A call to the Witcher 3 Developers!!!
I have a few questions:
When I import a FBX into Maya, Blender, or Zbrush, I lose the skeleton and joint hierarchy. The skin binding (or whatever its called) (in Maya anyway) become just nodes that reference to a vertex. So if I re-import the mesh, all animation of that Model ceases.
I can recover the joints and skin binding by opening the model in a program called Neosis. But I still have no heirarchy, thus no skeleton.
So I created my own heirarchy and skeleton, but now the model squashes itself around the skeleton!
1. What did you use to model the game meshes?
2. What do models need to be animated in the game? (Skeleton, Joints, Rigs?).
3. What software can us modders use to edit meshes and re-import them into the game?
Thank you for your time.
P.S. I have been working on this problem for a while now. Here is some images to show that I have been trying.
Joints Restored:
Attempt at skeleton and heirarchy recreation:
Result of reimportation:
Software I created to make using the Mod Kit Tools user friendly
I have a few questions:
When I import a FBX into Maya, Blender, or Zbrush, I lose the skeleton and joint hierarchy. The skin binding (or whatever its called) (in Maya anyway) become just nodes that reference to a vertex. So if I re-import the mesh, all animation of that Model ceases.
I can recover the joints and skin binding by opening the model in a program called Neosis. But I still have no heirarchy, thus no skeleton.
So I created my own heirarchy and skeleton, but now the model squashes itself around the skeleton!
1. What did you use to model the game meshes?
2. What do models need to be animated in the game? (Skeleton, Joints, Rigs?).
3. What software can us modders use to edit meshes and re-import them into the game?
Thank you for your time.
P.S. I have been working on this problem for a while now. Here is some images to show that I have been trying.
Joints Restored:
Attempt at skeleton and heirarchy recreation:
Result of reimportation:
Software I created to make using the Mod Kit Tools user friendly


