Did some more testing the the ForceCinematicModeOn=true/false along with
EnableDeferredLightsStencil=
true/false, EnableLightChannels=true/false and
EnableHighPrecision=
true/false. Still nothing. Disappointing. Maybe the patch 1.07 fixed the low resolution textures? However, I am using UseMipRefiner=true which increases the texture sharpness slightly. At any case, i didn't see any changes so yea.
Thank you so much for putting the time and effort into testing out these tweaks, berserker, I really appreciate it! :cheers2:
It's a shame none of them worked in the end, but I think it was worth giving them a shot. I should probably remove
EnableHighPrecision=
true from my "user.settings" file then, if only just to keep it as lean as possible.
P.S. Did your post contain screenshots as well, since the links appear to be broken if that is the case? ???
I wonder... water in this game is gorgeous! but I didn't find anyone discussing it. I know GlobalOceanTesselationFactor control the tesselation of water but I don't think it's for any water. Anyone know what else control water quality? And the max value too.
Apparently, increasing the value of
GlobalOceanTesselationFactor in your "
user.settings" file makes waves bigger during stormy weather! According to
MUPETTA, raising it to "
128" seems to bring back the waves seen in the VGX trailer from 2013. I've yet to test this for myself, but maybe it's worth giving this tweak a shot as well?
---------- Updated at 01:11 AM ----------
Alright guys, after extensive tweaking and reading several posts from the
Witcher 3 PC thread on
NeoGAF (
especially this one), I have come to the conclusion that
the best way to combat the game's framepacing issues is to
disable the game's internal frame limiter and VSync and set it to run in fullscreen (i.e. set "
Maximum Framer Per Second" to "
Unlimited", "
VSync" to "
Off" and "
Display Mode" to "
Full Screen"), then open
NVIDIA Control Panel and force on both
Adaptive VSync (regular or half refresh rate, depending on your maximum desired framerate) and
Triple Buffering.
This combination of settings gave me the smoothest frame pacing I've seen thus far, without any tearing and even without the added input lag associated with traditional VSync! Suffice it to say, I gave up on using RTSS entirely and couldn't be happier about it. I'm not sure what Durante was on about earlier, but I think he's been proven wrong by quite a few people since his PC Gamer article went online...
Please give
Adaptive VSync + Triple Buffering a try, guys, I'm enjoying the game
a lot more now that I've sorted out these problems!