Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2 (PC)
THE WITCHER 2 (XBOX)
THE WITCHER 3 (PC)
THE WITCHER 3 (PLAYSTATION)
THE WITCHER 3 (XBOX)
THE WITCHER 3 (SWITCH)
Menu

Register

A compendium of tweaks and fixes for the PC version

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 90
Next
First Prev 15 of 90

Go to page

Next Last
H

Halfmead

Rookie
#281
May 28, 2015
nicola46bis said:
GOG or steam version of the game?
Click to expand...
Neither, downloaded the game via GOG caus' i got game with GFX Crad purchase, but NOT via GOG Galaxy. So stand alone i guess.
 
  • RED Point
Reactions: Verrenus
D

Dude27

Rookie
#282
May 28, 2015
Is it possible to rescale the hud for 4:3 monitor?
How?

How do I activate DLC? I have steam version. Steam says that all dlcs are in the library, but when I right click and choose DLC list in Witcher 3 it is empty.
 
Last edited: May 28, 2015
  • RED Point
Reactions: Verrenus
N

nicola46bis

Rookie
#283
May 28, 2015
Strange..enabling ingame v-sync my fps went from 27 to 31...however stutter is always present...
 
Last edited: May 28, 2015
  • RED Point
Reactions: Verrenus
S

sundaypostman

Rookie
#284
May 28, 2015
Exentryk said:
@Verrenus

Do you know how one could go about doing the following?

So, playing on the PC with a controller, I'd like to be able to cast signs via shortcut buttons on the controller rather than opening the radial menu every time. Do you know how one could map buttons to cast various signs? For example, R2+X = Igni, R2+O = Aard, etc.?
Click to expand...
I'm using a PS4 controller wirelessly with bluetooth using the program InputMapper to make the PC think the controller is a Xbox controller. This program allows for what you are asking by remapping controller buttons to keyboard buttons and creating macros.
I created a custom control scheme that does exactly what you said, holding R2 then hitting a face button casts each sign, you'll be missing one sign, but you can make it a different button or if R2 is pressed without any face buttons. It was more work to set up than what I ended up using but it worked.

What I actually ended up preferring though was assigning sign-casting macros to the Dualshock 4's touchpad. You can make different swipes cast different spells, but without tweaking the touchpad sensitivity i couldn't get this to be accurate. What i ended up doing is a touch on the left half casts Quen, then automatically switches me back to Igni upon release. Touch on the right half of the touchpad casts Axii then also switches to Igni upon release. So Igni is almost always my basic equipped spell. This gives me my three most casted spells without opening the wheel, and you could obviously make these spells what you wanted. I still have to open the wheel for the other spells but it's still no worse than that out-of-the-box method.

Basically how it works is that the macro makes a touchpad touch on left side do the following actions: hit keyboard button # for associated spell, does a R2 for cast spell, upon touchpad release it hits keyboard button for Igni to switch me back. Holding the touchpad works for secondary versions of signs still.

I also created macros for L2 + Left Stick Click for quick save, and L2 + Select for Straight to Map. Hitting the controller PS button also will pull you out to desktop. You could make plenty of other shortcuts if there is a PC key for it, or you can have it perform consecutive actions with pauses if it's more complicated.

InputMapper (or the related DS4Windows) are quite powerful. When i'm not in the game, it uses the default profile, which lets you use the touchpad as a mouse, which I love. Then I have it automatically open my Witcher 3 controller profile when I'm in the game, disabling the touchpad as mouse so i can use it for macros without conflicts. This eliminates me needing a mouse or keyboard for most small actions, such as if the game crashes or referencing a web browser.

One issue is that since this uses keyboard shortcuts, you'll get the Control Scheme Changed message in the corner for these macros. Luckily, disabling that is pretty easy, as has been posted previously in this thread.
Go to your Witcher 3 folder location and go into this folder:"...\The Witcher 3\bin\config\base"
Open up "hidden.ini" with notepad.
Change "LockControlScheme=0" to "LockControlScheme=2"

Hope this helps someone! This was my first time using InputMapper and it did not take very long to figure out how to get it to do what I wanted.
 
Last edited: May 28, 2015
  • RED Point
Reactions: Fallout_Wanderer and Verrenus
E

Exentryk

Senior user
#285
May 28, 2015
sundaypostman said:
I'm using a PS4 controller wirelessly with bluetooth using the program InputMapper to make the PC think the controller is a Xbox controller. This program allows for what you are asking by remapping controller buttons to keyboard buttons and creating macros.
I created a custom control scheme that does exactly what you said, holding R2 then hitting a face button casts each sign, you'll be missing one sign, but you can make it a different button or if R2 is pressed without any face buttons. It was more work to set up than what I ended up using but it worked.
Click to expand...
Could you please explain the details of how you went about this? Did you unbound R2? How did you select a combination of buttons in InputMapper? Etc etc?

I am currently using the touchpad swipes to change signs, but I'd much rather prefer an instant cast by using the R2+face button. (Btw, the touchpad sensitivity is much better on DS4Windows than InputMapper. That was the reason I switched to DS4Windows).
 
  • RED Point
Reactions: Verrenus
F

Foxtrot1994

Rookie
#286
May 28, 2015
For Nvidia users, I'm reporting that in the Nvidia Control Panel, raising the Virtual Reality pre-rendered frames increased my FPS by 2-3. Not much I know, but it's still something.

Also, try lowering the resolution of your desktop, of course avoiding making it lower than the resolution you're running the game at. It gained me another 2-3 frames, even 5 in a few areas.
 
  • RED Point
Reactions: web-head91 and Verrenus
T

TurboIRL

Rookie
#287
May 28, 2015
Quite a few textures glitched out in cutscenes in various places of the game. Only have noticed it in cutscenes though.
Some combat encounters Geralt will not pull out his swords immediately and takes a bit to respond to keyboard/controller draw sword command. Hardware Cursor On/Off hasn't fixed the problem and all drivers up to date.
 
  • RED Point
Reactions: Verrenus
F

Foxtrot1994

Rookie
#288
May 28, 2015
Another tip that I can give is activating Motion Blur and lowering analog stick or mouse's sensitivity. It doesn't improve framerate in any way (not even lowers it btw, cause at least for me, Motion Blur doen't have any negative impact on performance) but helps feeling low framerate a bit smoother.
 
  • RED Point
Reactions: web-head91 and Verrenus
N

N0REGARD4LIFE

Rookie
#289
May 28, 2015
Foxtrot1994 said:
For Nvidia users, I'm reporting that in the Nvidia Control Panel, raising the Virtual Reality pre-rendered frames increased my FPS by 2-3. Not much I know, but it's still something.

Also, try lowering the resolution of your desktop, of course avoiding making it lower than the resolution you're running the game at. It gained me another 2-3 frames, even 5 in a few areas.
Click to expand...
That setting has no bearing on the performance. Did you read in NVCP what it's actually for??
 
  • RED Point
Reactions: Verrenus
S

sundaypostman

Rookie
#290
May 28, 2015
Exentryk said:
Could you please explain the details of how you went about this? Did you unbound R2? How did you select a combination of buttons in InputMapper? Etc etc?

I am currently using the touchpad swipes to change signs, but I'd much rather prefer an instant cast by using the R2+face button. (Btw, the touchpad sensitivity is much better on DS4Windows than InputMapper. That was the reason I switched to DS4Windows).
Click to expand...
I don't have it in front of me right now, but I think i remember.
I unbound R2 and any facebutton that will be used. Then I made these macros.

4x: R2 + PS4Facebutton = SignKeyboard# > XboxControllerRT > Wait for Release > DefaultSignKeyboard#
R2 = Wait for Release > XboxControllerRT
4x: PS4Facebutton NOT R2 = XboxControllerFacebutton (Triangle NOT R2 = Xbox Y for example)

Since there are 5 signs and I personally use Igni the most, after I cast any sign using R2 + Facebutton i have it switch back to Igni for my default sign upon the release of the macro. Then R2 with no face will cast Igni upon release of R2. There are a few issues with this, which is why I don't use it.
Since R2 won't cast until release (which is needed in order to wait for possible face button), it isn't possible to hold down the R2 sign to do a secondary cast.
When doing R2 + FaceButton, it switches back to Igni upon release of the face button, then attempts to cast my default R2 spell upon release of R2. This isn't a big issue, because you're stamina will be on regen anyways (unless you have the skill to turn adrenaline into a cast, which will cause issues).

It's not perfect, but if you make your default sign one that you don't use the secondary cast, it's not bad.

In the spoiler box above I wrote the way I did it originally, but now that i'm thinking about it in the light of day, I thought of a better method. This is untested though, so the above should work if this doesn't. In addition to the face buttons, pick a fifth button, like R1, for the fifth sign.

Unbind R2, any facebuttons that will be used, and your fifth button, R1 in this example. You must unbind them, otherwise an R2 + Triangle will try to do a heavy attack and macro at the same time pressing Triangle. You have to macro these buttons so they do their normal action only if R2 is not pressed.
Then make these macros.

4x: R2 + PS4Facebutton = SignKeyboard# > XboxControllerRT (R2+Triangle= Keyboard5 > XboxRT)
4x: PS4Facebutton NOT R2 = XboxControllerFacebutton (Triangle NOT R2 = XboxY)
R2 + R1 = SignKeyboard# > XboxControllerRT
R1 NOT R2 = XboxControllerRB

To do a NOT in InputMapper, you click the button twice. It will be highlighted red. Also remember to put Scan Code on for keyboard buttons.
This should allow you to hold any combo for the secondary cast version, unlike my original way, but you have to find a fifth button like R1 to use. It's also simpler to understand than my original. The bad thing is that R2 by itself will no longer do anything, which seems like a waste. It would be possible to bind something to it, but you would have to use the Wait for Release command before the action, and it will automatically go off every time you get done casting a spell using these combos.

I might give DS4Windows a try tonight, see if I can get some good swiping action in.
 
Last edited: May 28, 2015
  • RED Point
Reactions: Exentryk and Verrenus
B

baron_Longsword

Rookie
#291
May 28, 2015
Modifying the sensitivity of the controller won't make the controller more responsive, it would just modify the sens -not the response. I know because to me the sens was too high I used to hit trees all the time while walking because high turning speed and the lag/reaction time is the same.

Any solution with gamma/brightness yet?
Gamma won't change things a bit be it windows mode/border/fullscreen, even the gamma icon won't change. I guess this is because the way a dual graphics card laptop is making use of this settings.
Only if I use border + modify brightness through desktop I can modify the luminosity. I wanted the night to be more dark the problem is that if I lower the desktop brightness then days are also automatically darker. Reshade + sweetfx won't work either I have the same light like before although the message given is that sweetfx/shade is working ok.

[ed2] just tried other games and gamma works so most probably that this is not nvidia's fault but the game -the code or some settings
 
Last edited: May 28, 2015
  • RED Point
Reactions: Verrenus
F

Foxtrot1994

Rookie
#292
May 28, 2015
N0REGARD4LIFE said:
That setting has no bearing on the performance. Did you read in NVCP what it's actually for??
Click to expand...
I did gain 2-3FPS by setting it to 4 though. So...

Still worth a try for those who really struggle for performance. Nothing to lose after all.

baron_Longsword said:
Modifying the sensitivity of the controller won't make the controller more responsive, it would just modify the sens -not the response.
Click to expand...
In fact I didn't say that. Didn't even mention responsiveness. I said that by enabling Motion Blur and lowering the camera sensitivity, some people (like me) might perceive low framerate a little bit smoother. It's just a matter of perception of course, it doesn't actually make the game run smoother, but it can help some people like me who are sensitive to that effect.
 
Last edited: May 28, 2015
  • RED Point
Reactions: Verrenus
E

Exentryk

Senior user
#293
May 28, 2015
sundaypostman said:
4x: R2 + PS4Facebutton = SignKeyboard# > XboxControllerRT (R2+Triangle= Keyboard5 > XboxRT)
4x: PS4Facebutton NOT R2 = XboxControllerFacebutton (Triangle NOT R2 = XboxY)
R2 + R1 = SignKeyboard# > XboxControllerRT
R1 NOT R2 = XboxControllerRB

To do a NOT in InputMapper, you click the button twice. It will be highlighted red. Also remember to put Scan Code on for keyboard buttons.
This should allow you to hold any combo for the secondary cast version, unlike my original way, but you have to find a fifth button like R1 to use. It's also simpler to understand than my original. The bad thing is that R2 by itself will no longer do anything, which seems like a waste.
Click to expand...
Awesome thanks. I think I understand now, and will try it out when I get home. The 5th button I'm planning to use is the PS Button. I would like to keep R1 free, because I might set that up like R1+facebutton = Bomb 1, Bomb 2, etc.
 
  • RED Point
Reactions: Verrenus
U

ummagoomba

Rookie
#294
May 29, 2015
@Verrenus I checked the cut scenes tweak on my system as we were discussing earlier and it made not a bit of difference, I guess it was all in my head :)

BTW, with regards to the tweak to use higher mips, I have noticed since doing this that the textures sometimes fail load properly on Geralt's face, and the scar is all blurry. Anyone else seen that?
 
  • RED Point
Reactions: Verrenus
S

sundaypostman

Rookie
#295
May 29, 2015
Exentryk said:
Awesome thanks. I think I understand now, and will try it out when I get home. The 5th button I'm planning to use is the PS Button. I would like to keep R1 free, because I might set that up like R1+facebutton = Bomb 1, Bomb 2, etc.
Click to expand...
I tested it out when I got home and it worked for the most part, there was a small issue where it would basically release the button, stopping the macro, then immediately start it back up. This would interrupt my secondary casting of signs and when trotting on a horse it would release my button then hit it again to make it sprint, then stop the sprinting. So i made some adjustments and fixed it. Here are some pictures of my macros.

Basically the solution was to change the button presses from the default of Press and Release and separate it out to Press > Wait for Release > Release




 
Last edited: May 29, 2015
  • RED Point
Reactions: Verrenus and Exentryk
E

Exentryk

Senior user
#296
May 29, 2015
sundaypostman said:
I tested it out when I got home and it worked for the most part, there was a small issue where it would basically release the button, stopping the macro, then immediately start it back up. This would interrupt my secondary casting of signs and when trotting on a horse it would release my button then hit it again to make it sprint, then stop the sprinting. So i made some adjustments and fixed it. Here are some pictures of my macros.

Basically the solution was to change the button presses from the default of Press and Release and separate it out to Press > Wait for Release > Release
Click to expand...
Oh wow, thanks a lot for the pictures. Looking at the images, I would not have gotten that haha. So thanks again :D

EDIT - Yup, everything is working perfectly! Thanks SO much :D
 
Last edited: May 29, 2015
  • RED Point
Reactions: Verrenus
I

IrregularJohn

Banned
#297
May 29, 2015
Lenkorn said:
@Verrenus I checked the cut scenes tweak on my system as we were discussing earlier and it made not a bit of difference, I guess it was all in my head :)

BTW, with regards to the tweak to use higher mips, I have noticed since doing this that the textures sometimes fail load properly on Geralt's face, and the scar is all blurry. Anyone else seen that?
Click to expand...
I think -1 is the default value on ultra and I still sometimes get that bug where it takes a couple seconds to load his face correctly (even without changin user.settings).
 
Last edited: May 29, 2015
  • RED Point
Reactions: Verrenus and ummagoomba
G

Gyrael

Rookie
#298
May 29, 2015
Lenkorn said:
@Verrenus I checked the cut scenes tweak on my system as we were discussing earlier and it made not a bit of difference, I guess it was all in my head :)

BTW, with regards to the tweak to use higher mips, I have noticed since doing this that the textures sometimes fail load properly on Geralt's face, and the scar is all blurry. Anyone else seen that?
Click to expand...
I had that happen every time I loaded the game on 1.03.
 
  • RED Point
Reactions: Verrenus and ummagoomba
D

Duncaaaaaan

Rookie
#299
May 29, 2015
970 users, try turning fans on to maximum with MSI afterburner and tell me if it crashes for you.

Hoping this is not a fluke.
 
  • RED Point
Reactions: Verrenus
I

IrregularJohn

Banned
#300
May 29, 2015
Duncaaaaaan said:
970 users, try turning fans on to maximum with MSI afterburner and tell me if it crashes for you.

Hoping this is not a fluke.
Click to expand...
With 1.04 it crashes way more often than with 1.03 as it is.
 
  • RED Point
Reactions: Verrenus
Prev
  • 1
  • …

    Go to page

  • 13
  • 14
  • 15
  • 16
  • 17
  • …

    Go to page

  • 90
Next
First Prev 15 of 90

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.