is busted.

-Leo - I think he should be 8 prov.

-Pastodi - Busted in NR and useless in Syndicate.

-Saul - Crazy Points.

-Gord - Really cheap for.. 15 points?

-Skeertooth - I see this for 9 prov.

-Tunnel Drill - Remove the Profit and set this to 9 prov.

Djenge Frett - Nerf this to 7 prov. it´s too good.

-Dorregaray - 7 prov. because it´t neutral.

-Viper Witcher Mentor - This must be a gold card.

-Thirsty Dame - 5 prov. for this abilllity? Cool.. This is a gold abillity.

-Seditious Aristocrats - Why is this 5 prov. ? This must be 6.

-Amored Alba Cavalry - Pesky Nilfgaard doesn´t need 5 point locks so nerf this to 4. Locks are such a powerful mechanic. And I don´t understand why you made the gold locks cheaper.

-Cat Witcher - Shouldn´t have Adrenalin. Should always makes 1 damage.

-Griffin Witcher - Veil problem. So maybe cut the adrenaline abillity?

-Bear Witcher Mentor - Same effect like Giant Boar for one prov. less. It´s 10-20 points.. Doesn´t should exist. Or just remove the adrenalin abillity then it´s ok.

-Endrega Larva - Should be 6 provisions because it´s really good points. And yeah many people will hate me for that but I don´t care.

-Chimera - Too much points for 5 prov. This must be 6.

-Bear Witcher Adept - People abuse this as a Dracoturtle. Remove the armor and give this card an order: Damage self by one.

-Fangs of the Empire - Why is this 4 prov. ?

-Mahakam Guard - Sorry dwarves but this card is too good for 4 prov.

-Griffin Witcher Adept - With the shield this is too good for 4 prov. so remove it or make it 5 prov.


List 2: about cards that should change.



Masquarade Ball - This is a vampires card right? So why is poison in here? Are they like the taste of it? What about the Van Morlehem Servants?

-Siege - Chapter two should also spawn a Reinforced Trebuchet and prov. should be 15. You will understand later.

-Passiflora - change this back how it was before and make it Devotion! Make all Scenarios Devotion!

-Draug - Should transform all Humans on your board.

-Ale of the Ancestors - I don´t know. I think this card is trash.. but maybe Resilience can save this. I think a complete change would be better.

-Vigo´s Muzzle - If you don´t have copies in your starting deck don´t lock the target.

-Eithne - Should keep handboost and I´m totally fine with her.

-Villentretenmerth - Should burn the highest Unit twice like in good old beta.

-Professor - Tribut: Ignores Armor.. makes no sense. Maybe change it to double the damage.

-Saskia - Harmony okay but I don´t like the spawn especially in Harmony and it´s expensive.

-Cerys - If you not planning to fix Lippy you have to change Cerys which is really sad I like her effects. For example this: Meele: Summon all copies of shieldmaiden from your graveyard in this row. Ranged: Summon a Queensguard from your graveyard in this row. I would see this for 9 prov. Hmm maybe I like this more.

-Vattier - This card should support spies.

-Saesenthessis: Blaze - Needs a complete change.

-Avallach: Sage - Change.

-Triss: Butterflies - So.. handbuff is cool but this card will never go cheaper so it has to change.

-Dandelion: Poet - I guess this card is 4 for 11 with thinning one.. I would never play this.

-Dandelion: Vainglory - If your opponent doesn´t have a beast it´s trash. This should be meele and ranged: Boost a unit by six.

-Maraal - Needs a complete change.

-Colossal Ifrit - Same.

-Geralt: Aard - I like but it´s dead since homecoming because of rowlimit and weather is also dead.

-Carlo Varese - You want this to play early but you can´t and every turn it loose value.

-Angouleme - Meele: Spawn a random bronze unit from your opponent. Ranged: Spawn a random artifact from your opponent. I don´t think people would play this but maybe. Probably needs a complete change.

-Primoral Dao - I don´t see this. This would be never played in Thrive and otherwise it´s just 9 for 10 with a shield.

-Hailstorm, Horn, Mantikor Venom - Old cards from beta effect doesn´t change and prov system makes it bad.

-Eskel: Pathfinder - Just a Kerack City Guard for doubled prov.

-Tainted Ale - Shit.

-Nenneke - Useless.

-Triss and Yennefer: Divination - can only played in Hyperthin and these are neutrals so need to change.

-Ffion - Give him 5 strength 4 armor and boost self whenever you play a tactic.

-Anna Henrietta - I don´t like this. This was the assimilite leader. So give her assimilate and create and play a Ducal Guard for 10 prov.

-Caretaker - What about Veil here.

-Stregobor - Mill is stupid and disgusting.

-Isbel - I wonder who thought this abillity is a abillity.

-Hattori - I like it but I think this effect is too strong. I think this should be random and one prov. less.

-Nenneke - Maybe play a bronze soldier from your graveyard?

-The last wish - sure banish my gold cards.

-Blizzard aka White Frost - Why?

-Wolfsbane - Shit.

-Francis Bedlam - I would never play this.

-Surrender - I don´t see it.

-Xavier Lemmens - This is so useless..

-Lebioda - Give him a shield.

-Coral - I´m very scared of this card now. If Discard comes back this would be very powerful. So I think this should go to specials and strength to 7.

-Toad Prince - Hmm maybe proc the deathwish twice you consume with this unit?

-Crones - I don´t know how but these cards needs to be better and how will you make those effects better? I think they need better effects.

-Vandergrifts Blade - Nice idea too but how many knights do you have?

-Cyprian Willy - Pls change.

-Myrgabrakke - Really bad.

-Unicorn and Chironex - I would love to see this played.

-Dennis Cranmer - Should boost all Dwarves like Isengrim.

-Fringilla Vigo - I don´t know.

-Foltests Pride - I don´t know maybe damage a random enemy unit in ranged row by 2?

-Sirssa - I like this card but unfortunately it´s bad.

-Etriel and Muirlega - I like this but you can´t play this in a Elf Deck because Muirlega is a beast and it need a buff.

-Pavko - Needs Devotion because Nilfgaard exists.

-Sweers - Shit.

Damnation - Devotion: Always trigger the Deathblow.

-Boris - Deathblow: Damage another unit by 3. Deathblow again: Gain 3 coins. By the way I wrote this before it got buffed.

-Gascon - This card can be 1 and this card be 11 or whatever for 8 prov. that´s maybe the worst card.

-Iris - Not good.

-Pugo Boombreaker - Maybe change to damage a random unit on this row?

-Coen - Just.. change it.

-Trollolo - Warfare cards.. Boiling Oil okay, Mad Charge okay with knights which you don´t have, Smoke them out! hm..,Bombardement can only be played in Siege and this it not playable right now, Winch only in Charges, Target Practice only in Witcher Deck.. So there are different Warfare cards but you can´t play them in the same Deck. That´s why I think Trollolo needs to change.

-Ceallach - Effect makes so sense.

-Rainfarn - You don´t want damage spies.

-Imperial Golem - You could only play this in Hyperthin as a backup or in mill.. which is not fun.

-Palmerin and Milton - Still not good.

-Cantarella - This is not a card.

-War Chariot - Change.

-Albrich - change.

-Trahearan - Or what´s his name.. Mill is bullshit.

-Milva - I always wanted to use this but..

-Weeping Willow - Garbage poison in my green faction? No! I liked the previous abillity more.

-Black Blood - I don´t like this.

-Tesha Mutna Sword - This card doesn´t look reasonable. Make this a monster card and support vampires.

-Gimpy Gerwin - So this is really bad.

-Lacerate - Should ignore armor.

-Arachas Venom - Cut the Deathblow and set this to 6 prov. Or increase damage to 4.

-Wyvern shield and Mastercrafted Spear - One of the worst cards.

-False Ciri - What about boost self by the amount of units with status on your opponents board. That would make sense in a spy deck. For 6 prov. this would be busted and for 8 prov. this would be really good.

-Bloody Fail - Has also to change.

-Tempest - Makes no sense.

-Knighthood - Baaad.

-Coodkoodak - What a dumb name. This should have charges.

-Ida Emean aep Sivney - I don´t like my abillities.

-Summoning Circle - Really bad.

-Scepter of thousand storms - If Undersea World faction exist (with vodyanoi, water nymphs, mermaids, flying fishes..) with weather effect support I would see this. I have an idea for a leader: Spawn fog or rain for three turns on a enemy row. Fog- and Raineffects ignore armor.

-Musicians of Blaviken - No.

-Braenn - Maybe gain charges by the amount of dryads you control.

-Udalryk - Gain charges by the amount of damaged units on your side?

-Draig Bon Dhu - Boost self by the amount of warriors in your graveyard? Or strengthen all warriors in your graveyard? Hmm that´s both cool!

-Jotunn - No unit shit.

-Cynthia - This is not a card.

-Game-winning-Cow - Change order to Deathwish.

-Prince Villem - Also has to change.

-Stammelfords Tremors - Even in beta this was trash.

-Treant Mantis - What about boost self by the prov. cost of the next unit opponent plays.

-Crushing Trap - Should ignore armor. No more 2 point Crushing Trap for 6 prov.

-Elder Bear - 6 for 6 looks good pls don´t change.

-Ice Giant - Remember this card in beta when this card doubled his strength when frost was on the board? I see no reason why this could not be.

-Nilfgaardian Knight - What is this nonsense?

-Half-Elf Hunter - You play this only in Elves because it´s to expensive in Harmony so cut Harmony set strength to 4 and prov. to 5.

-Kingslayer - Mill is a thing that should not exist.

-Doppler - I don´t understand this card.

-Wheel of Fortune - Trash.

-Clear Skies - You will never play this if you can have Bone Talisman. If you plan to bring wether back, which you obviosly do, maybe change this back to Clear Skies.

-Epidemic - Hm.. maybe.. maybe maybe maybe should this card get his old beta effect that Blizzard now has.

-Dimeritium Shakles - Down to 4 prov. and the option to unlock one of my cards and boost by 3.

-Hidous Feast - Will never play this.

-Predatory Dive - This should only work if both players have units.

-Rock Barrage - Same.

-Sandstorm - Like the art don´t like the effect.

-Arena Ghoul - Nope.

-Cursed Knight - Should tranform into base copy so it can be points. For 6 prov. of course.

Redanien Elite - What is this?

-Cleavers Muscle - Should have intimidate instead of the shield.

-Ice Troll - No unit shit. Make something with frost!

-Watchman - Should give adjaced units shield.

-Scout - Not good.

-Fledder - This is.. just stupid.

-Coted Weapons - remove the spawn.

-Viper Witcher - This is not a card.

-Viper Witcher Alchemist - This is not a card.

-Courier - Bad.

-Dryad Ranger - Damage a unit by the amount of dryads you control?

-Forrest Whisperer - Boost a Treant by 4 instead of stupid poison?

-Arena Endrega - Bad too.

-Carrobalista - should change.

-Payroll specialist - order ability.

-Reinforced Ballista - bad.

-Reinforced Trebuchet - Change effect to: Damage a random enemy unit at the end of your turn. Set strength to 5 or maybe 6 and prov. to 6. This will bring Siege back.

-Siege Master - Bad.

-Brokvar Archer - Maybe change to Reinforced Trebuchets current effect.

-Rivian Pikeman - Really bad.

-Travelling Merchant - Nope..

-Firesworn Scribe change to: Devotion: Gain 2 Coins instead.

-Eternal Fire Inquisitor - Devotion: Always trigger the Deathblow.

-Temerian Infantery - Pls change.

-Panther, Menaggeariea Keeper - Change.

-Oxenfurt Natularist - I don´t know.

-Caravan Guard - Let´s realtalk that is a card?

-Redanien Elite - Should change.

-Winch - I changed my mind. Go away from charges and support siege!

-Crows Eye - Change this to something and make this a Skellige card.

-Trophy catch - Really bad.

-Ointment - I´m not sure if this is a card.

-Ballad - So it´s like Pact. But really worse.

-Thaw - Stratagem value.

-Spring Equinox - Really?

-Undying Thirst - .........................

-Eventide Plunder - I don´t know man change artifact requirement to Devotion or just rework this stupid card.

-Line of Credit - I don´t know man..

-Heymeay Spearmaiden - Effect looks really akward.

-Farseer - Has to be completely change.

-Cockatrice - Bad.

-Werewolf - Immunity that´s cool but only 4 points. Should be boost self everytime you play a beast.

Forktail - This is stupid.

-Cintrian Enchantress - Even with bonded it´s bad.

-Dryad Grovekeeper - You have to play it early.. So maybe Vitality should doubled or boost self for every dryad on the field.

-Ofiri Merchant - Why would you play that?

-Squirrel - I would love to see an option to banish a card from my graveyard.

-Mutants Maker - Beggars are better now.

-Fiend - You don´t have many Deathwish units in hand.

-Kaedweni Sergent - Not good.

-Winch - I changed my mind. Go away from charges and support siege!

-Hawka Healer - Bad.

-Vrihedd Oficier - Still not good.

-Elven Wardancer - .............

-Blue Mountain Elite- Shit.

-Dimun Pirate Captain - A Captain is supposed to be better.

-Tuirseach Axeman - I mean you can play this with Artis but it´s not worth it.

-Nauzica Brigade, Alba Spearman - Bad.

-Combat Engineer - Bad.

-infiltrator - This is not a card.

-Cutthrout - Bad.

-Oxenfurt Scholar - Crap.

Tidecloak Ransackers - Not good.

-Fence - Bad.

-Eternal Fire Diciple - Set Fee to 1.

-Ard Feain light cavalry - good old 3 point card.

-Angry Mob - Should change.

-Field Medic - Ressurect something?

-Wolf Pack, Paesant Militia - You know it´s bad.

-Dol Blathanna Bomber (I´m sure it was called Trapmaster) - This card has to be a trap specific card. Maybe create Incerating Trap like in Beta and change to 5 prov. Or makes 2 random damage whenever you play a Trap. So it´s the opposite of Elven Scout then and sounds not bad.

-An craite Armorsmith - Bad.

-Ban Ard Tutor - Come on give me a Mage Deck.

-Hybrid - Am I missing something or is this the same effect that Vran Warrior has just worse?

-Slave Driver - Really bad.

-Toussaint Knight Errant - Yeah bad.

-Recruit - Gain Vitality by the amount of soldiers you control?

-Blindeye Apothecery - Bad.



List 3: A bout cards that are overprized or just need buffs.



-Feighn Death - Should go back to 13 prov.

-Shupe - Should go to 11 prov. You are paying a high prize to play this. And the prov. is just one part.

-The Great Oak - Look Gezras he is more points so I think this should go to 11 prov.

-Iorveth´s Gambit - It can brick and it´s random so it should be 10 prov.

-Water of Brokilon - Should go down to 10 prov. or spawn 3 instead of 2 and set prov. to 14 or 15.

-Portal - I think it´s no longer good so one prov. less.

-Radeah - Also could go to 11 prov.

-Munro Bryos - Should cost 10.

-Philippa: Blind Fury - Should damage for 5,4,3,2,1.

-Tinboy - I see this for 10 prov.

-Umas Curse - I think it should go down to 9 prov.

-Sihil - Three prov. less or maybe Resilience.. Or reduce Cooldown by one?

-Zoltan: Warrior - Has to be go to 10 prov.

-Dragons Dream - Could go to 10 prov.

-Forrest Protector - It´s 10 for 11 so it should go down to 10 prov.

-Aguara: Truth Form - Pls go down to 9 prov.

-Zoltan: Scoundrel - Unfortunately this is no longer good :/ Maybe change Dudas abillities back to 2?

-Barnabas Beckenbauer - 8/9 prov.

-Rhag nar Roog - This needs some love.

-Garrison - This should be 7 prov.

-Ocvist - Gain Zeal.

-Geralt: Axii - Down to 8 prov. and the armor here makes so sense.

-Allgod - Yes it´s carryover but it´s not garateed that you are drawing them. So i think this card is little bit overprized.

-Royal Decree, Call of the Forrest - 8 prov.

-Land of thousand Fables - Maybe for 8 prov. ?

-Ciri - Deploy ability is useless. Sould be 7 streangth for 9 prov.

-Ramon - One prov. less.

-Vincent van Morlehem - Buff this to 9 prov.

-Hen Gaidth Sword - One prov. less. And order and zeal. All Deploy Artifacts should have order and zeal.

-Frigthener - One prov. less.

-Sausage Maker - Should go to 8 prov.

-Vivaldi Bank, Naglfar- 7/8 prov.

-Figgis - Need more armor.

-Milaen - 7 prov.

-Harald Houndsnout - 7 prov.

-Artis - Needs one point more to be out of stupid removal range.

-Sigrdrifas Ritual - Pls buff this to 8 prov.

-Gregoire de Gorgon - I only could this imagine in Revenants but not for 9 prov.

-Hammond - Could be one prov. less.

-Walter Veritas - One prov. less.

-Dire Mutated Hound - Increase the armor you get trough fee to 2.

-Caleb Menge - He needs a lovestory.

-Whispering Hillok, Alzurs Double Cross, War Council, Marching Orders - 6 prov. Wait what? All searchcards cheaper? Yes! Because why would you play these instead of oneiromancy?

-Isengrims Counil - 7 prov. + witcher tag or 6 prov.

-Mahakam Horn - I think it should be 7 prov.

-Toruviel - 7 prov.

-Sigvald - 7 prov.

-Morkvarg - 7 prov.

-Aelirenn - Should go to 7 prov. or boost self everytime you play an elf.

-Freixenet - Devotion cards must be better than normal cards so 6 prov. ?

-Affan - Buff him to 6.

-Prince Stennis - Down to 6 prov.

-Kayran - Buff it to 8.

-Thunderbolt - Should definately go down to 6 prov.

-Trial of Grasses - 7 prov. ?

-Glorious Hunt - Maybe this is a card for 6 prov.

-Sile de Tancarville - Down to 6 prov. But let´s be real this abillity is not good.

-Dudu - Should down to 6 prov.... or maybe back to beta effect.

-Petri´s Philter - One prov. less.

-Dunca, Egmund, Duny and the others - Give them one armor more so they don´t die immediately.

-Ulfhedinn - 6 prov. ?

Lady from the Lake - 1 prov. less?

-Dulla, Runesmith - Up to 7 or one prov. less?

-Raiding Fleet - 6 prov.

-Derran - It´s okay but I think 8 strength is the way.

-Serrit - Buff him to 6 strength.

-Sabrina - pls buff this to 5 prov.

-Hawka Smuggler - If this were a six for six it would not always imediately die and it would be playable.

-Marlene de Trastamara - Spoon lady need buffs.

-Carawan Vanguard - Why is this 6 prov. ?

-Excommunication - 5 prov.

-Immortal Cavallery - Why is this 6 prov. ?

-Red Riders - 5 prov. let´s go.

-Parasit - Could be 5 prov. too.

-Amnesty - Why 6 prov. ? This is only playable with Devotion.

-Delirium - man this is not a good card. Maybe increase damage to 8?

Gigascorpion - I wish this were 5 prov.

-Runestones could go down to 4 prov.

-Frost, Rain and Fog - Set duration to 4 turns.

-Alzurs Thunder - Every faction exept monsters has 5 point removal. And they have an additional effect. So there is no reason for this card to be just 5 damage so what about 6 damage?

-Adrenaline Rush - Boost up to 9. But let´s be real this is a no unit card..

-Swallow - Boost up to 7.

Sapper - Down to 4 prov.

-Waylay - Also down to 4 prov.

-Piercing Missile - Down to 4 prov.

-Spotter - 4 prov.

-Circle of Life - Down to 4 prov.

-Incerating Trap - Down to 4 prov.

-Drarven Mercenary - Buff to 8 and 1 armor. Increase the selfdamage to 3 so it can only be played in Dwarves.

-Kikimore Worker - Hmm maybe 4 prov. ? Or one strength more ?

-Disgraced Brawler - I don´t like this. If this would be 8 it´s still a worse Bear Witcher..

-Ard Feainn Tortoise - 4 prov.

Vrihedd Sappeur - 4 prov.

-Vrihedd Brigade - 4 prov.

-Dimun Pirate - one strength more.

-Raging Bear - Buff this to 8.

-Svalblod Butcher - Buff this to 5.

-Svalblod cultist - 4 prov.

-Dol Blathanna Archer - Strength up to 5.

-Battering Ram - Strength up to 5.

-Desert Banshee - Go down to 4 prov.

-Mutant Killer - Maybe this will be played at 4 prov.

-Maerolorn - Should also go down to 4 prov.

-Lyrian Landsknecht (Was sollen immer diese deutschen Namen? :D) - should buffed to 4.

-Trained Hawk - also go down to 4 prov.

-Drowner - 4 prov.

-Heymeay Herbalist - Streangth up to 3.

-Runeword - 1 Vitality more.

-Battle Preparation - If it´s a soldier boost by 7.

-Vicoraro Novice - Buff to 5.

-Nekker Warrior - Should go down to 3 prov. yes 3 and strength change to 3.

-Mahakam Marauder - Bonded should be one more.

-Tuirseach Bearmaster - Bonded should be one more.

-Iron Falcon Troubador - Buff to 5.

-Wagon - Up to 5.

-Highwaymen - Up to 5.

-Abandoned Girl - Up to 5.

-Ballista - Could go up to 4.

-Deithwen Arbaleste - Up to 4.

-Hawka Support - Strength should go up to 5. So it´s 8 then in a Trap Deck.

-Dol Blathanna Bowman - Up to 4 or one damage more.

-Svalblod Ravanger - change Bloodthirst to 1.

-Wild Hunt Warrior, Navigator - Up to 4.

-Siren - Up to 4.

-Cintrian Knight - Damage up to 3.

-Renegate Mage - Buff him to 4. Then it would be playable in Off the Books.

-Vrihedd Saboteur - Up to 4.

-Vrihedd Dragooner - Buff to 5.

-Knife Juggler - Up to 3.

-Oakcritters - I only see a reason for this card if it has 3 strength.

-Dwarven Skirmisher - Boost should be 3.

-Fortune Teller - 5 strength.
 
Hello.
Thank you for the update. I genuinely appreciate the effort to update the game and keeping it fresh.
However, I was wondering if the update is play-tested before release.
Last patch, Gerd's adrenaline bug, and now the ancient foglet not boosting himself correctly.
These are some very obvious things that could be found with proper paly-testing.
I just hope that this issue with the ancient foglet gets fixed soon, and we don't have to wait another month for it.
Anyways, appreciate the developers' effort.
Thank you.
 
  • RED Point
Reactions: rrc
HELP BUG with Ancient Foglet : ( see the Screen )
Ancient foglet MUST boost 2 Points with White Frost
But the boost is only of 1 / Weather

:eek:

bug.jpg
 
My thoughts about balancing again. I added a lot of cards since last time that I forgot or just ignored, I cut some and I changed some. So please read it. It was a lot of work and I just want to help to make this game better.




List 1: of cards that are OP or should not exist or are just too good in my opinion.


-Urn of Shadows - What are you doing? This is so busted with Miruna and Manticore. I don´t understand this change it was the highest point stratagem now it´s just nuts.

-Viy - This is busted. It´s not the card himself it´s all the tutor cards. I remember in Beta Ciri Dash had the same effect and the only deck that played her was Skellige Discard. You don´t have any tutors and and you had to be lucky to draw her again. The only thing that could save this card is Devotion. Otherwise this must be deleted. A similar card for Skellige Discard would be awesone. But the 25 card limit with provisions is a big problem. Provisionlimit should be increased by 4 for every card above 25 or for every 5 cards above 24 or 25.

-Keltullis - No unit shit.

-King Foltest - This is very very stupid.

-Gezras - Change Strength to 6 and prov. to 14.

-Unseen Elder - This is stupid. Why are you buffing this?

-Kikimore Queen - This is such a greedy card. And the only reason no one play this is Geralt: Yrden.

-Brouver Hoog - Obviously broken. Should only boost adjanced dwarves every turn.

-Lippy - Should not exist. You already nerfed the Ursine Ritual leader because of this card. Which made my Queensguard deck and my Selfwound deck worse. What´s next nerf overpriced Cerys?

-Eist Tuirseach - This is broken. Remove the devotion abillity and give this card more strength so it can survive for a turn.

-Geralt: Yrden - This Card wins you the game against most Decks. Should reset 3 adjanced units.

-Alzur - Insane.

-Cheatwave - Just too good.

-Arnaghad - Completely broken with Sukrus. And Surkus is not the problem.

-Tyrggvi - Rupture is busted.

-Eldain - I like the effect but this is too strong. Maybe this card should have charges. I think 3.. Or maybe just order ability. And when you control 5 Elves gain Zeal.

-Dettlaff - This is stupid. Just a better Bloodmoon.

-Anseis - Duels are stupid.

-Meve - Omg this card is so broken now.. Stop printing broken cards that needs to be heatwaved! When I look at this card I wanna deinstall this game. I can smell Homecoming 2.0 already.

-Koshchey - Way too good. Set Ardenaline to 2.

-Letho: Kingslayer - NO!!

-Madoc - No unit shit.

-Vypper - HMMMMM.....................

-Curse of Idiotness - Just a cheaper Scorch.. should not exist.

-Saber Tooth Tiger- No unit shit.

-Archgriffin - No words for that.

-Keldar - Remove the resupply effect it´s too good.

-Dandelion - This is busted pls don´t bring charges back.

-Cahir - That´s the card I hate most.

-Caranthir - Yeah.. this is not a card.

-Kolgrim - Still OP especially when you are a card down.

-Igor - Play this with Fallen Knights or Townsfolk for autowin.

-Valuemander - Win Round 1 = Win the game.

-Seltkirk - Duels are stupid.

-Idarran - Too cheap.

-Skordal - This is busted.

-Leo - I think he should be 8 prov.

-Pastodi - Busted in NR and useless in Syndicate.

-Saul - Crazy Points.

-Gord - Really cheap for.. 15 points?

-Skeertooth - I see this for 9 prov.

-Tunnel Drill - Remove the Profit and set this to 9 prov.

Djenge Frett - Nerf this to 7 prov. it´s too good.

-Dorregaray - 7 prov. because it´t neutral.

-Viper Witcher Mentor - This must be a gold card.

-Thirsty Dame - 5 prov. for this abilllity? Cool.. This is a gold abillity.

-Seditious Aristocrats - Why is this 5 prov. ? This must be 6.

-Amored Alba Cavalry - Pesky Nilfgaard doesn´t need 5 point locks so nerf this to 4. Locks are such a powerful mechanic. And I don´t understand why you made the gold locks cheaper.

-Cat Witcher - Shouldn´t have Adrenalin. Should always makes 1 damage.

-Griffin Witcher - Veil problem. So maybe cut the adrenaline abillity?

-Bear Witcher Mentor - Same effect like Giant Boar for one prov. less. It´s 10-20 points.. Doesn´t should exist. Or just remove the adrenalin abillity then it´s ok.

-Endrega Larva - Should be 6 provisions because it´s really good points. And yeah many people will hate me for that but I don´t care.

-Chimera - Too much points for 5 prov. This must be 6.

-Bear Witcher Adept - People abuse this as a Dracoturtle. Remove the armor and give this card an order: Damage self by one.

-Fangs of the Empire - Why is this 4 prov. ?

-Mahakam Guard - Sorry dwarves but this card is too good for 4 prov.

-Griffin Witcher Adept - With the shield this is too good for 4 prov. so remove it or make it 5 prov.


List 2: about cards that should change.



Masquarade Ball - This is a vampires card right? So why is poison in here? Are they like the taste of it? What about the Van Morlehem Servants?

-Siege - Chapter two should also spawn a Reinforced Trebuchet and prov. should be 15. You will understand later.

-Passiflora - change this back how it was before and make it Devotion! Make all Scenarios Devotion!

-Draug - Should transform all Humans on your board.

-Ale of the Ancestors - I don´t know. I think this card is trash.. but maybe Resilience can save this. I think a complete change would be better.

-Vigo´s Muzzle - If you don´t have copies in your starting deck don´t lock the target.

-Eithne - Should keep handboost and I´m totally fine with her.

-Villentretenmerth - Should burn the highest Unit twice like in good old beta.

-Professor - Tribut: Ignores Armor.. makes no sense. Maybe change it to double the damage.

-Saskia - Harmony okay but I don´t like the spawn especially in Harmony and it´s expensive.

-Cerys - If you not planning to fix Lippy you have to change Cerys which is really sad I like her effects. For example this: Meele: Summon all copies of shieldmaiden from your graveyard in this row. Ranged: Summon a Queensguard from your graveyard in this row. I would see this for 9 prov. Hmm maybe I like this more.

-Vattier - This card should support spies.

-Saesenthessis: Blaze - Needs a complete change.

-Avallach: Sage - Change.

-Triss: Butterflies - So.. handbuff is cool but this card will never go cheaper so it has to change.

-Dandelion: Poet - I guess this card is 4 for 11 with thinning one.. I would never play this.

-Dandelion: Vainglory - If your opponent doesn´t have a beast it´s trash. This should be meele and ranged: Boost a unit by six.

-Maraal - Needs a complete change.

-Colossal Ifrit - Same.

-Geralt: Aard - I like but it´s dead since homecoming because of rowlimit and weather is also dead.

-Carlo Varese - You want this to play early but you can´t and every turn it loose value.

-Angouleme - Meele: Spawn a random bronze unit from your opponent. Ranged: Spawn a random artifact from your opponent. I don´t think people would play this but maybe. Probably needs a complete change.

-Primoral Dao - I don´t see this. This would be never played in Thrive and otherwise it´s just 9 for 10 with a shield.

-Hailstorm, Horn, Mantikor Venom - Old cards from beta effect doesn´t change and prov system makes it bad.

-Eskel: Pathfinder - Just a Kerack City Guard for doubled prov.

-Tainted Ale - Shit.

-Nenneke - Useless.

-Triss and Yennefer: Divination - can only played in Hyperthin and these are neutrals so need to change.

-Ffion - Give him 5 strength 4 armor and boost self whenever you play a tactic.

-Anna Henrietta - I don´t like this. This was the assimilite leader. So give her assimilate and create and play a Ducal Guard for 10 prov.

-Caretaker - What about Veil here.

-Stregobor - Mill is stupid and disgusting.

-Isbel - I wonder who thought this abillity is a abillity.

-Hattori - I like it but I think this effect is too strong. I think this should be random and one prov. less.

-Nenneke - Maybe play a bronze soldier from your graveyard?

-The last wish - sure banish my gold cards.

-Blizzard aka White Frost - Why?

-Wolfsbane - Shit.

-Francis Bedlam - I would never play this.

-Surrender - I don´t see it.

-Xavier Lemmens - This is so useless..

-Lebioda - Give him a shield.

-Coral - I´m very scared of this card now. If Discard comes back this would be very powerful. So I think this should go to specials and strength to 7.

-Toad Prince - Hmm maybe proc the deathwish twice you consume with this unit?

-Crones - I don´t know how but these cards needs to be better and how will you make those effects better? I think they need better effects.

-Vandergrifts Blade - Nice idea too but how many knights do you have?

-Cyprian Willy - Pls change.

-Myrgabrakke - Really bad.

-Unicorn and Chironex - I would love to see this played.

-Dennis Cranmer - Should boost all Dwarves like Isengrim.

-Fringilla Vigo - I don´t know.

-Foltests Pride - I don´t know maybe damage a random enemy unit in ranged row by 2?

-Sirssa - I like this card but unfortunately it´s bad.

-Etriel and Muirlega - I like this but you can´t play this in a Elf Deck because Muirlega is a beast and it need a buff.

-Pavko - Needs Devotion because Nilfgaard exists.

-Sweers - Shit.

Damnation - Devotion: Always trigger the Deathblow.

-Boris - Deathblow: Damage another unit by 3. Deathblow again: Gain 3 coins. By the way I wrote this before it got buffed.

-Gascon - This card can be 1 and this card be 11 or whatever for 8 prov. that´s maybe the worst card.

-Iris - Not good.

-Pugo Boombreaker - Maybe change to damage a random unit on this row?

-Coen - Just.. change it.

-Trollolo - Warfare cards.. Boiling Oil okay, Mad Charge okay with knights which you don´t have, Smoke them out! hm..,Bombardement can only be played in Siege and this it not playable right now, Winch only in Charges, Target Practice only in Witcher Deck.. So there are different Warfare cards but you can´t play them in the same Deck. That´s why I think Trollolo needs to change.

-Ceallach - Effect makes so sense.

-Rainfarn - You don´t want damage spies.

-Imperial Golem - You could only play this in Hyperthin as a backup or in mill.. which is not fun.

-Palmerin and Milton - Still not good.

-Cantarella - This is not a card.

-War Chariot - Change.

-Albrich - change.

-Trahearan - Or what´s his name.. Mill is bullshit.

-Milva - I always wanted to use this but..

-Weeping Willow - Garbage poison in my green faction? No! I liked the previous abillity more.

-Black Blood - I don´t like this.

-Tesha Mutna Sword - This card doesn´t look reasonable. Make this a monster card and support vampires.

-Gimpy Gerwin - So this is really bad.

-Lacerate - Should ignore armor.

-Arachas Venom - Cut the Deathblow and set this to 6 prov. Or increase damage to 4.

-Wyvern shield and Mastercrafted Spear - One of the worst cards.

-False Ciri - What about boost self by the amount of units with status on your opponents board. That would make sense in a spy deck. For 6 prov. this would be busted and for 8 prov. this would be really good.

-Bloody Fail - Has also to change.

-Tempest - Makes no sense.

-Knighthood - Baaad.

-Coodkoodak - What a dumb name. This should have charges.

-Ida Emean aep Sivney - I don´t like my abillities.

-Summoning Circle - Really bad.

-Scepter of thousand storms - If Undersea World faction exist (with vodyanoi, water nymphs, mermaids, flying fishes..) with weather effect support I would see this. I have an idea for a leader: Spawn fog or rain for three turns on a enemy row. Fog- and Raineffects ignore armor.

-Musicians of Blaviken - No.

-Braenn - Maybe gain charges by the amount of dryads you control.

-Udalryk - Gain charges by the amount of damaged units on your side?

-Draig Bon Dhu - Boost self by the amount of warriors in your graveyard? Or strengthen all warriors in your graveyard? Hmm that´s both cool!

-Jotunn - No unit shit.

-Cynthia - This is not a card.

-Game-winning-Cow - Change order to Deathwish.

-Prince Villem - Also has to change.

-Stammelfords Tremors - Even in beta this was trash.

-Treant Mantis - What about boost self by the prov. cost of the next unit opponent plays.

-Crushing Trap - Should ignore armor. No more 2 point Crushing Trap for 6 prov.

-Elder Bear - 6 for 6 looks good pls don´t change.

-Ice Giant - Remember this card in beta when this card doubled his strength when frost was on the board? I see no reason why this could not be.

-Nilfgaardian Knight - What is this nonsense?

-Half-Elf Hunter - You play this only in Elves because it´s to expensive in Harmony so cut Harmony set strength to 4 and prov. to 5.

-Kingslayer - Mill is a thing that should not exist.

-Doppler - I don´t understand this card.

-Wheel of Fortune - Trash.

-Clear Skies - You will never play this if you can have Bone Talisman. If you plan to bring wether back, which you obviosly do, maybe change this back to Clear Skies.

-Epidemic - Hm.. maybe.. maybe maybe maybe should this card get his old beta effect that Blizzard now has.

-Dimeritium Shakles - Down to 4 prov. and the option to unlock one of my cards and boost by 3.

-Hidous Feast - Will never play this.

-Predatory Dive - This should only work if both players have units.

-Rock Barrage - Same.

-Sandstorm - Like the art don´t like the effect.

-Arena Ghoul - Nope.

-Cursed Knight - Should tranform into base copy so it can be points. For 6 prov. of course.

Redanien Elite - What is this?

-Cleavers Muscle - Should have intimidate instead of the shield.

-Ice Troll - No unit shit. Make something with frost!

-Watchman - Should give adjaced units shield.

-Scout - Not good.

-Fledder - This is.. just stupid.

-Coted Weapons - remove the spawn.

-Viper Witcher - This is not a card.

-Viper Witcher Alchemist - This is not a card.

-Courier - Bad.

-Dryad Ranger - Damage a unit by the amount of dryads you control?

-Forrest Whisperer - Boost a Treant by 4 instead of stupid poison?

-Arena Endrega - Bad too.

-Carrobalista - should change.

-Payroll specialist - order ability.

-Reinforced Ballista - bad.

-Reinforced Trebuchet - Change effect to: Damage a random enemy unit at the end of your turn. Set strength to 5 or maybe 6 and prov. to 6. This will bring Siege back.

-Siege Master - Bad.

-Brokvar Archer - Maybe change to Reinforced Trebuchets current effect.

-Rivian Pikeman - Really bad.

-Travelling Merchant - Nope..

-Firesworn Scribe change to: Devotion: Gain 2 Coins instead.

-Eternal Fire Inquisitor - Devotion: Always trigger the Deathblow.

-Temerian Infantery - Pls change.

-Panther, Menaggeariea Keeper - Change.

-Oxenfurt Natularist - I don´t know.

-Caravan Guard - Let´s realtalk that is a card?

-Redanien Elite - Should change.

-Winch - I changed my mind. Go away from charges and support siege!

-Crows Eye - Change this to something and make this a Skellige card.

-Trophy catch - Really bad.

-Ointment - I´m not sure if this is a card.

-Ballad - So it´s like Pact. But really worse.

-Thaw - Stratagem value.

-Spring Equinox - Really?

-Undying Thirst - .........................

-Eventide Plunder - I don´t know man change artifact requirement to Devotion or just rework this stupid card.

-Line of Credit - I don´t know man..

-Heymeay Spearmaiden - Effect looks really akward.

-Farseer - Has to be completely change.

-Cockatrice - Bad.

-Werewolf - Immunity that´s cool but only 4 points. Should be boost self everytime you play a beast.

Forktail - This is stupid.

-Cintrian Enchantress - Even with bonded it´s bad.

-Dryad Grovekeeper - You have to play it early.. So maybe Vitality should doubled or boost self for every dryad on the field.

-Ofiri Merchant - Why would you play that?

-Squirrel - I would love to see an option to banish a card from my graveyard.

-Mutants Maker - Beggars are better now.

-Fiend - You don´t have many Deathwish units in hand.

-Kaedweni Sergent - Not good.

-Winch - I changed my mind. Go away from charges and support siege!

-Hawka Healer - Bad.

-Vrihedd Oficier - Still not good.

-Elven Wardancer - .............

-Blue Mountain Elite- Shit.

-Dimun Pirate Captain - A Captain is supposed to be better.

-Tuirseach Axeman - I mean you can play this with Artis but it´s not worth it.

-Nauzica Brigade, Alba Spearman - Bad.

-Combat Engineer - Bad.

-infiltrator - This is not a card.

-Cutthrout - Bad.

-Oxenfurt Scholar - Crap.

Tidecloak Ransackers - Not good.

-Fence - Bad.

-Eternal Fire Diciple - Set Fee to 1.

-Ard Feain light cavalry - good old 3 point card.

-Angry Mob - Should change.

-Field Medic - Ressurect something?

-Wolf Pack, Paesant Militia - You know it´s bad.

-Dol Blathanna Bomber (I´m sure it was called Trapmaster) - This card has to be a trap specific card. Maybe create Incerating Trap like in Beta and change to 5 prov. Or makes 2 random damage whenever you play a Trap. So it´s the opposite of Elven Scout then and sounds not bad.

-An craite Armorsmith - Bad.

-Ban Ard Tutor - Come on give me a Mage Deck.

-Hybrid - Am I missing something or is this the same effect that Vran Warrior has just worse?

-Slave Driver - Really bad.

-Toussaint Knight Errant - Yeah bad.

-Recruit - Gain Vitality by the amount of soldiers you control?

-Blindeye Apothecery - Bad.



List 3: A bout cards that are overprized or just need buffs.



-Feighn Death - Should go back to 13 prov.

-Shupe - Should go to 11 prov. You are paying a high prize to play this. And the prov. is just one part.

-The Great Oak - Look Gezras he is more points so I think this should go to 11 prov.

-Iorveth´s Gambit - It can brick and it´s random so it should be 10 prov.

-Water of Brokilon - Should go down to 10 prov. or spawn 3 instead of 2 and set prov. to 14 or 15.

-Portal - I think it´s no longer good so one prov. less.

-Radeah - Also could go to 11 prov.

-Munro Bryos - Should cost 10.

-Philippa: Blind Fury - Should damage for 5,4,3,2,1.

-Tinboy - I see this for 10 prov.

-Umas Curse - I think it should go down to 9 prov.

-Sihil - Three prov. less or maybe Resilience.. Or reduce Cooldown by one?

-Zoltan: Warrior - Has to be go to 10 prov.

-Dragons Dream - Could go to 10 prov.

-Forrest Protector - It´s 10 for 11 so it should go down to 10 prov.

-Aguara: Truth Form - Pls go down to 9 prov.

-Zoltan: Scoundrel - Unfortunately this is no longer good :/ Maybe change Dudas abillities back to 2?

-Barnabas Beckenbauer - 8/9 prov.

-Rhag nar Roog - This needs some love.

-Garrison - This should be 7 prov.

-Ocvist - Gain Zeal.

-Geralt: Axii - Down to 8 prov. and the armor here makes so sense.

-Allgod - Yes it´s carryover but it´s not garateed that you are drawing them. So i think this card is little bit overprized.

-Royal Decree, Call of the Forrest - 8 prov.

-Land of thousand Fables - Maybe for 8 prov. ?

-Ciri - Deploy ability is useless. Sould be 7 streangth for 9 prov.

-Ramon - One prov. less.

-Vincent van Morlehem - Buff this to 9 prov.

-Hen Gaidth Sword - One prov. less. And order and zeal. All Deploy Artifacts should have order and zeal.

-Frigthener - One prov. less.

-Sausage Maker - Should go to 8 prov.

-Vivaldi Bank, Naglfar- 7/8 prov.

-Figgis - Need more armor.

-Milaen - 7 prov.

-Harald Houndsnout - 7 prov.

-Artis - Needs one point more to be out of stupid removal range.

-Sigrdrifas Ritual - Pls buff this to 8 prov.

-Gregoire de Gorgon - I only could this imagine in Revenants but not for 9 prov.

-Hammond - Could be one prov. less.

-Walter Veritas - One prov. less.

-Dire Mutated Hound - Increase the armor you get trough fee to 2.

-Caleb Menge - He needs a lovestory.

-Whispering Hillok, Alzurs Double Cross, War Council, Marching Orders - 6 prov. Wait what? All searchcards cheaper? Yes! Because why would you play these instead of oneiromancy?

-Isengrims Counil - 7 prov. + witcher tag or 6 prov.

-Mahakam Horn - I think it should be 7 prov.

-Toruviel - 7 prov.

-Sigvald - 7 prov.

-Morkvarg - 7 prov.

-Aelirenn - Should go to 7 prov. or boost self everytime you play an elf.

-Freixenet - Devotion cards must be better than normal cards so 6 prov. ?

-Affan - Buff him to 6.

-Prince Stennis - Down to 6 prov.

-Kayran - Buff it to 8.

-Thunderbolt - Should definately go down to 6 prov.

-Trial of Grasses - 7 prov. ?

-Glorious Hunt - Maybe this is a card for 6 prov.

-Sile de Tancarville - Down to 6 prov. But let´s be real this abillity is not good.

-Dudu - Should down to 6 prov.... or maybe back to beta effect.

-Petri´s Philter - One prov. less.

-Dunca, Egmund, Duny and the others - Give them one armor more so they don´t die immediately.

-Ulfhedinn - 6 prov. ?

Lady from the Lake - 1 prov. less?

-Dulla, Runesmith - Up to 7 or one prov. less?

-Raiding Fleet - 6 prov.

-Derran - It´s okay but I think 8 strength is the way.

-Serrit - Buff him to 6 strength.

-Sabrina - pls buff this to 5 prov.

-Hawka Smuggler - If this were a six for six it would not always imediately die and it would be playable.

-Marlene de Trastamara - Spoon lady need buffs.

-Carawan Vanguard - Why is this 6 prov. ?

-Excommunication - 5 prov.

-Immortal Cavallery - Why is this 6 prov. ?

-Red Riders - 5 prov. let´s go.

-Parasit - Could be 5 prov. too.

-Amnesty - Why 6 prov. ? This is only playable with Devotion.

-Delirium - man this is not a good card. Maybe increase damage to 8?

Gigascorpion - I wish this were 5 prov.

-Runestones could go down to 4 prov.

-Frost, Rain and Fog - Set duration to 4 turns.

-Alzurs Thunder - Every faction exept monsters has 5 point removal. And they have an additional effect. So there is no reason for this card to be just 5 damage so what about 6 damage?

-Adrenaline Rush - Boost up to 9. But let´s be real this is a no unit card..

-Swallow - Boost up to 7.

Sapper - Down to 4 prov.

-Waylay - Also down to 4 prov.

-Piercing Missile - Down to 4 prov.

-Spotter - 4 prov.

-Circle of Life - Down to 4 prov.

-Incerating Trap - Down to 4 prov.

-Drarven Mercenary - Buff to 8 and 1 armor. Increase the selfdamage to 3 so it can only be played in Dwarves.

-Kikimore Worker - Hmm maybe 4 prov. ? Or one strength more ?

-Disgraced Brawler - I don´t like this. If this would be 8 it´s still a worse Bear Witcher..

-Ard Feainn Tortoise - 4 prov.

Vrihedd Sappeur - 4 prov.

-Vrihedd Brigade - 4 prov.

-Dimun Pirate - one strength more.

-Raging Bear - Buff this to 8.

-Svalblod Butcher - Buff this to 5.

-Svalblod cultist - 4 prov.

-Dol Blathanna Archer - Strength up to 5.

-Battering Ram - Strength up to 5.

-Desert Banshee - Go down to 4 prov.

-Mutant Killer - Maybe this will be played at 4 prov.

-Maerolorn - Should also go down to 4 prov.

-Lyrian Landsknecht (Was sollen immer diese deutschen Namen? :D) - should buffed to 4.

-Trained Hawk - also go down to 4 prov.

-Drowner - 4 prov.

-Heymeay Herbalist - Streangth up to 3.

-Runeword - 1 Vitality more.

-Battle Preparation - If it´s a soldier boost by 7.

-Vicoraro Novice - Buff to 5.

-Nekker Warrior - Should go down to 3 prov. yes 3 and strength change to 3.

-Mahakam Marauder - Bonded should be one more.

-Tuirseach Bearmaster - Bonded should be one more.

-Iron Falcon Troubador - Buff to 5.

-Wagon - Up to 5.

-Highwaymen - Up to 5.

-Abandoned Girl - Up to 5.

-Ballista - Could go up to 4.

-Deithwen Arbaleste - Up to 4.

-Hawka Support - Strength should go up to 5. So it´s 8 then in a Trap Deck.

-Dol Blathanna Bowman - Up to 4 or one damage more.

-Svalblod Ravanger - change Bloodthirst to 1.

-Wild Hunt Warrior, Navigator - Up to 4.

-Siren - Up to 4.

-Cintrian Knight - Damage up to 3.

-Renegate Mage - Buff him to 4. Then it would be playable in Off the Books.

-Vrihedd Saboteur - Up to 4.

-Vrihedd Dragooner - Buff to 5.

-Knife Juggler - Up to 3.

-Oakcritters - I only see a reason for this card if it has 3 strength.

-Dwarven Skirmisher - Boost should be 3.

-Fortune Teller - 5 strength.
Dude, Feedback is nice but this is just a useles wall of text - writing a cards name down and calling it "shit" or "insane" is just not usefull feedback - for example; why would you call flotest stupid? He was pretty bad before and now got a buff thats in my opinion the perfect way to change the card.

Anyway, looks like a decent update, even tho i think there should be (more) changes to Eist and Heatwave.
Triss is best Girl so the Journey is a no brainer^^
 
Bug report playing Oneiromancy draws the game :p

Other than that first matchups were:

SK Eist
Keltullis
Mill
Second cross

Same stupid s*** as previous patch
Post automatically merged:

Bug report playing Oneiromancy draws the game :p

Other than that first matchups were:

SK Eist
Keltullis
Mill
Second cross

Same stupid s*** as previous patch
The game draws with several cards now
 
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Just give it time. Broken Foltest (with or without Land of Seven Fables into Draug) will eventually dominate the season.
 
Afther this update , to many bugs , wining a game shw me a draw ,
Server erors , and victory don t show on rank !

It s seems all faction receive buff withouth NR , was NR the strongest ? and no need buff ? this is a joke
 
Just give it time. Broken Foltest (with or without Land of Seven Fables into Draug) will eventually dominate the season.
Yeah probably this will we be the usual suspects:

SK Blaze of Glory - Eist
SY Lined pockets
NG Quad Joachim -> maybe now with Imperial formation?
NR Foltest - commando's

Followed by:

MO Viy
MO Swarm
MO Keltullis
SK Lippy
ST Nature's gift
NR Witchers

What do they all have in common? Big deploy value
 
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The change to iris Companions is really nice but the question is does it also work with Iris Shade or only the normal Iris
Tried it in training mode and it works with Iris Shade.
With the provision change to Regis, there will be no single neutral unit at 13 provisions, so i dont know what happens when you try to use it on Oneiro.
Seen a post on Reddit saying that it didn't transform.

Those new Starter Decks are kind of crazy, I mean you can practically use them to reach pro rank :confused:

MO:

https://www.playgwent.com/en/decks/e9c86f5732a4505b43b583f15ee5d444

SK:

https://www.playgwent.com/en/decks/b5054fa40933e770e62a087396659527

NG:

https://www.playgwent.com/en/decks/c22ceb65a045e7a69d566d3d4eab8834

NR:

https://www.playgwent.com/en/decks/81a2e0fd620938f4835c842b63168aee

ST:

https://www.playgwent.com/en/decks/cb0a3caf16e93ef6b60ab46ad7853a77
 
Why bother to design your own decks! I thought the old starter decks were a great introduction to the game — exposing you to a good set of basic cards, teaching some core strategies of various factions, but leaving room for you to grow on your own. And they were still quite competitive — I still play them from time to time for nostalgia, and they do win a decent proportion of games.

These new “starter” decks may be better than anything I can build with the cards I own after almost a year and a half of playing Gwent.
 
Sincerely, why do you have to twist the metagame like this every single time? I understand nerfing or buffing one or more cards, but with each patch it almost feels like I have to play a new game. I find it frustrating ... even "heroes", heck.
 
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DRK3

Forum veteran

Yeah, those new starter decks seem really strong, very close to some of the optimized metadecks.

Funny, i built 3 new decks so far, and the MO one and SK one are VERY close to those starter decks:

-the MO one is identical in 80% of the cards, also devotion, but im using foglets to take advantage of the synergy with ard gaeth.
-the SK one, the difference is mine is non devotion, using Land of Thousand Fables to get either a 2nd Hemdall or Harald, and im using Reckless Flurry.
 
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