Funny thing that you didnt need any tweaking before 1.07 patch. So smooth.
Updated the OP with instructions on how to best solve the game's frame pacing issues by enabling NVIDIA's Adaptive VSync and Triple Buffering (section 11). A million thanks go to everyone here and on NeoGAF for their invaluable feedback in testing these settings and confirming they bring a sizable improvement to the game's smoothness! :cheers2:
After many hours of tweaking i have given up on NPC Pop-In issue.I have tried every single tweak i have found to have helped other people, and many other random tweaks that also didn't help AT ALL. I've found out that they don't neccesarily pop-in right in front of you, but can also appear if you look in the sky and move the camera 360°(Or just move camera in random directions?).If anyone has any idea or advice on how to deal with this issue, you are welcome to say it here .
Here is a video of it in action:
Hello
I have lags, when i see fire in the game ( Camp fires, torches) Can you help me in this problem? Sorry for my bad english.
Is there an AMD equivalent on this? Thank you.
After many hours of tweaking i have given up on NPC Pop-In issue.I have tried every single tweak i have found to have helped other people, and many other random tweaks that also didn't help AT ALL. I've found out that they don't neccesarily pop-in right in front of you, but can also appear if you look in the sky and move the camera 360°(Or just move camera in random directions?).If anyone has any idea or advice on how to deal with this issue, you are welcome to say it here.
Does the tweak for the the pop-in issues (section 6) by any chance set the ingame optionb slider for Details and Textures to low? It happened to my game, but I'm not sure what caused it, but the textures and details still look like ultra setting to me...
Updated the OP with instructions on how to best solve the game's frame pacing issues by enabling NVIDIA's Adaptive VSync and Triple Buffering (section 11). A million thanks go to everyone here and on NeoGAF for their invaluable feedback in testing these settings and confirming they bring a sizable improvement to the game's smoothness! :cheers2:
Thank you so much for putting the time and effort into testing out these tweaks, berserker, I really appreciate it! :cheers2:
It's a shame none of them worked in the end, but I think it was worth giving them a shot. I should probably remove EnableHighPrecision=true from my "user.settings" file then, if only just to keep it as lean as possible.
P.S. Did your post contain screenshots as well, since the links appear to be broken if that is the case? ???
Apparently, increasing the value of GlobalOceanTesselationFactor in your "user.settings" file makes waves bigger during stormy weather! According to MUPETTA, raising it to "128" seems to bring back the waves seen in the VGX trailer from 2013. I've yet to test this for myself, but maybe it's worth giving this tweak a shot as well?
---------- Updated at 01:11 AM ----------
Alright guys, after extensive tweaking and reading several posts from the Witcher 3 PC thread on NeoGAF (especially this one), I have come to the conclusion that the best way to combat the game's framepacing issues is to disable the game's internal frame limiter and VSync and set it to run in fullscreen (i.e. set "Maximum Framer Per Second" to "Unlimited", "VSync" to "Off" and "Display Mode" to "Full Screen"), then open NVIDIA Control Panel and force on both Adaptive VSync (regular or half refresh rate, depending on your maximum desired framerate) and Triple Buffering.
This combination of settings gave me the smoothest frame pacing I've seen thus far, without any tearing and even without the added input lag associated with traditional VSync! Suffice it to say, I gave up on using RTSS entirely and couldn't be happier about it. I'm not sure what Durante was on about earlier, but I think he's been proven wrong by quite a few people since his PC Gamer article went online...
Please give Adaptive VSync + Triple Buffering a try, guys, I'm enjoying the game a lot more now that I've sorted out these problems!
Hi mate
This is how it worked on my system while in-game Vsync=off and Nvidia Triple buffering=on :
- FPS=unlimited, Nvidia Vsync=adaptive resulted in smooth playing most of the times and stuttering effect in some parts.
- FPS=unlimited, Nvidia Vsync=adaptive (half refresh rate) resulted in massive frame drop ! (kind of weird I know)
- FPS limit=30/60, Nvidia Vsync=on resulted in smooth playing (no stuttering in previous places).
so I concluded that the in-game FPS limit won't bother as long as the in-game Vsync is off. for those people with performance issue, I think it's better to set FPS limit to 30 and have Nvidia Vsync=on instead of unlimiting FPS and using adaptive Vsync mode.
I did this and it worked quite nicely never had such smooth and fast movement in Witcher 3 game ever. This also some of the other settings you mentioned like the GC setting to 512 I think helped as well. My monitor is 120Hz one and so I used half Adaptive - Vsync with triple buffering and pre-rendered frames to 1. The game runs in fullscreen mode. I think I played a good amount of close to maybe 3 hours and no crash. Normally I would crash much quicker with that random CTD that plagues people since day 1 still.
Left Physx set to Auto and did all those other tweaks you mentioned as well. Game is running very smoothly and fast so it seems my fps is up around to 60. Not saying its solid 60 since I don't have overlay enabled in the game to see fps since I know the overlay itself can cause performance drops.
Noticed you linked Kaldaien's Batman thread a few times and I will state I am HolyDeath3000 from that thread . Glad to see you trying some of his tweaks in this game since they are very similar. His tool does marvels for many which is quite good of so many people giving great feedback.
Forgot to mention I am using Precision X framerate locker at 60 .
I wonder if tweaking user.settings override the following The Witcher 3 Wild Hunt\bin\config\base\rendering.ini ?
regarding the pop-in issue, there's also the following line in rendering.ini
TextureStreamingReduceGameplayLOD=ture
The culprit is here Umbra 3 engine which Witcher 3 uses. It's the cause of these annoying pop-ups so unless somebody finds a way to hack into Witcher 3's Umbra engine and then "tweak" the values, we can't do anything about those pop-ups or the limited draw distance.
the only person capable to modify the dll would be skomski ( the guy who made the debug console ) but from what i heard from KNG he's been away for a long time now, might have to wait Redkit to do anything properly
Just out of curiosity have you touched this section of the user.settings file?
[Budget]
TerrainTileMipDataBudget=100
TerrainTileMinTimeout=2
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
I haven't actually, no. I wouldn't even know where to begin tweaking these values, but please share your results with us whenever you find the time if you do plan to experiment with them. Who knows, maybe they can actually fix the "Texture Quality" setting that has been broken since launch!