Can someone tell me why I am stuttering like mad in Novigrad ?
i5 2320 @ 3ghz
gtx 960
6gb ram
i5 2320 @ 3ghz
gtx 960
6gb ram
Can someone tell me why I am stuttering like mad in Novigrad ?
i5 2320 @ 3ghz
gtx 960
6gb ram
Hi guys. I only want to thank you all about this compendium. I had random crashes and "removing any custom GPU overclocks" is working for me. I have MSI GTX670 with factory overclock, so i downgrade GPU core clock (-40MHz) with msi afterburner.
Great guide Verrenus, Thank you! Could someone help me out with these grainy shadows? Too distracting! My in-game shadow setting is High
Cheers!
http://imgur.com/AJOI8E7
Why -0.3? Higher is not worth the fps loss?CinematicModeMipBias=-0.3
You know, I've seen a lot of people say the game had their GPUs running at 100%, but when I was testing it, mine hovered around 60-70%. I dunno what's up with that but I realized through my own testing that the game didn't like any overclocking at all. However, since in my case my GPUs weren't seemingly being capped out memory wise, I assumed it was something weird with the game engine.
Hi Verrenus
Finally able to log in to the forum - adding my thanks for this thread. This has been a real help!
My rig is a CZ17 Valkyrie, i7 3740-QM @ 2.7 GHz
16 GB RAM
GTX-680M (4 GB VRAM)
120GB SSD
700 GB HD
Everything I have played up to now on this rig (Skyrim, FC3, DAI etc.) has been on ultra & all settings with no problem.
Once I got W3 loaded (on the SSD), even after all the Nvidia control panel & other tweaks enabled (still not able to get that blasted registry file to get witcher3.com to go on to high priority automatically), I was only able to play at 1360 x 768 fullscreen with all settings on low and no post-processing (~30 fps).
The rig didn't appear to be running hot so I didn't think too much of the overheating potential, And then, just to try every option, I hit the 'turbo fan' button, gritted my teeth due to the noise, and started up the game,
Bludieck.
WHAT a difference...
I am still playing on 1360 x 768, but now have all postprocessing at maximum (except for motion blur, vignette, chromatic aberration), graphics fullscreen with everything on ultra except for shadow & no. of background characters (medium), and foliage at high. I am running @ a pretty steady 60fps, even in Novigrad.
I am also running RTSS and found that disabling Steam lessened the occasional (temporary) framerate slowdowns as well. So far, 1.03 & 1.04 have not caused me any significant issues. Very glad for the chimney smoke addition and increased texture quality option.
Have been playing games for 23 years, and now have to say that this is the best game I have ever played, capping the original system shock.
Cheers all.
Great guide Verrenus, Thank you! Could someone help me out with these grainy shadows? Too distracting! My in-game shadow setting is High
Cheers!
http://imgur.com/AJOI8E7
i found a severe bug: i lost my mutagens formula!!!!:S
Welcome and thank you very much for your question!
I am afraid your system configuration is not enough to go on. Could you please also tell us what your in-game settings are set to? Are you running the latest NVIDIA drivers (353.06 WHQL) and is your game patched to the latest version (v1.04)?
Great guide Verrenus, Thank you! Could someone help me out with these grainy shadows? Too distracting! My in-game shadow setting is High
Cheers!
http://imgur.com/AJOI8E7
CascadeShadowDistanceScale0=1
CascadeShadowDistanceScale0=2
Lower is better with mip bias. Don't go below -1.0 though.Why -0.3? Higher is not worth the fps loss?
I am afraid that this granularity is a "feature" of REDengine, since it was also present in The Witcher 2: Assassins of Kings. I was similarly disappointed to see that CD Projekt RED haven't been able to address this issue for The Witcher 3, but the game is just so good that I really stopped noticing all of these graphical artifacts. That might be just me though, some people are very, very conscious about their game's image quality!
I am stuttering only when in towns, also at any quality level or resolution, I have tried every tweak including reinstalling windows and the game itself. I'm thinking it's my processor because when I enter these demanding areas my processor cores at all at press much 95%. Yes I have latest driver and latest game version.. Is 3 ghz enough to run this game in novigrad ? It's weird because i can play the game on ultra locked at 30 fps but when I cap the framerate to 60 the framerate goes up and down on any quality / resolution, pretty sure it's my weak processor .
i found a video detailling a method that improoves TW3 performance and help you get rid of lag/stuttering.
hope this will help
I can't tell you for sure that it's an issue with your shadow cascade distance, but this dithering effect is used in the game to blend between shadow cascades. Most usually you will see this issue indoors.
It seems that in some cases the other cascades might "turn off" so you're left with that dithering pattern. In the case of interiors it makes sense to turn off the outer cascades for performance, though I'm not sure why exactly you have the issue there. I believe it's possible that only certain "resolution" meshes get entered into the closest shadow cascade. In your case that geometry (the overhang) is rather thin so it might not be present in the second shadow cascade, only in the first. So when the engine blends the cascades with the dithering pattern you get that artifact.
It is a feature, no quotes. It blends between the shadow cascades, or to fade distant shadows into the scene less noticeably (no "popping"). See above for my fix, but especially my post here with a detailed explanation (I'm the second comment).
The reason it's dithered and not smooth is highly technical, but suffice to say it's much more graphics intensive to do alpha blending instead of this dithering effect. Here's some reading though, and this too.
Increasing these values, decreases the resolution of shadows with every increase. It's only especially noticeable on the DistanceScale0, as it affects all shadows in close proximity, including Geralt's self shadowing. It can get blocky looking on a value greater than 2.
[Rendering]
CascadeShadowQuality=1
CascadeShadowDistanceScale0=2
CascadeShadowDistanceScale1=2
CascadeShadowDistanceScale2=2.5
CascadeShadowDistanceScale3=2.5
[Rendering/SpeedTree]
GrassDistanceScale=2.4
FoliageDistanceScale=2.4
FoliageShadowDistanceScale=72
GrassRingSize=8388608
i don't know if reloading the save fixed the problem or the integrity check i did...anyway somehow is fixedound a severe bug: i lost my mutagens formula!!!!:S