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A compendium of tweaks and fixes for the PC version

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S

Slammey

Rookie
#601
Jun 6, 2015
IrregularJohn said:
Judging by the comments in the thread devoted to patch 1.05 it didn't fix much and introduced some new errors. I wonder if I should update at all. And Momot said it's going to be a large patch, pfft, the same as two before it, about 290 Mb.

"I don't know if I'm imagining things either, but the game looks A LOT better. It's like the lighting system has been improved. Or at the very least ambient occlusion. Something is different graphically, and I love it. It's a lot easier to move around too, but that's in the patch notes. And the bigger font is a godsend. So far no issues on Steam version."

This is interesting. Could anybody else confirm or disprove it?

These two really contradict the one before them:
Click to expand...
I'd love to confirm but I'm at work @#$@#$@# lolll!! Will definitely try in a few hours though...It already looks awesome with the right SweetFX but if the lighting is better without to much fps lost then kudos to CDPR!! :D
 
Last edited: Jun 6, 2015
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N

NrVRip

Rookie
#602
Jun 6, 2015
IrregularJohn said:
Judging by the comments in the thread devoted to patch 1.05 it didn't fix much and introduced some new errors. I wonder if I should update at all. And Momot said it's going to be a large patch, pfft, the same as two before it, about 290 Mb.

Originally Posted by ImprovizoR

I don't know if I'm imagining things either, but the game looks A LOT better. It's like the lighting system has been improved. Or at the very least ambient occlusion. Something is different graphically, and I love it. It's a lot easier to move around too, but that's in the patch notes. And the bigger font is a godsend. So far no issues on Steam version.


This is interesting. Could anybody else confirm or disprove it?
Click to expand...
a lot better hmmm???? just stutter more...

1.04


1.05


just 2 min into the 2 screen cuz more shadow in one
 

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Last edited: Jun 6, 2015
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Z

Zaeccis

Rookie
#603
Jun 6, 2015
Regarding patch 1.05

Most of stuttering for me is coming from borderless window and framerate cap settings, when they are true fullscreen and uncapped game is butter smooth.

Now, when 1.05 arrived it changed graphics settings even though they look unchanged in the settings. So make sure you go there and change every setting so it reloads them. For example it is in borderless mode even though it says fullscreen so just switch it to borderless, go out of menus and then switch back to fullcreen.

---------- Updated at 09:17 AM ----------

essenthy said:
found the proper skybox files
Click to expand...
Awesome! but is that in 1.04 so it doesn't work in 1.05? :(
 
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kilyan82

Rookie
#604
Jun 6, 2015
if you just add the lines from 1.04 in the user.settings.ini, brakes the entries as i could see. But i tried to delete the user.settings fresh from patch 1.05, let the game regenerate it again. Than i closed the game and pasted the lines i had in the user.settings of the 1.04, and guess what,works again. I noticed massive fps improvement, and the blood and footprints i lost, are back.
Just this patch didn't repair the bug on one of the prisoner for me, there is no chiefthat gives key

---------- Updated at 09:25 AM ----------


Zaeccis said:
Now, when 1.05 arrived it changed graphics settings even though they look unchanged in the settings. So make sure you go there and change every setting so it reloads them. For example it is in borderless mode even though it says fullscreen so just switch it to borderless, go out of menus and then switch back to fullcreen.
Click to expand...
For me is the exact opposite,borderless with no cap ingame,no v-sync,max prerendered frames 1.threaded optimization on,triple buffer activated, and cap from third party software, does better than fullscreen. Unless they fixed the v-sync in this patch, it was reported to cause problems. Well, is good for you works the other way better:D
 
Last edited: Jun 6, 2015
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S

SkycladGuardian

Forum veteran
#605
Jun 6, 2015
IrregularJohn said:
Judging by the comments in the thread devoted to patch 1.05 it didn't fix much and introduced some new errors. I wonder if I should update at all. And Momot said it's going to be a large patch, pfft, the same as two before it, about 290 Mb.



This is interesting. Could anybody else confirm or disprove it?

These two really contradict the one before them:
Click to expand...
These contradictions show nicely that it is a nightmare to optimize such a complex game to run on systems with a plethora of different hardware and software combinations. The developers can test their game only on so many different systems.
Sometimes I suspect that many here who complain about issues witht the game have not looked hard enough (or maybe not at all) on possible causes on their end. Overclockings, faulty hardware (but stable in less taxing games), too many programs running in the background while playing or a specific program. I once played a game which crashed on start up when I had my joystick plugged in.
CDPR is working hard on patching and optimizing the game, but in PC gaming you also have to do your part by knowing and maintainig your system.
 
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K

kilyan82

Rookie
#606
Jun 6, 2015
SkycladGuardian said:
These contradictions show nicely that it is a nightmare to optimize such a complex game to run on systems with a plethora of different hardware and software combinations. The developers can test their game only on so many different systems.
Sometimes I suspect that many here who complain about issues witht the game have not looked hard enough (or maybe not at all) on possible causes on their end. Overclockings, faulty hardware (but stable in less taxing games), too many programs running in the background while playing or a specific program. I once played a game which crashed on start up when I had my joystick plugged in.
CDPR is working hard on patching and optimizing the game, but in PC gaming you also have to do your part by knowing and maintainig your system.
Click to expand...
Most weird thing that can happen between 2 same configs,(same cpu,same mobo,same ram,same drivers same psu etc..),on one he game could work well, on the other could give crashes and performance issues..So can't take others experience as guideline concerning performance, need to test on each machine. Only the bugs of the quests of the game are common, the rest is all to discover.
 
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Z

zefs

Rookie
#607
Jun 6, 2015
NrVRip said:
a lot better hmmm???? just stutter more...

just 2 min into the 2 screen cuz more shadow in one
Click to expand...

That's because sometimes the sun or whatever moves a bit when loading a save game and it seems a little different...
 
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I

ImprovizoR

Senior user
#608
Jun 6, 2015
IrregularJohn said:
This is interesting. Could anybody else confirm or disprove it?
Click to expand...
I stand by what I said. But it's not necessarily lighting that's been improved. It may be some shaders and reflections. It seems like there's a better reflection on pretty much all of surfaces and even faces. They look deeper and more detailed. It's best seen in cutscenes. I'm definitely not imagining things. It's better even during the night. I just finished a quest with Ciri in Novigrad and during one conversation with her during the night the game looked better than ever before in nighttime. Everything has some added depth to it that wasn't there before the patch. At least not in my case.
 
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S

shishimaru1000

Rookie
#609
Jun 6, 2015
Don't know why, but W3 looks better with newest patch, really. The tweaks in the user.ini file haven't changed, but those in the base folder did. Adjusted everything again (nothing much...). The rest of the game runs strangely better. I had issues with swimming and horse riding (I couldn't even do a turnabout), but now work better. Cut-scenes run at 30 fps or so while they were lower before.
 
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W

web-head91

Senior user
#610
Jun 6, 2015
so did they unclock some more features for us to tweak with the 1.05 patch ?
can we increase the draw distance further ?
can we get rid from the annoying blue fog ?
 
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GeraltOrBust

Senior user
#611
Jun 6, 2015
kilyan82 said:
if you just add the lines from 1.04 in the user.settings.ini, brakes the entries as i could see. But i tried to delete the user.settings fresh from patch 1.05, let the game regenerate it again. Than i closed the game and pasted the lines i had in the user.settings of the 1.04, and guess what,works again. I noticed massive fps improvement, and the blood and footprints i lost, are back.
Click to expand...
What tweaks were those kilyan?
 
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kilyan82

Rookie
#612
Jun 6, 2015
GeraltOrBust said:
What tweaks were those kilyan?
Click to expand...
[Gameplay/EntityPool]
SpawnedLimit=200
[Hidden]
HasSeenDLCMessage=true
HasSetup=true
uiVerticalFrameScale=1
uiHorizontalFrameScale=1
[Localization]
RequestedSpeechLanguage=EN
SpeechLanguage=EN
RequestedTextLanguage=IT
TextLanguage=IT
[Viewport]
VSync=false
Resolution="1920x1080"
FullScreenMode=1
VSyncThreshold=0
OutputMonitor=-1
[System]
HWPreset=0
[Hud]
MinimapRotation=false
MinimapFocusClues=true
[Budget]
MaxAllowedLightsShadowTime=3
MaxAllowedApexDestroTickedTime=40
MaxAllowedGrass=30000
MaxAllowedDecalsDynamic=20
MaxAllowedDynMeshes=107857600
MaxAllowedChunksSkinnedTime=3.5
MaxAllowedTrianglesSkinned=100000
MaxAllowedDecalsSSTime=1
MaxAllowedLightsShadow=5
TerrainTileMipDataBudget=100
MaxAllowedApexTicked=60
MaxAllowedActiveEnvProbesTime=0.3
MaxAllowedStatTextures=514572800
MaxAllowedSpeedTree=5000
MaxAllowedLightsNonShadowsTime=0.2
MaxAllowedSpeedTreeTime=2.2
MaxAllowedChunksStatic=1500
MaxAllowedTrianglesStatic=500000
MaxAllowedHiresChunks=25
MaxAllowedDecalsDynamicTime=0.5
MaxAllowedLightsNonShadows=40
MaxAllowedChunksStaticTime=1.5
MaxAllowedChunksSkinned=400
MaxAllowedApexDestroTicked=40
MaxAllowedStatMeshes=409715200
TerrainTileMinTimeout=2
MaxAllowedHiresChunksTime=0.2
MaxAllowedApexTickedTime=0.5
MaxAllowedCharTextures=209715200
MaxAllowedParticlesCountTime=0.2
MaxAllowedParticlesCount=2000
MaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=20
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
MotionBlurPositionTreshold=0.05
AllowBlend=true
MotionBlurRotationTreshold=1
AllowSharpen=false
SSAOSolution=2
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=1
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
AllowChromaticAberration=false
SharpenAmount=0
MotionBlurPositionTreshold=0.05
AllowVignette=false
MotionBlurRotationTreshold=1
AllowMotionBlur=false
AllowAntialias=false
SSAOSolution=2
AllowBlur=false
AllowSharpen=false
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1.10204
InvertCameraY=false
RightStickAimSensitivity=1.10204
MouseSensitivity=1
[DLC]
DlcEnabled_dlc_005_001=1
DlcEnabled_dlc_013_001=1
DlcEnabled_dlc_004_001=1
DlcEnabled_dlc_001_001=1
DlcEnabled_dlc_002_001=1
DlcEnabled_dlc_003_001=1
[Gameplay]
Difficulty=2
[LevelOfDetail]
SwarmHideDistance=180
DecalsHideDistance=80
DimmerHideDistance=260
DynamicDecalsHideDistance=50
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[Streaming/Sectors/Filter]
AllowRigidBodies=true
AllowDimmers=true
AllowDecals=true
AllowMeshes=true
AllowLights=true
AllowParticles=true
AllowCollision=true
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=120
GammaValue=-4
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=1400
DecalsSpawnDistanceCutoff=20
TextureStreamingHeadsDistanceLimit=20
TextureStreamingCharacterDistanceLimit=100.0f
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=2.5
LimitFPS=0
MaxTextureAnizotropy=16
TextureStreamingDistanceLimit=60400
TextureMemoryBudget=2400
AllowDecals=true
CascadeShadowDistanceScale3=2.5
AllowBlend=true
MeshLODDistanceScale=0
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
EnableHighPrecision=true
TerrainReadAheadDistance=1000
EnableLightChannels=true
HiResEntityShadowsForceFullRes=true
HairWorksLevel=0
MaxTextureAnisotropy=16
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=4
TextureMipBias=-0.7f
AllowLights=true
HardwareCursor=true
TextureInFlightCountBudget=12
AllowApexShadows=true
TerrainErrorMetricMultiplier=4
CascadeShadowmapSize=1024
CascadeShadowDistanceScale0=2
EnableBuoyancy=true
MeshRenderingDistanceScale=1
EnableDeferredLightsStencil=true
CascadeShadowDistanceScale1=2
[Input/Gestures]
EnableSwipe=false
EnablePan=false
EnableGestures=false
EnablePinch=false
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=0
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=1.8
FoliageDistanceScale=2.1
FoliageShadowDistanceScale=13
GrassRingSize=4194304
[Save]
ShowCompatWarning=true
[Streaming/Textures]
CinematicModeMipBias=-0.3
UseMipRefiner=true
ForceCinematicModeOn=false
[Kinect]
Kinect=false
[Foliage]
MaxVisibilityDepth=12


 
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F

facundoen

Senior user
#613
Jun 6, 2015
Zaeccis said:
Regarding patch 1.05

Most of stuttering for me is coming from borderless window and framerate cap settings, when they are true fullscreen and uncapped game is butter smooth.

Now, when 1.05 arrived it changed graphics settings even though they look unchanged in the settings. So make sure you go there and change every setting so it reloads them. For example it is in borderless mode even though it says fullscreen so just switch it to borderless, go out of menus and then switch back to fullcreen.

---------- Updated at 09:17 AM ----------



Awesome! but is that in 1.04 so it doesn't work in 1.05? :(
Click to expand...
This. When I updated I got major stutters, but after refreshing all the settings by applying a low preset and then fine tuning them to the way I used them, stutters were gone.
 
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M

MrBjurn

Rookie
#614
Jun 6, 2015
I have terrible shimmering on objects since the 1.05 patch, i had it aswell in the 1.04 but i fixed it by changing the TextureMipBias=0 too zero.
But now it doesnt seem too work, anyone else having this problem?
 
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K

kilyan82

Rookie
#615
Jun 6, 2015
MrBjurn said:
I have terrible shimmering on objects since the 1.05 patch, i had it aswell in the 1.04 but i fixed it by changing the TextureMipBias=0 too zero.
But now it doesnt seem too work, anyone else having this problem?
Click to expand...
mine is set to -0.7, no post process sharpening and no shimmering...
 
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A

Asmodean778

Rookie
#616
Jun 6, 2015
MrBjurn said:
I have terrible shimmering on objects since the 1.05 patch, i had it aswell in the 1.04 but i fixed it by changing the TextureMipBias=0 too zero.
But now it doesnt seem too work, anyone else having this problem?
Click to expand...
You may have to set your user.settings file to read only after setting it. If the file also has a value called "hwpreset" you should also delete it. It will be there if your card matches anything in the performance.xml file.

I'm only just home now, so I'm about to check out the new patch, etc.

-------------
#edit: before I go testing stuff, myself. Has anyone confimed if the pre 1.05 [Budget] values do anything when included minus the cv prefix on their names?
 
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T

themitey1

Rookie
#617
Jun 6, 2015
Asmodean778 said:
You may have to set your user.settings file to read only after setting it. If the file also has a value called "hwpreset" you should also delete it. It will be there if your card matches anything in the performance.xml file.

I'm only just home now, so I'm about to check out the new patch, etc.

-------------
#edit: before I go testing stuff, myself. Has anyone confimed if the pre 1.05 [Budget] values do anything when included minus the cv prefix on their names?
Click to expand...
Wait, what does this do?

[System]
HWPreset=0

I have a gtx 980, so I thought even though I match the 980 profile...it's pretty much fully unlocked and not restricted by anything. But I tried to remove that line to see what it does, and my FPS drops about 15 fps. Also the game looks super sharpened...even though in my user.settings the SharpenAmount is set to 0. Also my file is read only to ensure nothing changes when I load up the game.

When I add back the hwpreset line, fps goes back to what it was, and game doesn't look sharpened anymore.

Sooo what does this actually do? What does this line actually change? Do you know the details?
 
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G

Geralty

Banned
#618
Jun 6, 2015
ULTRA TWEAKING ! (understanding it)

So 1st of all I will post everything that can be tweaked in ini files, and where to find them !
The only problem so far, is that we need someone who knows 100% WHAT THEY AFFECT and WHAT ARE THE MIN & MAX VALUES that can be entered and readed by the game !


Also it would be nice for those who can actually test it, to come in this thread with comparison screenshots, or videos if necesary !


So lets start with :


GOG Games -> TW3 -> Bin -> Config -> Base:


Audio -> The only thing needed is to make sound options separate for gameplay and cutscenes !
I want sount effects at 50% when playing, but all at 100% in cutscenes !


DLC -> Is per player choice and simple


Gameplay -> What do they mean exactly ?
[Gameplay]
HudTutorialEnabled=true (simple to understand)
AutomaticFinishersEnabled=true ???
ColorblindFocusMode=false ???
MotionSicknessFocusMode=false ???
[Controls]
SwapAcceptCancel=false ???


GC


[Memory/GC]
; Should we use the legacy GC ?
Legacy = true


; Number of threads the GC should be running on
NumThreads = 4 (per player system)


; Upper limit for object count that will automatically trigger the GC
ObjectCountTrigger = 1000000 (what does it mean ?)

; Upper limit for amount of memory used by the objects that will automatically trigger the GC
ObjectMemoryTrigger = 1024 (what does it mean ?)


; Lower limit for amount of free system memory that will automatically trigger the GC
FreeMemoryTrigger = 1024 (what does it mean ?)


; Lower limit for amount of free memory in the default pool that will automatically trigger the GC
DefaultPoolMemoryTrigger = 1024 (what does it mean ?)


; Minimum number of frames between automatic GC
; NOTE: making this number to small with degrate gameplay quality
; Making this number to big may cause OOM
IdleFrameCount = 1000 (what does it mean ?)


; Maximum number of object that can be discarded at any given single time
; NOTE: making this number to small will cause memory to be leaked
MaxDiscardListCount = 2000000 (what does it mean ?)


; After how many objects the automatic discard will be triggered
AutoDiscardCount = 1000 (what does it mean ?)




General - simple




Hidden


HasSetup=false (what does it mean ?)
LockControlScheme=0 (what does it mean ?)
HasSeenDLCMessage=true -> to not show the new dlc available message after patch !






HUD - per player choice


Needs more options like fade options, and the ""talk button" for peopla who you cant talk with !


[Hud]
HudSize=0
TimeLapseModule=true
BoatHealthModule=false
BossFocusModule=true
CompanionModule=true
ConsoleModule=true
DamagedItemsModule=true
EnemyFocusModule=true
EnemyHitEffects=false
NPCNames=false
HorsePanicBarModule=false
HorseStaminaBarModule=false
ItemInfoModule=false
BuffsModule=false
Minimap2Module=true
OnelinersModule=true
OxygenBarModule=true
QuestsModule=false
WolfMedalion=true
MessageModule=false
MinimapRotation=true
MinimapFocusClues=false
MinimapTracksWaypoints=true
MiminapPoiQuestionMarks=true
ControlsFeedbackModule=false




Localization


UsePlaceholdersForMissingStrings = false (what does it mean ?)
Subtitles=false -> all subtitles are set to false or off imo for best gaming imersion




Resources - WE NEED to know what everything means and what are the min and max values that can be readed, and what do they depend on ? video mem or ram mem ? detailed info will help make the game easier to tweak and better graphics and performance !




[Memory/Unloading]
; Master flag - enable the resource runtime unloading system
; This system is using refcounting instead of the Garbage Collector
EnableUnloading = 0


; How many cleanup iterations we should do in one purge
; To few - we may risk delaying destruction of resources to much
; To much - stalls. Should not be bigger than the biggest dependency chain any way (which is around 10)
MaxCleanupIterations = 10


; Minimal amount of frames between each resource purge
AutoPurgeDelay = 30


; Resource grace period - resource will not be released even if it has no references for this amount of frames
GracePeriod = 30


; Validation that the resources we thing we can free we can really free
; This is done by dependency scannig (kind of like in the GC) - VERY SLOW
EnableValidation = 0


; Report potential memory leaks - objects that were referenced from the resources that we freed but did not get deleted
EnableLeakCheck = 0




[ResourceLoading]
; Size of the file queue during game (when loading screen is not there)
; The bigger, the better
FileQueueSizeGame = 3072


; Size of the file queue during loading perios (when loading screen is there)
; The bigger, the better
FileQueueSizeLoading = 3072


; Number of files to load for which we do not bother with starting fully async process
; Basicaly - if we only have to load few file it does not matter if we use prefetching or not
AsyncLoadingFileCountTreshold = 1


; Do we allow async loading to be used
UseAsyncLoading = true


; Should we use dependency cache
UseDependencyCache = true


; Streaming offset distance in meters (stream in Xm before autohide distance kicks in to allow dissolve to work)
StreamingOffset = 2;


[ResourceLoading/Decompression]
; Maximum number of AsyncIO requests that can be in flight from the resource loading system
; Note that anything more than 50 has a HIGH CHANCE of crashing/freezing the game
; The internal maximum number of pending async requests is 64 and we need to leave some slots avaiable for other systems (caches)
MaxRequests = 45


; Reserved number of AsyncIO requests per priority
; Non zero value guarantees that there'll always be some free slots to service high priority trafic
RequestsPriorityReserve = 4


; Maximum memory budget for compressed data
; The bigger, the faster the loading
; Note: the memory is not pre allocated, it's just tracked and limited
MaxCompressedBudget = 1000


; Maximum number of compressed blocks that are in-flight
; In general does not matter that much, do not make it to small
MaxCompressedBlocks = 4096


; Maximum memory budget for uncompressed data
; The bigger, the faster the loading
; Note: the memory is not pre allocated, it's just tracked and limited
; Note2: this should always be bigger than MaxCompressedBudget value, usually x2.5 times (average compression ratio)
MaxUncmpressedBudget = 2500


; Maximum number of uncompressed blocks that are in-flight
; In general does not matter that much, do not make it to small
MaxUncompressedBlocks = 4096




Visuals - very easy


[Visuals]
Gamma=1
MovieFramerate=60.0
MovieUbersampling=true

---------- Updated at 05:18 PM ----------

RENDERING


[PostProcess] -> per player choice
AllowBloom=true
AllowShafts=true
AllowAntialias=true
AllowMSAA=false
AllowBlur=true
AllowDOF=true
AllowVignette=false
SharpenAmount=1.f
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=false


[Rendering]
- WHAT ARE THE MIN AND MAX VALUES FOR EACH OF THE FOLLOWING
- ON WHAT DO THOSE BUDGETS DEPEND ON - I HAVE 4GB VIDEO CARD AND 32GB DDR5 RAM -
BUT I CAN SET IT TO MAX 3072, AFTER THAT I GET SOME QUANTIC AND DIGITAL IMAGES ON THE LANDSCAPE LIKE A MENU OF SORTS !



MaxTextureSize=8192
MaxAtlasTextureSize=8192


MaxCubeShadowSize=4096
MaxSpotShadowSize=4096


TextureDownscale=0 (UNDERSTANDEABLE)
DetailTextureDownscale=0 (UNDERSTANDEABLE)
AtlasTextureDownscale=0 (UNDERSTANDEABLE)


TextureMemoryBudget=3072
TextureMemoryGUIBudget=3072
TextureTimeBudget=3072
TextureInFlightBudget=3072



DecalsSpawnDistanceCutoff=100.0f
TextureStreamingDistanceLimit=100000.f
TextureStreamingCharacterDistanceLimit=100.f
TextureStreamingHeadsDistanceLimit=100.f
TextureStreamingReduceGameplayLOD=true


UberSampling=1
TextureMipBias=0
MsaaLevel=0


DynamicDecalsLimit=300
MeshRenderingDistanceScale=4.0f
MeshLODDistanceScale=4.0f
TerrainScreenSpaceErrorThreshold=1.6f
TerrainErrorMetricMultiplier=6


ForceInstantAdaptation=false (UNDERSTANDEABLE)
ForceInstantEnvProbeUpdate=false


CascadeShadowFadeTreshold=0.1f
CascadeShadowmapSize=4096
CascadeShadowQuality=4
MaxCascadeCount=8
MaxTerrainShadowAtlasCount=8
GlobalOceanTesselationFactor=128
UseDynamicWaterSimulation=true


TerrainReadAheadDistance=1000.0f
ForcedDebugPreviewIndex=-1




[TextureStreaming]
UseMipRefiner=true
MaxResidentMipMap=6 (min and max ?)
CinematicModeMipBias=0 - ?????????????????


[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=1000 (min and max ?)
StripeHideDistance=1000 (min and max ?)
SwarmHideDistance=1000 (min and max ?)
DimmerHideDistance=1000 (min and max ?)


[Budget]
DecalBudget=3072 (min and max ?) AND ON WHAT IT DEPENDS ??


AFTER PATCH 1.05 OR 1.04
[Scaleform/GlyphCache/1]
NumTextures=4 (min and max ?) what does it affaect ?
TextureHeight=8192 (min and max ?) what does it affaect ?
TextureWidth=8192 (min and max ?) what does it affaect ?
MaxSlotHeight=96 (min and max ?) what does it affaect ?
SlotPadding=2 (min and max ?) what does it affaect ?

---------- Updated at 05:20 PM ----------

PLEASE DO NOT RESPOND OR COMMENT ABOUT THINGS YOU ARE NOT 100% SURE ABOUT ! THANK YOU !

---------- Updated at 05:21 PM ----------

GOG Games -> TW3 -> Bin -> Config -> Platform -> Pc :

RENDERING - again what are the min and max valueas of each, and what exactly do they do ?

[Rendering]
WaterGeometryQuality=128
TerrainScreenSpaceErrorThreshold=1.6
CascadeShadowFadeTreshold=0.2
CascadeShadowQuality=4
MaxTerrainShadowAtlasCount=8
CommandBufferSizeKB=16384


[LevelOfDetail]
DecalsHideDistance=1000.0
StripeHideDistance=1000.0
SwarmHideDistance=1000.0
DimmerHideDistance=1000.0


[Budget]
DecalBudget=3072
MaxMeshTrianglesCount=8000000
MaxMeshChunksCount=2000
MaxEmittersCount=1000
MaxParticlesCount=50000
MaxParticleMeshChunksCount=1000
MaxParticleTriangleCount=10000
VisibleObjectsBudget=3072

---------- Updated at 05:29 PM ----------

AND OFC THE USER.INI

[Gameplay/EntityPool]
SpawnedLimit=1000 -> MIN AND MAX VALUEAS ? AND WHAT DOES IT DO ?


[Hidden]
HasSeenDLCMessage=true
HasSetup=true
uiVerticalFrameScale=1.072
uiHorizontalFrameScale=1.042


[Localization]
RequestedSpeechLanguage=
SpeechLanguage=EN
RequestedTextLanguage=
TextLanguage=EN


[Viewport]
VSync=true
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1


[Hud]
MinimapFocusClues=true
MessageModule=false
OnelinersModule=false
HudSize=0
QuestsModule=false
BuffsModule=false
HorsePanicBarModule=false
ConsoleModule=false
EnemyFocusModule=false
HorseStaminaBarModule=false
ControlsFeedbackModule=false
BoatHealthModule=false


THE REAL MISTERY - BUDGET - WHAT DO ALL OF THEESE DO AND WHAT ARE MIN AND MAX VALUES FOR EACH PLEASE !?
I have changed to x2 x5 x10 or even x100 some of them, no FPS loss, but no actual difference....so yeah...


[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=300
cvMaxAllowedDynMeshes=1048576000
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=3072
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=3145728000
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=2097152000
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=2097152000
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=50
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=300


[Audio]
Subtitles=false


[LoadingScreen/TCR]
ShowProgress=false -> to not show little loading bar on the loading screen betwen the spinning snake and the "loading" message


[Game]
DoNotPauseWhileStopped=false ?????


[PostProcess]
SharpenAmount=1
MotionBlurPositionTreshold=0.05
AllowVignette=false
MotionBlurRotationTreshold=1 -> ??????
AllowMotionBlur=false
SSAOSolution=2


[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=0.25


[DLC]
DlcEnabled_dlc_005_001=1
DlcEnabled_dlc_013_001=1
DlcEnabled_dlc_004_001=1
DlcEnabled_dlc_001_001=1
DlcEnabled_dlc_002_001=1
DlcEnabled_dlc_003_001=1


[Gameplay]
Difficulty=0


[LevelOfDetail] - MIN AND MAX VALLUES ? WHAT DO THEY MEAN ?
SwarmHideDistance=1000
DecalsHideDistance=1000
DimmerHideDistance=1000
DynamicDecalsHideDistance=1000
StripeHideDistance=1000


[General]
ConfigVersion=1


[LoadingScreen/Editor] - ?????????????
Disabled=false


[LoadingOverlay/TCR] - maybe undersandeable
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1


[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=60
GammaValue=1
InventoryBgColorScaleR=0.02


[Rendering] - Min and max values for all who knows please - even if some are already known from the nvidia guide !
GrassDensity=3400
DecalsSpawnDistanceCutoff=100
TextureStreamingHeadsDistanceLimit=100
TextureStreamingCharacterDistanceLimit=100
CascadeShadowDistanceScale2=3
MaxTextureAnizotropy=8
TextureStreamingDistanceLimit=100000
MaxCascadeCount=4
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=4
ScaleformTextureUnstreamDelay=2.5
DecalsChance=10
TerrainReadAheadDistance=1000


MaxTextureAnisotropy=16
MaxTerrainShadowAtlasCount=8


TextureInFlightCountBudget=3072
CascadeShadowmapSize=3072
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=4
CascadeShadowDistanceScale1=4


[Input/Gestures] - ??????????
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true


[Streaming/Textures]
UseMipRefiner=true
MaxResidentMipMap=6 - Min MAX ??
CinematicModeMipBias=0 - ????


[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true - ??????
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false - ????????


[Engine]
LimitFPS=0


[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=1.5
FoliageDistanceScale=1.5
FoliageShadowDistanceScale=218
GrassRingSize=16777216 - ????????


[Save]
ShowCompatWarning=false


[Kinect]
Kinect=false


[Foliage]
MaxVisibilityDepth=96 - ??????
 
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Reactions: Verrenus
K

kilyan82

Rookie
#619
Jun 6, 2015
Asmodean778 said:
You may have to set your user.settings file to read only after setting it. If the file also has a value called "hwpreset" you should also delete it. It will be there if your card matches anything in the performance.xml file.

I'm only just home now, so I'm about to check out the new patch, etc.

-------------
#edit: before I go testing stuff, myself. Has anyone confimed if the pre 1.05 [Budget] values do anything when included minus the cv prefix on their names?
Click to expand...
mutagen stats seems broken..they revert to first lesser mutagen....i had one pink of 12% attack power,it reverted to 5...
 
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R

RedBehrend

Rookie
#620
Jun 6, 2015
Check out the tech support with the stickied tweak guide ;)
 
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