This is not particular related to just CP, but almost all games in which some sort of healing mechanic is used.
Obviously just using CP here as an example. I bet most people when played the game and Jackie were shot, wondered why doesn't V or himself just pop a heath inhaler?
I think this in almost all games create a problem whenever a character has to die and there is no way to save them because they have been shot with an arrow or gun or whatever, yet your own character might be able to cast healing spells, have tons of healing potions etc.
In CP this could be very easily explained as I see it, simply by V asking or telling Jackie, to use a health inhaler after they fall through the window. And he could simply say that he lost them during the fall or they were destroyed. This could then be followed up with a quick comment about how V can't use his/her as these are linked to a person's DNA are something like that..
Surely it would require some changes in regards to the overall world and V picking up random health stuff and using them. But I still think it's sort of weird why the story writers don't take these things into consideration when they world build, because it such a simple explanation or solution that wouldn't really change a lot in regards to how the game works. And even if they need some sort of health stuff that works on everyone for specific quests, they could just make the lore that these are extremely expensive and something that only Trauma team use or people with access he high tech healing kits.
I think it would be much more difficult in fantasy games, with healing potions and magic, because the rules for these in most cases are very loose in regards to what and when they can and can't do things.
Again this is not a specific critic of CP, because pretty much all games fails at this, whenever healing stuff is introduced and someone has to die a tragic death.
Obviously just using CP here as an example. I bet most people when played the game and Jackie were shot, wondered why doesn't V or himself just pop a heath inhaler?
I think this in almost all games create a problem whenever a character has to die and there is no way to save them because they have been shot with an arrow or gun or whatever, yet your own character might be able to cast healing spells, have tons of healing potions etc.
In CP this could be very easily explained as I see it, simply by V asking or telling Jackie, to use a health inhaler after they fall through the window. And he could simply say that he lost them during the fall or they were destroyed. This could then be followed up with a quick comment about how V can't use his/her as these are linked to a person's DNA are something like that..
Surely it would require some changes in regards to the overall world and V picking up random health stuff and using them. But I still think it's sort of weird why the story writers don't take these things into consideration when they world build, because it such a simple explanation or solution that wouldn't really change a lot in regards to how the game works. And even if they need some sort of health stuff that works on everyone for specific quests, they could just make the lore that these are extremely expensive and something that only Trauma team use or people with access he high tech healing kits.
I think it would be much more difficult in fantasy games, with healing potions and magic, because the rules for these in most cases are very loose in regards to what and when they can and can't do things.
Again this is not a specific critic of CP, because pretty much all games fails at this, whenever healing stuff is introduced and someone has to die a tragic death.