Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2 (PC)
THE WITCHER 2 (XBOX)
THE WITCHER 3 (PC)
THE WITCHER 3 (PLAYSTATION)
THE WITCHER 3 (XBOX)
THE WITCHER 3 (SWITCH)
Menu

Register

A compendium of tweaks and fixes for the PC version

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 46
  • 47
  • 48
  • 49
  • 50
  • …

    Go to page

  • 90
Next
First Prev 48 of 90

Go to page

Next Last
M

marvelmaster

Forum veteran
#941
Jun 14, 2015
Can anybody tell me how to execute this lua stuff?-.-

https://github.com/hhrhhr/Lua-utils-for-Witcher-3
 
  • RED Point
Reactions: Verrenus
B

Black_Iris

Rookie
#942
Jun 14, 2015
marvelmaster said:
Can anybody tell me how to execute this lua stuff?-.-

https://github.com/hhrhhr/Lua-utils-for-Witcher-3
Click to expand...
https://code.google.com/p/luaforwindows/

Download that and use SciTE inside to open and compile the .lua scripts.
 
Last edited: Jun 14, 2015
  • RED Point
Reactions: Verrenus
S

svichupocentru

Senior user
#943
Jun 14, 2015
sidspyker said:
Not sure I've seen the MipRefiner option before, got any more info?
Click to expand...
it's in the topic of this theme on the fist page by the number eleven
sidspyker said:
Decoupling would make Shadow Quality slider pretty obsolete and keeping it coupled would show it as "Low" for tweaked values. I instead tried something else(but didn't include) of adding a 4th preset, or 5th if need be.
Click to expand...
yeah, idealy, it must show something like "custom" when you choose... well, custom values
if you look closer, i deleted "Shadow Quality" slider completly and instead used presets. so you can click preset if you want it easy way and all corresponding sliders will adjust itself accordingly. or(and) you can tweak every value to your preference, without anything going to "low" by itself.

found error in RenderingShadows presets that prevented it to change MaxCubeShadowSize and MaxSpotShadowSize values. here you go
 
Last edited: Jun 14, 2015
  • RED Point
Reactions: Verrenus
sidspyker

sidspyker

Ex-moderator
#944
Jun 14, 2015
Hm, it just occurred to me that I can(I already did but no way to test) add a slider for HUD Aspect Ratio 16:9(default), 16:10 and 21:9 but if it works fine already then it would be pointless. Anybody here with a 16:10/21:9? What's the state of the HUD Aspect Ratio after all the patches? (@eskiMoe @M4xw0lf). Does it scale according to resolution?

I created custom resolutions just to test and changing uiVerticalFrameScale or uiHorizontalFrameScale to any value didn't make any difference, not even a centimetre. I know mine is a 16:9 but still, there should atleast be SOME difference.

Meanwhile I added two petty options, but I cannot find anywhere to test them yet, no 'cutscenes'
 
Last edited: Jun 14, 2015
  • RED Point
Reactions: Verrenus
K

kilyan82

Rookie
#945
Jun 14, 2015
svichupocentru said:
found error in RenderingShadows presets that prevented it to change MaxCubeShadowSize and MaxSpotShadowSize values
Click to expand...
But those are buggy if changed over 512,were they fixed already?
 
  • RED Point
Reactions: Verrenus
S

Saorise

Rookie
#946
Jun 14, 2015
sidspyker said:
Hm, it just occurred to me that I can(I already did but no way to test) add a slider for HUD Aspect Ratio 16:9(default), 16:10 and 21:9 but if it works fine already then it would be pointless. Anybody here with a 16:10/21:9? What's the state of the HUD Aspect Ratio after all the patches? (@eskiMoe @M4xw0lf). Does it scale according to resolution?

I created custom resolutions just to test and changing uiVerticalFrameScale or uiHorizontalFrameScale to any value didn't make any difference, not even a centimetre. I know mine is a 16:9 but still, there should atleast be SOME difference.

Meanwhile I added two petty options, but I cannot find anywhere to test them yet, no 'cutscenes'
Click to expand...
I won't bother testing with my 16:10 display since the game changes the FOV for the worse when I use my native resolution but these numbers should be accurate for a cornered HUD. I found them in the comments section of some mod on the nexus.

16:9
Change uiVerticalFrameScale from 1 to 1.0650
Change uiHorizontalFrameScale from 1 to 1.0375
16:10
uiVerticalFrameScale=1.18
uiHorizontalFrameScale=1.04
21:9
uiVerticalFrameScale=1.05
uiHorizontalFrameScale=1.37
 
  • RED Point
Reactions: Verrenus
M

M4xw0lf

Forum veteran
#947
Jun 14, 2015
sidspyker said:
Hm, it just occurred to me that I can(I already did but no way to test) add a slider for HUD Aspect Ratio 16:9(default), 16:10 and 21:9 but if it works fine already then it would be pointless. Anybody here with a 16:10/21:9? What's the state of the HUD Aspect Ratio after all the patches? (@eskiMoe @M4xw0lf). Does it scale according to resolution?

I created custom resolutions just to test and changing uiVerticalFrameScale or uiHorizontalFrameScale to any value didn't make any difference, not even a centimetre. I know mine is a 16:9 but still, there should atleast be SOME difference.

Meanwhile I added two petty options, but I cannot find anywhere to test them yet, no 'cutscenes'
Click to expand...
Interesting. I think my HUD is not exactly where it should be for my 16:10 resolution, vertically.
 
  • RED Point
Reactions: Verrenus
I

iceternal

Forum regular
#948
Jun 14, 2015
kilyan82 said:
can you be more specific?
Click to expand...
When a camera angle changes during cutscenes, you can see meshed appearing late like Geralt's beard or hair and armor on other NPCs. It's extremely jarring.
 
  • RED Point
Reactions: Verrenus
S

svichupocentru

Senior user
#949
Jun 14, 2015
kilyan82 said:
But those are buggy if changed over 512,were they fixed already?
Click to expand...
error in mod, not in the game
 
  • RED Point
Reactions: Verrenus
sidspyker

sidspyker

Ex-moderator
#950
Jun 14, 2015
M4xw0lf said:
Interesting. I think my HUD is not exactly where it should be for my 16:10 resolution, vertically.
Click to expand...
Hm, what is the value of your uiVerticalFrameScale in user.settings? Is it 1? Have you tried 1.1253?

Saorise said:
16:9
Change uiVerticalFrameScale from 1 to 1.0650
Change uiHorizontalFrameScale from 1 to 1.0375
16:10
uiVerticalFrameScale=1.18
uiHorizontalFrameScale=1.04
Click to expand...
Thanks but I was inquiring if anybody noticed it change on their monitor if they tried messing with UI Frame Scale options.

Also those numbers seem... wrong, 16:9 and 16:10 should only have different Vertical numbers since Horizontally they're the same. Likewise for 21:9 where Horizontal would be different but same Vertical.
 
Last edited: Jun 14, 2015
  • RED Point
Reactions: Verrenus
K

kilyan82

Rookie
#951
Jun 14, 2015
iceternal said:
When a camera angle changes during cutscenes, you can see meshed appearing late like Geralt's beard or hair and armor on other NPCs. It's extremely jarring.
Click to expand...
weird, never had such issue
 
  • RED Point
Reactions: Verrenus
M

M4xw0lf

Forum veteran
#952
Jun 14, 2015
sidspyker said:
Hm, what is the value of your uiVerticalFrameScale in user.settings? Is it 1? Have you tried 1.1253?
Click to expand...
It was in fact 0.9975 ;D
I changed it to 1.15 now, so that the mini map is not totally at the edge of the screen.
 
  • RED Point
Reactions: Verrenus
I

iceternal

Forum regular
#953
Jun 14, 2015
kilyan82 said:
weird, never had such issue
Click to expand...
https://youtu.be/ziJBOJIcgHY?t=4098

Here see the dwarf !
 
  • RED Point
Reactions: Verrenus
K

kilyan82

Rookie
#954
Jun 14, 2015
iceternal said:
https://youtu.be/ziJBOJIcgHY?t=4098

Here see the dwarf !
Click to expand...
didn't get there yet, this happens in all cutscenes for you,or just some?
 
  • RED Point
Reactions: Verrenus
B

BrotherCool

Senior user
#955
Jun 14, 2015
sidspyker said:
It's not as simple as that, while you can override and decrease the tessellation factor it's a global control, it probably also affects Ocean Tessellation and Terrain.
Click to expand...
I know, but there's no tessellation on terrain and the tessellation on the water hardly matters
http://international.download.nvidia.com/geforce-com/international/comparisons/the-witcher-3-wild-hunt/the-witcher-3-wild-hunt-water-quality-interactive-comparison-1-ultra-vs-low.html
 
  • RED Point
Reactions: Verrenus
R

rickvvv

Rookie
#956
Jun 14, 2015
Hi thanks for the guide!!!
is it noemal that when i do the shadow distance scaleb and texturemipmap changes my ingame options go from Ultra to Low?
and is it a menu bug or do i get the low settings in game?
 
  • RED Point
Reactions: Verrenus
sidspyker

sidspyker

Ex-moderator
#957
Jun 14, 2015
Yeah, Terrain Tessellation slider is broken it would seem
 
  • RED Point
Reactions: Verrenus
I

iceternal

Forum regular
#958
Jun 14, 2015
kilyan82 said:
didn't get there yet, this happens in all cutscenes for you,or just some?
Click to expand...
90%, whenever there's a big change in camera angle
 
  • RED Point
Reactions: Verrenus
K

kilyan82

Rookie
#959
Jun 14, 2015
iceternal said:
90%, whenever there's a big change in camera angle
Click to expand...
will check next cutscenes
 
  • RED Point
Reactions: Verrenus
G

GW3NTLORD

Rookie
#960
Jun 14, 2015
After dismantle carry wight should be update as I am overload sometimes so I try to sell / dismantle stuff but weight is not updating while am i doing that so please do check & if possible update it.. Thanks.
 
  • RED Point
Reactions: Verrenus
Prev
  • 1
  • …

    Go to page

  • 46
  • 47
  • 48
  • 49
  • 50
  • …

    Go to page

  • 90
Next
First Prev 48 of 90

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.