Any ideas on why sweetfx crashes on startup? I followed instructions and don't have any overlays, bit annoying
The crashing is probably due to the downloaded preset not being compatible with the ReShade/SweetFX version linked in the OP. I've already changed the link to a previous, more stable version (0.18.4), but if you're still having problems, you might want to follow the instructions listed on your favourite preset's individual webpage on the
SweetFX Preset Database. Please give that a go and report back with your results whenever you find the time!
A few intersting param tweaks, if anyone wants to try them;
Add them to the user.settings, under the [Rendering] section. A few I've found from the game exe;
ForceCinematicModeOn=true (not exactly sure what this does yet)
EnableHighPrecision=true (this appears to increase lighting quality) I presume with an increase to floating point precision.
EnableLightChannels=true
EnableDeferredLightsStencil=true
EnableBuoyancy=true (water related, It's probably enabled by default, though)
UseMipRefiner=true (mipmap texture related)
There's a lot more I've found from checking out the game's binary, but I don't have any bases for the default values of the numeric ones (as in not a true/false bool). Alot of SpeedTree tweaks, and distance stuff, but I need to get around to testing them.
Thank you very much for the heads-up, Asmodean! I don't know much about .exe tweaking, but if you find anything interesting, I will make sure to add it to the OP!
i7 4790K @ 4.6GHz here with HT enabled. Tried the high priority setting to see if there would be some additional fps gains but it proved to be the opposite. In more demanding scenes the game actually ran 2-3 frames slower than usual. Not sure if it's because of overclocking or HyperThreading but it definitely didn't improve the FPS for me.
@
Verrenus You might want to update the OP that i7 users
might not find this tweak useful.
Thank you for your input! It's true that your mileage may vary with a lot of unofficial tweaks and fixes, but I guess I need to make that clearer in the OP.
The problem is, I can't find witcher 3.exe based on the path that's described in the OP.
EDIT:
Tried it with the program and it does improve performance. But only a fraction. Like 1-2 fps. But any gain is welcome.
I'm sorry about that, it was my fault for not realising that the previous registry path did not exist on its own. I've amended the OP with a new method for easily adding the "high priority" key to the registry! Thank you very much for your input!
Adding DX 12 to the game when windows 10 comes out would handle most of the GPU issues.
CD Projekt RED will probably add DirectX 12 support when they release the Enhanced Edition next year, after all of the DLCs and expansions will have come out.
how about fix for Witcher 3 stuck in stereo, or missing voice in surround mode?
http://forums.cdprojektred.com/thre...ur-W3-stuck-in-Stereo-this-makes-it-surround)
Great find, I will add it to the OP! Thanks a lot for spotting this!
although it modifies DirectX files instead of modding W3 engine.
@Verrenus
You might want to add
this .ini tweak to the OP which fixes the HUD positioning when playing the game on 21:9 monitors.
Noted, very good find! I will update the OP immediately!
---------- Updated at 10:25 AM ----------
Overhauled the OP with
many more tweaks thanks to everyone's generous contributions! :cheers2:
I apologise for not being able to edit the OP fast enough, but I've been really busy with work this week and apparently I can't make any edits from home (those dreaded "505 Internal Server Errors"...), so please bear with me while I make the OP as comprehensive and streamlined as possible!
By the way, there apparently is a
40,000 character limit on any post, so this means that whenever I add a new tweak to the OP, I need to cut fluff out of all the other sections. Nevermind though, as this only serves to make the OP more lean and mean in the end!
---------- Updated at 10:42 AM ----------
I played for about 4 hours last night after some extensive tweaking and it would appear that I found the sweet spot between visual quality and performance, at least for my configuration. Here are all my settings for
stable 60 FPS with only insignificant dips in towns and villages:
1. In-game options
a) Graphics: Vsync (Off), Maximum Frames Per Second (60), Resolution (1920x1080), Display Mode (Fullscreen), NVIDIA HairWorks (Off), Number of Background Characters (High), Shadow Quality (Medium), Terrain Quality (High), Water Quality (High), Grass Density (Low), Texture Quality (Ultra), Foliage Visibility Range (Medium), Detail Level (High), Hardware Cursor (On).
b) Postprocessing: Motion Blur (Off), Blur (On), Anti-aliasing (Off), Bloom (On), Sharpening (Low), Ambient Occlusion (SSAO), Depth of Field (On), Chromatic Aberration (Off), Vignetting (Off), Light Shafts (On).
2. User.settings file
MovieFramerate=60
GrassDensity=1000
MaxTextureAnizotropy=16
TextureMemoryBudget=1000
3. Visuals.ini file
MovieFramerate=60.0
MovieUbersampling=false
4. NVIDIA Control Panel tweaks
a) PhysX processing
Select PhysX processor: CPU
b) Manage 3D settings (The Witcher 3 profile)
Maximum pre-rendered frames: 1
Anisotropic filtering: 16x
Texture filtering - Quality: High Quality
5. ReShade + SweetFX
ReShade + SweetFX versions:
0.18.4 and 2.0 Preview 8, respectively
SweetFX preset:
K-putt'e Config 1.2 (with Dither enabled)