My difficulty shows 0 as well but I'm playing on Blood and Broken Bones.
well i try... If not, no problem little grasshopper@kanival ;
Dear friend, I don't think CDPR staff read this thread (especially this one). because otherwise they would have post something by now. ^_^:hrhr:
dear devs come in . . . . .
I need a default startup.bundle file from Patch 1.08, located in the "content\content0\bundles" folder, i'd be thankful if someone could upload it for me.
I think this is the best place to ask this.
GoG Galaxy refuses to repair my game because of "Server Problem", and i forgot to make a backup before modding it.
Thanks :happy2:
well i try... If not, no problem little grasshopper
Intel i5 2500 (non-K version). It's overclocked by constant CPU Ratio to 3.8 GHz, not TurboBoost (due to recording and processing audio "on the fly", which can be problematic if TurboBoost is on).
Hey @Verrenus, I just wanted to thank you so much for the new set of tweaks you recently posted under point 12 of the first page! For me, they really make a huge difference, as I have never seen my game running this fluently and also very consistently so. I have been using some of your recommended settings (maximum pre-rendered frames, Physx to CPU etc.) before, but abandoning in-game vsync and using triple buffering in the Nvidia system settings together with your other suggestions did improve so much for me! The most amazing thing is, that I just have just arrived at Novigrad after close to 100hrs of gameplay (yeah, I am really easily getting distracted by exploration, thus taking it slow ) and even there my performance is wonderful. I had expected at least some hiccups, as I've read Novigrad can be quite heavy on the hardware, but not a single sight of that. As Johnny would say: "Downright glorious!"
However, one question though: Am I right that adaptive vsync will be disabled whenever i drop below 60fps? When I initially used it I was experiencing quite some screen tearing, which would seem logical as I am more likely closer to 50 fps than 60 most of the time. At least that's what I'm guessing as I'm using no frame counter...don't wanna have those numbers get me obsessed if you know what I mean
I just switched to normal vsync in the Nvidia driver and use a 60fps lock in RivaTuner, as I don't like the 30fps lock of half-refresh rate vsync, and couldn't be happier!
So thanks again for this whole thread and even more so for continuously updating it and improving our wonderful time with The Witcher Wild Hunt!
First of all just want to say thanks to everybody who's contributed to this thread, and to CD for an amazing game, when it comes to graphics I'm not one to find that they change the enjoyment level. However pop in does really ruin the immersion and this game is bad for it, the tweaks here have helped a lot! (objects such as barrels, books and other random things however I can't seem to fix the pop in, even trying all of these tweaks.)
Perusing the files I noticed a rendering.ini in platform/pc/config - I can't remember if this was here before 1.08 but it has some values that aren't present in config/base or user.settings. Some of the lines are the same (ie: cascadeshadowquality) but are different from the value I've set them to in my user.settings (in this it's 0 whilst I have it at 1). I tried fiddling with "VisibleObjectsBudget=1500" but I didn't notice any changes. I can't find anything about this file on the internet or any of the unique lines in it.
Just wondering if anyone has tried fiddling with this to see if the values actually have any affect in game? Or if even some of the lines could be copied over to user.settings and maybe then they have an effect?
For the moment we haven't been able to do any of that, but as soon as someone does, I will post a link to the modded files in the OP, as usual!
That leads me to believe that there is some hidden file that has a list of NPC and has their streaming distance set in stone, sort to speak.
Perusing the files I noticed a rendering.ini in platform/pc/config - I can't remember if this was here before 1.08 but it has some values that aren't present in config/base or user.settings. Some of the lines are the same (ie: cascadeshadowquality) but are different from the value I've set them to in my user.settings (in this it's 0 whilst I have it at 1). I tried fiddling with "VisibleObjectsBudget=1500" but I didn't notice any changes. I can't find anything about this file on the internet or any of the unique lines in it.
Just wondering if anyone has tried fiddling with this to see if the values actually have any affect in game? Or if even some of the lines could be copied over to user.settings and maybe then they have an effect?
I think post #1293 by @berserker66666 is a promising lead because fooling the engine in order to operate in conversation mode should be quite easier than cracking and modifying game files.
But right now, I'm just focusing on finishing the game (already 165 hours in) so I can dedicate my time fully on tweaking the game and seeing what else is possible.
Is the OP constantly updated? I just found out this thread today and it is 130+ pages long. I don't want to miss anything.